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<name>Synfig Studio Gradient Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
<meta name="grid_snap" content="0"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
+ <defs>
+ <vector id="duck1_orig">
+ <x>-1.6735321283</x>
+ <y>1.6797120571</y>
+ </vector>
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+ </defs>
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200">
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="p1">
<vector>
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- <y>0.0718793422</y>
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</vector>
</param>
<param name="p2">
<vector>
- <x>2.4828822613</x>
- <y>0.0593391433</y>
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</vector>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
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+ <g>0.793110</g>
+ <b>1.000000</b>
<a>1.000000</a>
</color>
- <color pos="1.000000">
+ <color pos="0.992593">
<r>1.000000</r>
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- <b>1.000000</b>
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+ <b>0.000000</b>
<a>1.000000</a>
</color>
</gradient>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas width="200" height="200">
+ <layer type="outline" active="true" version="0.2" desc="line">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
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+ <param name="blend_method">
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+ </param>
+ <param name="origin">
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ </vector>
+ </point>
+ <width>
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+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>-1.6309189796</y>
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+ </point>
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+ </radius>
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+ </theta>
+ </radial_composite>
+ </t1>
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+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3245196095"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="line">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <param name="color">
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+ <param name="origin">
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+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
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+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
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+ <split>
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+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
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+ <radial_composite type="vector">
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+ </theta>
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+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
+ <bool value="true"/>
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+ <param name="round_tip[1]">
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>3.5780365467</x>
+ <y>-3.5613946915</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Circle088">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius" use=":duck_outline"/>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
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+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle088">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
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+ <color>
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+ <param name="origin">
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+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.1595997959</x>
+ <y>-0.1728997827</y>
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+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Circle088">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <b>0.000000</b>
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+ <param name="radius" use=":duck_outline"/>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin" use=":duck1_orig"/>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle088">
+ <param name="z_depth">
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="feather">
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+ <param name="origin" use=":duck1_orig"/>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
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+ </canvas>
+ </param>
+ <param name="zoom">
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+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
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+ <param name="focus">
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</layer>
</canvas>