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+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.5156165957</x>
+ <y>0.7078855038</y>
+ </vector>
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+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="21"/>
+ </param>
+ <param name="p1">
+ <vector>
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+ <param name="p2">
+ <vector>
+ <x>0.3210109770</x>
+ <y>-0.7701209188</y>
+ </vector>
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+ <param name="gradient">
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+ <a>1.000000</a>
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+ <g>0.070740</g>
+ <b>0.070740</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+ <layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
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+ <g>0.130352</g>
+ <b>0.378676</b>
+ <a>1.000000</a>
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+ <param name="origin">
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+ </vector>
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+ <bool value="false"/>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9452971816</x>
+ <y>0.0038117205</y>
+ </vector>
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+ <width>
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+ </width>
+ <origin>
+ <real value="0.5188763142"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8318396707"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <real value="1.8318396707"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>-0.7002620697</y>
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+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
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+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ </vector>
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+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.4941919148"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <y>0.7078855038</y>
+ </vector>
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+ <width>
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+ <origin>
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+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.5156165957</x>
+ <y>0.7078855038</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="21"/>
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+ <param name="p1">
+ <vector>
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+ <y>0.5060606003</y>
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+ <param name="p2">
+ <vector>
+ <x>-0.5192278624</x>
+ <y>-0.7227939963</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <g>0.580137</g>
+ <b>0.147914</b>
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+ <color pos="0.925926">
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+ <g>0.158524</g>
+ <b>-0.025213</b>
+ <a>1.000000</a>
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+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
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+ <param name="zigzag">
+ <bool value="false"/>
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+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
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<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
- <a>1.000000</a>
+ <a>0.202312</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
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<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.1464843747"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
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- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
+ <point>
+ <vector>
+ <x>0.9022637010</x>
+ <y>0.0567707084</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
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- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
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- <bool value="false"/>
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- <radial_composite type="vector">
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7016309985"/>
+ </radius>
+ <theta>
+ <angle value="89.590874"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="90.000000"/>
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+ </radial_composite>
+ </t2>
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</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
+ <point>
+ <vector>
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+ <y>0.4208026528</y>
</vector>
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- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
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- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
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- <c4>
+ </origin>
+ <split>
<bool value="false"/>
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- <radial_composite type="vector">
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2152935035"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2152935035"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
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+ </radial_composite>
+ </t2>
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</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="A803805801DB415A58D0F8F64B345E7B">
- <x>0.7500000000</x>
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</vector>
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+ <width>
<real value="1.0000000000"/>
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- <c3>
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+ <origin>
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3930932933"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
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</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="29F6269436134CCEDC7E2A5094367DD4">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
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+ <y>-0.3468050659</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
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- </c4>
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- <radial_composite type="vector">
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- <radial_composite type="vector">
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
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+ </radius>
+ <theta>
+ <angle value="-88.858391"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7706158073"/>
+ </radius>
+ <theta>
+ <angle value="-88.858391"/>
+ </theta>
+ </radial_composite>
+ </t2>
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</entry>
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</param>
- <param name="width">
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- <param name="sharp_cusps">
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- <param name="round_tip[0]">
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- <param name="round_tip[1]">
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- <param name="loopyness">
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</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
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- <param name="time_offset">
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- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
- <param name="z_depth">
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- </param>
- <param name="amount">
- <real value="1.0000000000"/>
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- <param name="blend_method">
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- <param name="origin">
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- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="13"/>
</param>
<param name="color">
<color>
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- <b>0.200000</b>
- <a>1.000000</a>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.763006</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.2083333394"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
+ <point>
+ <vector>
+ <x>-0.1616918892</x>
+ <y>0.6612481475</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
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- </radial_composite>
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- <radial_composite type="vector">
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
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- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611564984"/>
+ </radius>
+ <theta>
+ <angle value="111.373665"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611564984"/>
+ </radius>
+ <theta>
+ <angle value="111.373665"/>
+ </theta>
+ </radial_composite>
+ </t2>
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</vector>
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+ <radial_composite type="vector">
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+ <angle value="-157.682999"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="-157.682999"/>
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<composite type="bline_point">
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- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
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</vector>
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- </radial_composite>
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+ <t1>
+ <radial_composite type="vector">
+ <radius>
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+ </radius>
+ <theta>
+ <angle value="-68.626312"/>
+ </theta>
+ </radial_composite>
+ </t1>
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+ <radial_composite type="vector">
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+ <angle value="-68.626312"/>
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+ </radial_composite>
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<composite type="bline_point">
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- <x>-0.2500000000</x>
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- </radial_composite>
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+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
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+ </radial_composite>
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+ <angle value="22.316982"/>
+ </theta>
+ </radial_composite>
+ </t2>
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+ <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
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+ <integer value="0"/>
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<param name="color">
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<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
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<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
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- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
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- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
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+ <y>0.7078855038</y>
</vector>
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+ <width>
<real value="1.0000000000"/>
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+ <origin>
<real value="0.5000000000"/>
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- <c1>
- <angle value="0.000000"/>
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<radial_composite type="vector">
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+ <theta>
<angle value="0.000000"/>
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- <c1>
- <angle value="-180.000000"/>
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<radial_composite type="vector">
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<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
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</composite>
</entry>
<entry>
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- <c1>
- <vector guid="29F6269436134CCEDC7E2A5094367DD4">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
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- <c1>
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- <param name="sharp_cusps">
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- <param name="round_tip[0]">
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- <param name="time_offset">
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- <param name="amount">
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- <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
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- <param name="blend_method">
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- </vector>
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- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
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+ <param name="expand">
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
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+ <param name="round_tip[1]">
+ <bool value="true"/>
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="1.0000000000"/>
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<param name="blend_method">
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<param name="color">
<color>
- <r>0.850000</r>
- <g>0.640000</g>
- <b>0.200000</b>
- <a>1.000000</a>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.763006</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
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<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
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- <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
+ <point>
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</vector>
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+ <width>
<real value="1.0000000000"/>
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+ </width>
+ <origin>
<real value="0.5000000000"/>
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<bool value="false"/>
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- <c0>
- <real value="0.0000000000"/>
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- </radial_composite>
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- <radial_composite type="vector">
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0995377532"/>
+ </radius>
+ <theta>
+ <angle value="103.700432"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
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+ </radius>
+ <theta>
+ <angle value="103.700432"/>
+ </theta>
+ </radial_composite>
+ </t2>
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</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="EEF03825B5905242002E934B6EDCE1DA">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
+ <point>
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</vector>
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<real value="1.0000000000"/>
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+ <origin>
<real value="0.5000000000"/>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="-179.558014"/>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="-179.558014"/>
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+ </radial_composite>
+ </t2>
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</entry>
<entry>
<composite type="bline_point">
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- <vector guid="9EFC05B03DD5718969805BEF166864F6">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
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+ <y>-0.5482324362</y>
</vector>
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+ <width>
<real value="1.0000000000"/>
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+ </width>
+ <origin>
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- <real value="0.0000000000"/>
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- <c1>
- <angle value="0.000000"/>
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- </radial_composite>
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+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
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+ <theta>
+ <angle value="-96.970207"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="-96.970207"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="A803805801DB415A58D0F8F64B345E7B">
- <x>0.7500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
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</vector>
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+ <width>
<real value="1.0000000000"/>
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+ <origin>
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- <c4>
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- <real value="0.0000000000"/>
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- <c1>
- <angle value="0.000000"/>
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- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="-0.002617"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+ <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
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+ <color guid="D263F6E0F33E223961A43CF880B51E10">
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+ <param name="origin">
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<y>0.0000000000</y>
</vector>
<param name="blurtype">
<integer value="1"/>
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<param name="bline">
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+ <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
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+ <radial_composite type="vector">
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+ <radial_composite type="vector">
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+ <angle value="-90.000000"/>
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- <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
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</vector>
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+ </theta>
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+ </entry>
+ <entry>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="90.000000"/>
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- <vector guid="9EFC05B03DD5718969805BEF166864F6">
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<radial_composite type="vector">
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+ <radius>
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- <c1>
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+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ </vector>
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+ <width>
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+ <origin>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="180.000000"/>
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+ <theta>
+ <angle value="180.000000"/>
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- <c1>
- <vector guid="A803805801DB415A58D0F8F64B345E7B">
- <x>0.7500000000</x>
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+ <split>
<bool value="false"/>
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<radial_composite type="vector">
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+ </theta>
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<radial_composite type="vector">
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</param>
<param name="width">
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+ <real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
- <bool value="false"/>
+ <bool value="true"/>
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<param name="round_tip[0]">
<bool value="true"/>
<param name="loopyness">
<real value="1.0000000000"/>
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- <color>
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- <b>0.000000</b>
- <a>1.000000</a>
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+ <param name="homogeneous_width">
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- </vector>
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- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+ <layer type="outline" active="true" version="0.2" desc="outline green">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
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</param>
<param name="color">
<color>
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- <b>0.200000</b>
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+ <g>0.154113</g>
+ <b>0.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
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<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
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+ <param name="winding_style">
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<param name="bline">
- <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+ <bline type="bline_point" loop="false">
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<composite type="bline_point">
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- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
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+ <radial_composite type="vector">
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- <c1>
- <vector guid="EEF03825B5905242002E934B6EDCE1DA">
- <x>0.2500000000</x>
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+ <point>
+ <vector>
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</vector>
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+ </origin>
+ <split>
<bool value="false"/>
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+ <t1>
<radial_composite type="vector">
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+ <radius>
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+ <theta>
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- </c1>
+ </theta>
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- </c5>
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<radial_composite type="vector">
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+ <radius>
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- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
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+ <width>
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+ <theta>
+ <angle value="-90.000000"/>
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+ <theta>
+ <angle value="-90.000000"/>
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<composite type="bline_point">
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- <vector guid="9EFC05B03DD5718969805BEF166864F6">
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</vector>
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+ <split>
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<radial_composite type="vector">
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+ </radius>
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+ </theta>
</radial_composite>
- </c5>
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+ <t2>
<radial_composite type="vector">
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+ <theta>
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+ </theta>
</radial_composite>
- </c6>
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</entry>
<entry>
<composite type="bline_point">
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- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
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</vector>
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+ <width>
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<radial_composite type="vector">
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+ </theta>
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<radial_composite type="vector">
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- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
+ <param name="width">
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+ <param name="expand">
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
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+ <param name="round_tip[1]">
+ <bool value="false"/>
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+ <layer type="outline" active="true" version="0.2" desc="outline gray">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
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+ <integer value="0"/>
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<param name="color">
<color>
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+ <g>0.093876</g>
+ <b>0.084642</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
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<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
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+ <param name="winding_style">
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<param name="bline">
- <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
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- <vector guid="D05391769240C4C39F28F37120E9E790">
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</vector>
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+ <width>
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+ <origin>
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+ <split>
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<radial_composite type="vector">
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+ <theta>
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<param name="round_tip[1]">
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<param name="time_offset">
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