<?xml version="1.0"?>
-<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Distortion Warp Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.010398</r>
+ <g>0.065754</g>
+ <b>0.246800</b>
<a>1.000000</a>
</color>
</param>
</param>
<param name="color">
<color>
- <r>0.302085</r>
- <g>0.302085</g>
- <b>0.302086</b>
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
<a>1.000000</a>
</color>
</param>
<composite type="bline_point">
<point>
<vector>
- <x>-2.1418292522</x>
- <y>1.9795695543</y>
+ <x>-2.0364546776</x>
+ <y>1.9096546173</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="3.0986099378"/>
+ <real value="3.0711269672"/>
</radius>
<theta>
- <angle value="43.726967"/>
+ <angle value="43.653519"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="3.0986099378"/>
+ <real value="3.0711269672"/>
</radius>
<theta>
- <angle value="43.726967"/>
+ <angle value="43.653519"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>-0.1622598022</x>
- <y>0.3894235194</y>
+ <x>-0.1572618932</x>
+ <y>0.3870273829</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="3.3100999200"/>
+ <real value="3.2880303016"/>
</radius>
<theta>
- <angle value="-90.000000"/>
+ <angle value="-90.159096"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="3.3100999200"/>
+ <real value="3.2880303016"/>
</radius>
<theta>
- <angle value="-90.000000"/>
+ <angle value="-90.159096"/>
</theta>
</radial_composite>
</t2>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.010398</r>
+ <g>0.065754</g>
+ <b>0.246800</b>
<a>1.000000</a>
</color>
</param>
<composite type="bline_point">
<point>
<vector>
- <x>-2.1418292522</x>
- <y>1.9795695543</y>
+ <x>-2.0364546776</x>
+ <y>1.9096546173</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="3.0986099378"/>
+ <real value="3.0711269672"/>
</radius>
<theta>
- <angle value="43.726967"/>
+ <angle value="43.653519"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="3.0986099378"/>
+ <real value="3.0711269672"/>
</radius>
<theta>
- <angle value="43.726967"/>
+ <angle value="43.653519"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>-0.1622598022</x>
- <y>0.3894235194</y>
+ <x>-0.1572618932</x>
+ <y>0.3870273829</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="3.3100999200"/>
+ <real value="3.2880303016"/>
</radius>
<theta>
- <angle value="-90.000000"/>
+ <angle value="-90.159096"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="3.3100999200"/>
+ <real value="3.2880303016"/>
</radius>
<theta>
- <angle value="-90.000000"/>
+ <angle value="-90.159096"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="wing004 Outline">
+ <layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
<param name="origin">
<vector>
- <x>-0.0069373939</x>
- <y>0.1176462173</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.9207708836</x>
- <y>2.8682041168</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>2.1056759357</x>
- <y>1.9066644907</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.1622598047"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="wing004 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.378676</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.0069373939</x>
+ <y>0.1176462173</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.9207708836</x>
+ <y>2.8682041168</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.1056759357</x>
+ <y>1.9066644907</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3125000091"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="wing005 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.378676</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.0069373939</x>
+ <y>-0.1597209573</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.4015407562</x>
+ <y>-1.4587239027</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6587502360</x>
+ <y>-1.9995899200</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3125000091"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="bevel" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="color1">
+ <color>
+ <r>0.867136</r>
+ <g>0.017936</g>
+ <b>0.017936</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="color2">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="angle">
+ <angle value="100.000000"/>
+ </param>
+ <param name="depth">
+ <real value="0.2000000000"/>
+ </param>
+ <param name="softness">
+ <real value="0.1000000000"/>
+ </param>
+ <param name="use_luma">
+ <bool value="false"/>
+ </param>
+ <param name="solid">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="wing005 Outline">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
</param>
- <param name="origin">
+ <param name="focus">
<vector>
- <x>-0.0069373939</x>
- <y>-0.1597209573</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-2.4015407562</x>
- <y>-1.4587239027</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-0.6587502360</x>
- <y>-1.9995899200</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.1622598047"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
</layer>
<layer type="zoom" active="true" version="0.1">
<param name="amount">