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<vector>
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<vector>
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<param name="z_depth">
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<param name="blend_method">
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+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>0.3217876852</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>0.7223333120</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3985469937</x>
+ <y>0.7223333120</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0833333340"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="invert">
- <bool value="false"/>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector guid="E2CFE6AA5CC99E250B55C049D12CD609">
+ <x>0.0000000000</x>
+ <y>-0.6250000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector>
+ <x>0.3333333433</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="root canvas">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.5649801493</x>
+ <y>0.5610965490</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="sphere">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="origin">
<vector>
- <x>-1.5839999914</x>
- <y>1.3600000143</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
- <vector>
- <x>3.6319999695</x>
- <y>-1.1840000153</y>
- </vector>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="contrast outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.015698</r>
+ <g>0.230660</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="1.1563591022"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="BD55B2538D0A82C7C1123A1356914A50">
+ <x>0.0000000000</x>
+ <y>0.0138045773</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Circle056">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.032135</r>
+ <g>0.034189</g>
+ <b>0.036313</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.9409894453"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="BD55B2538D0A82C7C1123A1356914A50">
+ <x>0.0000000000</x>
+ <y>0.0138045773</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.259027</r>
+ <g>0.766744</g>
+ <b>0.030257</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.073828</r>
+ <g>0.329729</g>
+ <b>0.000262</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>-0.1689625978</x>
+ <y>0.4288940430</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.3902211303"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.5000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.465734</r>
+ <g>0.973459</g>
+ <b>0.236973</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.4612188605"/>
+ </param>
+ <param name="feather">
+ <real value="0.5000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0411069095</x>
+ <y>-0.6371442080</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.4000000060"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.2767313153"/>
+ </param>
+ <param name="feather">
+ <real value="0.3000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.1614583284</x>
+ <y>0.4166666567</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.0000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
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- <gradient>
- <color pos="0.000000">
- <r>0.028991</r>
- <g>0.133209</g>
- <b>0.374624</b>
- <a>1.000000</a>
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- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
- <x>0.1120000035</x>
- <y>0.0320000015</y>
+ <x>-0.0583333336</x>
+ <y>-0.0416666679</y>
</vector>
</param>
</layer>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
<vector>