Remove ancient trunk folder from svn repository
[synfig.git] / synfig-studio / images / plant_icon.sif
diff --git a/synfig-studio/images/plant_icon.sif b/synfig-studio/images/plant_icon.sif
new file mode 100644 (file)
index 0000000..55b49d2
--- /dev/null
@@ -0,0 +1,961 @@
+<?xml version="1.0"?>
+<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Plant Icon</name>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.324520 0.324520"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <bline type="bline_point" loop="true" id="a">
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-2.3637278080</x>
+              <y>0.2062759846</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-0.5688224435</x>
+              <y>2.1194937229</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>2.4810948372</x>
+              <y>-0.9839330316</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>1.5429599285</x>
+              <y>-2.0844035149</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-0.6772783995</x>
+              <y>0.3616140485</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-1.6594920158</x>
+              <y>-0.6549533606</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+    </bline>
+  </defs>
+  <layer type="radial_gradient" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.021505">
+          <r>0.036189</r>
+          <g>0.036189</g>
+          <b>0.036189</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="0.564516">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>0.731343</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="radius">
+      <real value="1.7765365254"/>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="stretch" active="true" version="0.1">
+    <param name="amount">
+      <vector>
+        <x>1.6070324183</x>
+        <y>0.3102017045</y>
+      </vector>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-3.4489021301</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="plant" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-1.7831057310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4815173149"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4815173149"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.9735599756</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9735599756"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9735599756"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.497006">
+                <r>1.000000</r>
+                <g>0.899507</g>
+                <b>0.600345</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="split_angle">
+            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
+          </param>
+          <param name="gravity">
+            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="velocity">
+            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
+          </param>
+          <param name="perp_velocity">
+            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
+          </param>
+          <param name="size">
+            <real value="0.8437509846"/>
+          </param>
+          <param name="size_as_alpha">
+            <bool value="false"/>
+          </param>
+          <param name="reverse">
+            <bool value="true"/>
+          </param>
+          <param name="step">
+            <real value="0.0100000000"/>
+          </param>
+          <param name="seed">
+            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
+          </param>
+          <param name="splits">
+            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
+          </param>
+          <param name="sprouts">
+            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
+          </param>
+          <param name="random_factor">
+            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
+          </param>
+          <param name="drag">
+            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
+          </param>
+        </layer>
+        <layer type="SolidColor" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="plant" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-1.7831057310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4815173149"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4815173149"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.9735599756</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9735599756"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9735599756"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.497006">
+                <r>1.000000</r>
+                <g>0.899507</g>
+                <b>0.600345</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="split_angle">
+            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
+          </param>
+          <param name="gravity">
+            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="velocity">
+            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
+          </param>
+          <param name="perp_velocity">
+            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
+          </param>
+          <param name="size">
+            <real value="0.5192313751"/>
+          </param>
+          <param name="size_as_alpha">
+            <bool value="false"/>
+          </param>
+          <param name="reverse">
+            <bool value="true"/>
+          </param>
+          <param name="step">
+            <real value="0.0100000000"/>
+          </param>
+          <param name="seed">
+            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
+          </param>
+          <param name="splits">
+            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
+          </param>
+          <param name="sprouts">
+            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
+          </param>
+          <param name="random_factor">
+            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
+          </param>
+          <param name="drag">
+            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
+          </param>
+        </layer>
+        <layer type="SolidColor" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="plant" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-1.7831057310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4815173149"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4815173149"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.9735599756</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9735599756"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9735599756"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>0.899507</g>
+                <b>0.600345</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="split_angle">
+            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
+          </param>
+          <param name="gravity">
+            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="velocity">
+            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
+          </param>
+          <param name="perp_velocity">
+            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
+          </param>
+          <param name="size">
+            <real value="0.2596156876"/>
+          </param>
+          <param name="size_as_alpha">
+            <bool value="false"/>
+          </param>
+          <param name="reverse">
+            <bool value="true"/>
+          </param>
+          <param name="step">
+            <real value="0.0100000000"/>
+          </param>
+          <param name="seed">
+            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
+          </param>
+          <param name="splits">
+            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
+          </param>
+          <param name="sprouts">
+            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
+          </param>
+          <param name="random_factor">
+            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
+          </param>
+          <param name="drag">
+            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>2.1613876820</x>
+              <y>-2.2716398239</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-1.6225999594</x>
+              <y>2.5961599350</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+</canvas>