<?xml version="1.0"?>
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+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Rectangle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
<meta name="grid_snap" content="0"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
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- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7481141090</x>
+ <y>-2.5207901001</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.7473614216</x>
+ <y>-2.5212490559</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.2972397804</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.7475929260</x>
+ <y>2.6462929249</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.7471959591</x>
+ <y>-2.8485701084</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>2.1013975143</x>
- <y>-2.0880973339</y>
- </vector>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="p2">
+ <param name="origin">
<vector>
- <x>-1.7954977751</x>
- <y>1.7954977751</y>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>