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+ <layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
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- <param name="focus">
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+ <param name="color">
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</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="pencil group">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>0.3698430955</x>
- <y>0.0359473936</y>
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+ <y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+ <layer type="outline" active="true" version="0.2" desc="NewBLine188轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
+ <param name="color">
+ <color>
+ <r>0.088997</r>
+ <g>0.093876</g>
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+ <a>0.600000</a>
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<param name="origin">
<vector>
- <x>0.0526808240</x>
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+ <y>0.0000000000</y>
</vector>
</param>
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- <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
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- <param name="horizon">
- <real value="2.0000000000"/>
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- </layer>
- </canvas>
+ <param name="invert">
+ <bool value="false"/>
</param>
- <param name="zoom">
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0833333358"/>
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
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+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
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+ <composite type="bline_point">
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+ <bool value="false"/>
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+ <t1>
+ <vector>
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+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2083333394"/>
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+ <param name="expand">
<real value="0.0000000000"/>
</param>
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+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="children_lock">
- <bool value="false"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
</param>
- <param name="focus">
- <vector>
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- <y>0.0000000000</y>
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+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
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+ <layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
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- <y>-0.2000000030</y>
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+ <y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+ <layer type="region" active="true" version="0.1" desc="Rectangle.183区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
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- <b>1.000000</b>
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+ <g>0.353741</g>
+ <b>0.632043</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
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+ <vector guid="98EDF269788637FAFC455A090163E02E">
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<y>0.0000000000</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
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- <width>
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- <origin>
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- <split>
- <bool value="false"/>
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- <radial_composite type="vector">
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- <theta>
- <angle value="-180.000000"/>
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- </radial_composite>
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- <t2>
- <radial_composite type="vector">
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- </radius>
- <theta>
- <angle value="-180.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
+ <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
<entry>
<composite type="bline_point">
<point>
- <vector>
- <x>-1.2980799675</x>
- <y>-1.1358200312</y>
+ <vector guid="130C310390355B6DCB037284D3E37CD0">
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</vector>
</point>
<width>
<entry>
<composite type="bline_point">
<point>
- <vector>
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- <y>-1.4603400230</y>
+ <vector guid="A87C52143056F69C5FD4F71448C7502E">
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</point>
<width>
<entry>
<composite type="bline_point">
<point>
- <vector>
- <x>-2.5961599350</x>
- <y>-1.6225999594</y>
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</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
- <real value="0.5000000000"/>
+ <real value="0.5635536313"/>
</origin>
<split>
<bool value="false"/>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.0164585460"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.0164585460"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t2>
<entry>
<composite type="bline_point">
<point>
- <vector>
- <x>-2.4338998795</x>
- <y>-1.1358200312</y>
+ <vector guid="3AA94843779D0237BE684DCA8FAF1718">
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</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
- <real value="0.5000000000"/>
+ <real value="0.3561461866"/>
</origin>
<split>
<bool value="false"/>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7681753492"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7681753492"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>-2.1093800068</x>
- <y>-0.3245199919</y>
+ <x>-0.7557314038</x>
+ <y>0.9256531596</y>
</vector>
</point>
<width>
</t2>
</composite>
</entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
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- <y>3.5697197914</y>
- </vector>
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- <width>
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- <origin>
- <real value="0.5000000000"/>
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- <split>
- <bool value="false"/>
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- <t1>
- <radial_composite type="vector">
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- <theta>
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- <radial_composite type="vector">
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- <theta>
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- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
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- <point>
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- <width>
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- <origin>
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- <split>
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- </radial_composite>
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- <radial_composite type="vector">
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- <theta>
- <angle value="-45.000000"/>
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- </radial_composite>
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- </composite>
- </entry>
</bline>
</param>
</layer>
- <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+ <layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="p1">
<vector>
- <x>-2.4338998795</x>
- <y>-1.4603400230</y>
+ <x>0.5918367505</x>
+ <y>-1.6734694242</y>
</vector>
</param>
<param name="p2">
<vector>
- <x>2.1093800068</x>
- <y>2.9206798077</y>
+ <x>-0.2960000038</x>
+ <y>1.4800000191</y>
</vector>
</param>
<param name="gradient">
<gradient>
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- <g>0.000000</g>
- <b>0.000000</b>
+ <color pos="0.000000">
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+ <g>0.353741</g>
+ <b>0.632043</b>
<a>1.000000</a>
</color>
- <color pos="0.064516">
+ <color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
- <color pos="0.129032">
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- <b>0.001616</b>
- <a>1.000000</a>
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- <color pos="0.838710">
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- <g>0.423825</g>
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- <a>1.000000</a>
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- <color pos="0.892473">
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</gradient>
</param>
<param name="loop">
<bool value="false"/>
</param>
</layer>
- <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="shadow">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
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+ <param name="color">
+ <color>
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
+ <a>1.000000</a>
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+ <param name="origin">
+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.1666666715"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7194220424</x>
+ <y>-0.1421518326</y>
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+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5635536313"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
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+ <theta>
+ <angle value="259.859222"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="110.361603"/>
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+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <width>
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+ <origin>
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+ <split>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="146.768295"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="33.023865"/>
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+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.3444220424</x>
+ <y>0.8943064809</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.3561461866"/>
+ </origin>
+ <split>
+ <bool value="true"/>
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+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="145.922806"/>
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+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="369.211029"/>
+ </theta>
+ </radial_composite>
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+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Rectangle.183区域">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <param name="color">
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+ <r>0.859174</r>
+ <g>0.859174</g>
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+ <param name="origin">
+ <vector guid="C3FA86D9DECAE4FFB3D4597E2049DF1B">
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+ <y>0.0000000000</y>
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+ <param name="invert">
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="12B524BD29F0AE808CCAF28F58C1B035">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+ <x>0.7475277185</x>
+ <y>0.0793206617</y>
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+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5635536313"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6226171516"/>
+ </radius>
+ <theta>
+ <angle value="272.207458"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0164585460"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.2670156956</x>
+ <y>0.5916230083</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
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+ </radius>
+ <theta>
+ <angle value="150.885864"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+ <x>0.3363374472</x>
+ <y>0.9256531596</y>
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+ <width>
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+ <origin>
+ <real value="0.3561461866"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.8592172535"/>
+ </radius>
+ <theta>
+ <angle value="152.958939"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="354.884674"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="layer description">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
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+ <y>0.0000000000</y>
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+ <param name="canvas">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="text - layer description">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
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<a>1.000000</a>
</color>
</param>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true">
+ <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-2.4338998795</x>
- <y>-1.1358200312</y>
+ <x>-0.4530578554</x>
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</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.0156250000"/>
</radius>
<theta>
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</theta>
</radial_composite>
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<t2>
<radial_composite type="vector">
<radius>
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<theta>
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</theta>
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</t2>
<composite type="bline_point">
<point>
<vector>
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<width>
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</width>
<origin>
- <real value="0.4999577701"/>
+ <real value="0.5000000000"/>
</origin>
<split>
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<t1>
<radial_composite type="vector">
<radius>
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+ <real value="0.0000000000"/>
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<theta>
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<radial_composite type="vector">
<radius>
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<theta>
- <angle value="-45.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
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</entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1250000036"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
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+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <origin>
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+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="-135.000000"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <real value="0.3846971758"/>
+ </radius>
+ <theta>
+ <angle value="-135.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <real value="1.0000000000"/>
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+ <origin>
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+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
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+ <vector>
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+ <width>
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+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
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+ <angle value="0.000000"/>
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+ </radial_composite>
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+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.2563677728</x>
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+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.2914907038</x>
+ <y>0.7804561257</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.7541736960"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3896115672"/>
+ </radius>
+ <theta>
+ <angle value="44.999996"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3896115672"/>
+ </radius>
+ <theta>
+ <angle value="44.999996"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0416666679"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="colorcorrect" active="true" version="0.1">
- <param name="hue_adjust">
- <angle value="0.000000"/>
+ <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
+ <a>1.000000</a>
+ </color>
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+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
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- <param name="brightness">
- <real value="-0.4000000000"/>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.2563677728</x>
+ <y>-0.0416317917</y>
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+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3823029995</x>
+ <y>-0.0836102068</y>
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+ <width>
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+ </width>
+ <origin>
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+ <split>
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+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3403245509</x>
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+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
</param>
- <param name="contrast">
- <real value="1.2000000000"/>
+ <param name="width">
+ <real value="0.0416666679"/>
</param>
- <param name="exposure">
+ <param name="expand">
<real value="0.0000000000"/>
</param>
- <param name="gamma">
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
<real value="1.0000000000"/>
</param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
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</layer>
</canvas>
</param>
<param name="zoom">
- <real value="-1.5000000000"/>
+ <real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>