<?xml version="1.0"?>
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+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Star Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
- <meta name="grid_size" content="0.129808 0.129808"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
<defs>
- <bline type="bline_point" loop="true" id="a">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
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- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="true"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
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- </vector>
- </point>
- <width>
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- <origin>
- <real value="0.5000000000"/>
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- <split>
- <bool value="true"/>
- </split>
- <t1>
- <radial_composite type="vector">
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- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
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- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
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- <origin>
- <real value="0.5000000000"/>
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- <split>
- <bool value="true"/>
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- <radial_composite type="vector">
- <radius>
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- <theta>
- <angle value="0.000000"/>
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- </radial_composite>
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- <t2>
- <radial_composite type="vector">
- <radius>
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- <theta>
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- </radial_composite>
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- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
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- <width>
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- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="true"/>
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- <t1>
- <radial_composite type="vector">
- <radius>
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- </radius>
- <theta>
- <angle value="0.000000"/>
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- </radial_composite>
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- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-0.6772783995</x>
- <y>0.3616140485</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="true"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
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- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
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- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.6594920158</x>
- <y>-0.6549533606</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="true"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
+ <color id="outline">
+ <r>0.097626</r>
+ <g>0.016710</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <layer type="polygon" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.5000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.1000000015</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>-0.8000000119</x>
+ <y>0.8000000119</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
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+ </vector>
+ </entry>
+ <entry>
+ <vector>
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+ </entry>
+ <entry>
+ <vector>
+ <x>0.2000000030</x>
+ <y>0.8000000119</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="blur" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.2000000030</x>
+ <y>0.2000000030</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="polygon" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>-0.8000000119</x>
+ <y>0.8000000119</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.8000000119</x>
+ <y>-0.2000000030</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.2000000030</x>
+ <y>-0.2000000030</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.2000000030</x>
+ <y>0.8000000119</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="polygon" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>0.900000</g>
+ <b>0.600000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>-0.6999999881</x>
+ <y>0.6999999881</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.6999999881</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.1000000015</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.1000000015</x>
+ <y>0.6999999881</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ </canvas>
</defs>
- <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+ <canvas width="24" height="24" xres="2952.755900" yres="2952.755900">
+ <layer type="SolidColor" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ </layer>
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
<r>0.036113</r>
<g>0.036189</g>
<b>0.036189</b>
- <a>0.500000</a>
+ <a>0.253012</a>
</color>
<color pos="0.564516">
<r>0.012815</r>
<g>0.012910</g>
<b>0.012910</b>
- <a>0.300000</a>
+ <a>0.144578</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<param name="center">
<vector>
<x>0.0000000000</x>
- <y>-1.3727831841</y>
+ <y>-0.9645572901</y>
</vector>
</param>
<param name="radius">
- <real value="1.8879068686"/>
+ <real value="1.0469853812"/>
</param>
<param name="loop">
<bool value="false"/>
<layer type="stretch" active="true" version="0.1">
<param name="amount">
<vector>
- <x>1.6070324183</x>
- <y>0.2128458172</y>
+ <x>0.8645833135</x>
+ <y>0.1083332896</y>
</vector>
</param>
<param name="center">
<vector>
<x>0.0000000000</x>
- <y>-3.1892864704</y>
+ <y>-0.8020833135</y>
</vector>
</param>
</layer>
</vector>
</param>
<param name="canvas">
- <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
- <layer type="star" active="true" version="0.1" desc="Star Black">
+ <canvas width="24" height="24">
+ <layer type="star" active="true" version="0.1" desc="Star046">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.030257</r>
+ <g>0.130352</g>
+ <b>0.378676</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
- <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+ <vector guid="D4096BB22987F9A78961C0C980A44230">
<x>0.0000000000</x>
- <y>-0.1658886075</y>
+ <y>-0.0541666672</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="radius1">
- <real value="3.3466084726"/>
+ <real value="1.0416666971"/>
</param>
<param name="radius2">
- <real value="1.6733042363"/>
+ <real value="0.5583333337"/>
</param>
<param name="angle">
- <angle value="90.000000"/>
+ <angle value="90.000015"/>
</param>
<param name="points">
<integer value="5"/>
<bool value="false"/>
</param>
</layer>
- <layer type="star" active="true" version="0.1" desc="Star White">
+ <layer type="star" active="true" version="0.1" desc="Star046">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
- <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+ <vector guid="D4096BB22987F9A78961C0C980A44230">
<x>0.0000000000</x>
- <y>-0.1658886075</y>
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</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="radius1">
- <real value="2.6874280159"/>
+ <real value="0.8416667230"/>
</param>
<param name="radius2">
- <real value="1.3437140080"/>
+ <real value="0.4416666954"/>
</param>
<param name="angle">
- <angle value="90.000000"/>
+ <angle value="90.000015"/>
</param>
<param name="points">
<integer value="5"/>
<bool value="false"/>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Star Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="star" active="true" version="0.1" desc="Star White">
+ <layer type="star" active="true" version="0.1" desc="Star046">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.893289</r>
- <g>0.893289</g>
- <b>0.893289</b>
+ <r>0.778097</r>
+ <g>0.801259</g>
+ <b>0.378676</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
- <vector>
+ <vector guid="D4096BB22987F9A78961C0C980A44230">
<x>0.0000000000</x>
- <y>-0.1658886075</y>
+ <y>-0.0541666672</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="radius1">
- <real value="2.0282475592"/>
+ <real value="0.6916667027"/>
</param>
<param name="radius2">
- <real value="1.0141237796"/>
+ <real value="0.3612359494"/>
</param>
<param name="angle">
- <angle value="90.000000"/>
+ <angle value="90.000015"/>
</param>
<param name="points">
<integer value="5"/>
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
- <param name="p1">
- <vector>
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- <y>0.3549433053</y>
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- </param>
- <param name="p2">
- <vector>
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- <y>0.3549433053</y>
- </vector>
- </param>
<param name="gradient">
<gradient>
<color pos="0.000000">
- <r>0.793110</r>
- <g>0.793110</g>
- <b>1.000000</b>
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
- <r>0.612066</r>
- <g>0.612066</g>
- <b>1.000000</b>
+ <r>0.030257</r>
+ <g>0.130352</g>
+ <b>0.378676</b>
<a>1.000000</a>
</color>
</gradient>
</param>
+ <param name="center">
+ <vector>
+ <x>-1.0000000000</x>
+ <y>1.0000000000</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="2.8284271247"/>
+ </param>
<param name="loop">
<bool value="false"/>
</param>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
</vector>
</param>
</layer>
- <layer type="zoom" active="true" version="0.1">
- <param name="amount">
- <real value="-1.2000000000"/>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
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- </param>
- </layer>
</canvas>