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<param name="children_lock">
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</param>
<param name="canvas">
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- <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
+ <canvas width="24" height="24">
+ <layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
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<param name="blend_method">
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- <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
- <param name="z_depth">
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="NewBLine097区域">
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+ <angle value="-37.926464"/>
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+ <theta>
+ <angle value="146.333191"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
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+ <param name="amount">
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+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="NewBLine097区域">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
+ <entry>
+ <composite type="bline_point">
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+ </radial_composite>
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</layer>
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</param>
<param name="color">
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<a>1.000000</a>
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- </c1>
+ <radius>
+ <real value="0.3003279038"/>
+ </radius>
+ <theta>
+ <angle value="48.268982"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.8970700634"/>
- </c0>
- <c1>
- <angle value="88.331123"/>
- </c1>
+ <radius>
+ <real value="0.1546408780"/>
+ </radius>
+ <theta>
+ <angle value="146.333191"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="0.3245196095"/>
+ <real value="0.0874999986"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
<param name="round_tip[0]">
- <bool value="false"/>
+ <bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="shade" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="12"/>
- </param>
- <param name="color">
- <color>
- <r>0.111449</r>
- <g>0.112213</g>
- <b>0.111449</b>
- <a>0.111111</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </param>
- <param name="size">
- <vector>
- <x>0.1649046391</x>
- <y>0.1649046391</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="19"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>0.4867794216</x>
- <y>-3.0829362869</y>
- </vector>
+ <bool value="false" static="true"/>
</param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.5961568356</x>
- <y>-3.2451961040</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
</canvas>