Add Mandelbrot and Julia fractal layers. Thanks to Bertrand Grégoire (berteh)
[synfig.git] / synfig-studio / images / layer_fractal_mandelbrot_icon.sif
diff --git a/synfig-studio/images/layer_fractal_mandelbrot_icon.sif b/synfig-studio/images/layer_fractal_mandelbrot_icon.sif
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+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Fractal Mandelbrot Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <real value="5.0000000000" id="to"/>
+    <duplicate type="real" to="to" id="Index 1">
+      <from>
+        <real value="0.0000000000"/>
+      </from>
+      <step>
+        <real value="1.0000000000"/>
+      </step>
+    </duplicate>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.5357930660</x>
+        <y>0.2325048894</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.9857733250</x>
+              <y>-2.5678207874</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.4867794142"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.7945270538</x>
+                      <y>-0.0484752767</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8542030127"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8542030127"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2045137584</x>
+                      <y>0.4893692732</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.7435666483"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.7435666483"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.0602860451</x>
+                      <y>-0.0225137081</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8542030127"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8542030127"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2045136392</x>
+                      <y>-0.5417450666</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.7435666483"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.7435666483"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.2761868834</x>
+        <y>-0.0920622945</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>1.4712318182</x>
+        <y>0.0925045088</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="mandelbrot" active="true" version="0.2">
+          <param name="iterations">
+            <integer value="32"/>
+          </param>
+          <param name="bailout">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="broken">
+            <bool value="false"/>
+          </param>
+          <param name="distort_inside">
+            <bool value="true"/>
+          </param>
+          <param name="shade_inside">
+            <bool value="true"/>
+          </param>
+          <param name="solid_inside">
+            <bool value="false"/>
+          </param>
+          <param name="invert_inside">
+            <bool value="false"/>
+          </param>
+          <param name="gradient_inside">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.982623</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.089744">
+                <r>0.755864</r>
+                <g>1.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.196581">
+                <r>0.000000</r>
+                <g>0.644444</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.461538">
+                <r>0.000000</r>
+                <g>0.265860</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.688034">
+                <r>0.982623</r>
+                <g>0.114966</g>
+                <b>0.432432</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="gradient_offset_inside">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="gradient_loop_inside">
+            <bool value="true"/>
+          </param>
+          <param name="distort_outside">
+            <bool value="true"/>
+          </param>
+          <param name="shade_outside">
+            <bool value="true"/>
+          </param>
+          <param name="solid_outside">
+            <bool value="false"/>
+          </param>
+          <param name="invert_outside">
+            <bool value="false"/>
+          </param>
+          <param name="gradient_outside">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="smooth_outside">
+            <bool value="true"/>
+          </param>
+          <param name="gradient_offset_outside">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="gradient_scale_outside">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0510129072</x>
+              <y>-0.1612036824</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.0649039224</x>
+              <y>0.0649039224</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.8000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.3587653935</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>