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+ <param name="bline">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-0.6772783995</x>
- <y>0.1130477637</y>
+ <x>-0.7042610049</x>
+ <y>0.5150163174</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.7298970891"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-131.275955"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.8754697037"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="37.626232"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6594920158</x>
- <y>-0.9259382486</y>
+ <x>-0.1327853054</x>
+ <y>1.0384639502</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.3355802021"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="10.985106"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.1061580827"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="67.642860"/>
</theta>
</radial_composite>
</t2>
</entry>
</bline>
</param>
- <param name="width">
- <real value="0.1947117657"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
</layer>
</canvas>
</param>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>