<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
- <meta name="grid_show" content="1"/>
- <meta name="grid_size" content="0.250000 0.250000"/>
- <meta name="grid_snap" content="0"/>
- <meta name="guide_snap" content="0"/>
- <meta name="onion_skin" content="0"/>
- <defs>
- <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.5000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="blur" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="size">
- <vector>
- <x>0.2000000030</x>
- <y>0.2000000030</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>0.900000</g>
- <b>0.600000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- </canvas>
- </defs>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="1.000000 -1.000000 -1.000000 1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio: Panel: Group Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+ <layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.250000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="FCF91E0786FF918D46630AF312DE635E">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
- <x>0.7500000000</x>
- <y>-0.3782051206</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="FCF91E0786FF918D46630AF312DE635E">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
- <x>0.7500000000</x>
- <y>-0.3782051206</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.0651041665"/>
- </param>
- <param name="sharp_cusps">
- <bool value="false"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.250000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="FCF91E0786FF918D46630AF312DE635E">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="FCF91E0786FF918D46630AF312DE635E">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.0651041665"/>
- </param>
- <param name="sharp_cusps">
- <bool value="false"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.8000000119"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.5000000000"/>
- </param>
- <param name="feather">
- <real value="0.4882812491"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.3589743674</x>
- <y>-0.1217948720</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.250000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
- <x>0.7500000000</x>
- <y>-0.3782051206</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.425905</r>
+ <g>0.215764</g>
+ <b>0.399293</b>
+ <a>1.000000</a>
+ </color>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+ <layer type="outline" active="true" version="0.2" desc="shadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.0833333358"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.8281250000</x>
+ <y>0.8281250000</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
- <x>0.7500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
+ <x>-0.8281250000</x>
+ <y>0.8281250000</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="0.0651041665"/>
+ <real value="0.1666666715"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
- <bool value="false"/>
+ <bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="SolidColor" active="true" version="0.1" group="Shading">
+ <layer type="blur" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.7500000000"/>
+ <real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="1" static="true"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
+ <param name="size">
+ <vector>
+ <x>0.0166666675</x>
+ <y>0.0166666675</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
</param>
</layer>
</canvas>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="group">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="folder Back">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="face-b">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.057066</g>
+ <b>0.228343</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9235668778</x>
+ <y>-0.4577764273</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8596833944</x>
+ <y>-0.4577764273</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.1579216719"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1125483117"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0009367566"/>
+ </radius>
+ <theta>
+ <angle value="102.886841"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8598726392</x>
+ <y>-0.6050955653</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.2837448120"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0041997558"/>
+ </radius>
+ <theta>
+ <angle value="-64.091705"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2964350490"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0015715198</x>
+ <y>-0.6050955653</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.7596501112"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0312500000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0312500000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.2127214670</x>
+ <y>-0.8025477529</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6204867959"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3789927054"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3644012238"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8598726392</x>
+ <y>-0.8025477529</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5618351698"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3306133104"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0024883104"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8588749170</x>
+ <y>-0.2539547682</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.7899395823"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9235668778</x>
+ <y>-0.2539547682</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9235668778</x>
+ <y>0.6687898040</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7854358554</x>
+ <y>0.8280254602</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.1675136089"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2588969469"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2588969469"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.7745617032</x>
+ <y>0.8280254602</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.8133828640"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2774789702"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2774789702"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9235668778</x>
+ <y>0.6687898040</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>0.3312101960</x>
+ <y>-0.7707006335</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>0.3312101960</x>
+ <y>-0.4077263474</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.030257</r>
+ <g>0.130352</g>
+ <b>0.378676</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="highlight b">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.5000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.468208</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0250000017"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8432059884</x>
+ <y>-0.4217622280</y>
+ </vector>
+ </point>
+ <width>
+ <real value="0.3341479764"/>
+ </width>
+ <origin>
+ <real value="0.2837448120"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8448501229</x>
+ <y>-0.6050955653</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.2197789252"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0015715198</x>
+ <y>-0.6050955653</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.7596501112"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0312500000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0312500000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.2127214670</x>
+ <y>-0.8025477529</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6204867959"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3789927054"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3644012238"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8618835807</x>
+ <y>-0.8025477529</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.1969731593"/>
+ </width>
+ <origin>
+ <real value="0.7925421596"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8598726392</x>
+ <y>-0.2296310812</y>
+ </vector>
+ </point>
+ <width>
+ <real value="0.4255665332"/>
+ </width>
+ <origin>
+ <real value="0.5618351698"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1500000004"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="folder Front">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="face-a">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.126956</r>
+ <g>0.208189</g>
+ <b>0.409979</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9235668778</x>
+ <y>-0.4140127301</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0759697706</x>
+ <y>-0.4125353694</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.7596501112"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5890451172"/>
+ </radius>
+ <theta>
+ <angle value="-0.976139"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5890451172"/>
+ </radius>
+ <theta>
+ <angle value="-0.976139"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.3702706993</x>
+ <y>-0.2029854059</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6204867959"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2739598826"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2739598826"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9235668778</x>
+ <y>-0.2101910859</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9235668778</x>
+ <y>0.6687898040</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7854358554</x>
+ <y>0.8280254602</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.1675136089"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2588969469"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2588969469"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.7745617032</x>
+ <y>0.8280254602</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.8133828640"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2774789702"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2774789702"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9235668778</x>
+ <y>0.6687898040</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>0.3312101960</x>
+ <y>-0.7707006335</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>0.3312101960</x>
+ <y>0.8152866364</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.142469</r>
+ <g>0.309554</g>
+ <b>0.581926</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.825926">
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.030257</r>
+ <g>0.130352</g>
+ <b>0.378676</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.3000000119"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0666666696"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7447916865</x>
+ <y>0.7421949506</y>
+ </vector>
+ </point>
+ <width>
+ <real value="0.3282305357"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0051731979</x>
+ <y>0.7421949506</y>
+ </vector>
+ </point>
+ <width>
+ <real value="0.6926360815"/>
+ </width>
+ <origin>
+ <real value="0.4988310337"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1262607872"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1262607872"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.7604166865</x>
+ <y>0.7421949506</y>
+ </vector>
+ </point>
+ <width>
+ <real value="0.3360104446"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0416666679"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="highlight a">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.8000000119"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.797688</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0250000017"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9235668778</x>
+ <y>-0.4179189801</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0759697706</x>
+ <y>-0.4164416194</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.7596501112"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5890451172"/>
+ </radius>
+ <theta>
+ <angle value="-0.976139"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5890451172"/>
+ </radius>
+ <theta>
+ <angle value="-0.976139"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.3702706993</x>
+ <y>-0.2068916559</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6204867959"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2739598826"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2739598826"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9235668778</x>
+ <y>-0.2140973359</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0666666696"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
- <g>1.000000</g>
- <b>0.250000</b>
+ <g>0.057066</g>
+ <b>0.228343</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+ <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>-0.9235668778</x>
+ <y>-0.4577764273</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>-0.8596833944</x>
+ <y>-0.4577764273</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ </width>
+ <origin>
+ <real value="0.1579216719"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1125483117"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="0.0009367566"/>
+ </radius>
+ <theta>
+ <angle value="102.886841"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8598726392</x>
+ <y>-0.6050955653</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.2837448120"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0041997558"/>
+ </radius>
+ <theta>
+ <angle value="-64.091705"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2964350490"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.0015715198</x>
+ <y>-0.6050955653</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.7596501112"/>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ <radius>
+ <real value="0.0312500000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="0.0312500000"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.2127214670</x>
+ <y>-0.8025477529</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.6204867959"/>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="0.3789927054"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="0.3644012238"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
- </bline>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>0.8598726392</x>
+ <y>-0.8025477529</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
+ </width>
+ <origin>
+ <real value="0.5618351698"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3306133104"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ <radius>
+ <real value="0.0024883104"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8588749170</x>
+ <y>-0.2539547682</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.7899395823"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>0.9235668778</x>
+ <y>-0.2539547682</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.9235668778</x>
+ <y>0.6687898040</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7854358554</x>
+ <y>0.8280254602</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.1675136089"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2588969469"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2588969469"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.7745617032</x>
+ <y>0.8280254602</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.8133828640"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2774789702"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2774789702"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>-0.9235668778</x>
+ <y>0.6687898040</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="0.0651041665"/>
+ <real value="0.0833333358"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
- <bool value="false"/>
+ <bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.5500000119"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.7500000000"/>
- </param>
- <param name="feather">
- <real value="0.4882812491"/>
- </param>
- <param name="pos">
- <vector>
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
- </vector>
- </param>
- <param name="invert">
+ <param name="homogeneous_width">
<bool value="true"/>
</param>
- <param name="falloff">
- <integer value="2"/>
- </param>
</layer>
</canvas>
</param>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>