Revert back to single splash screen. Splash screen file is now detected automatically...
[synfig.git] / synfig-studio / images / splash_screen-0.62.01.sif
diff --git a/synfig-studio/images/splash_screen-0.62.01.sif b/synfig-studio/images/splash_screen-0.62.01.sif
new file mode 100644 (file)
index 0000000..96eaff9
--- /dev/null
@@ -0,0 +1,39974 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="300" height="400" xres="2834.645752" yres="2834.645752" view-box="-2.753634 3.671512 2.753634 -3.671512" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Splash Screen 0.62.01</name>
+  <desc>(C) 2010 Madeleine Crubellier. Released under license GNU GPL 2.0 </desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <canvas id="fleur" end-time="1f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="circle" active="true" version="0.1" desc="centrefleur">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="radius">
+          <real value="0.4373951124"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>-0.3272247612</x>
+            <y>0.1730484664</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="falloff">
+          <integer value="2"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="petale5">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>-0.0399077386</x>
+            <y>0.1095278040</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="PasteCanvas" active="true" version="0.1" desc="petal5">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="region" active="true" version="0.1" desc="NewBLine149 Region">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.228717</g>
+                        <b>0.976188</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0036715122"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="17928A3A2B9187A6204ABF55C68ED981">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3407635987</x>
+                                <y>-0.0509216487</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2527182102</x>
+                                <y>0.4890430570</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2899172306</x>
+                                <y>1.0992939472</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2387286048"/>
+                                </radius>
+                                <theta>
+                                  <angle value="2.659218"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3859312996"/>
+                                </radius>
+                                <theta>
+                                  <angle value="94.928406"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.0587468147</x>
+                                <y>1.4213252068</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4335044888"/>
+                                </radius>
+                                <theta>
+                                  <angle value="20.104080"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3870067956"/>
+                                </radius>
+                                <theta>
+                                  <angle value="15.568594"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.7305029035</x>
+                                <y>1.4146684408</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2167136854"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-28.813688"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6217402166"/>
+                                </radius>
+                                <theta>
+                                  <angle value="92.777504"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.0243711583</x>
+                                <y>1.1221050024</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                  </layer>
+                  <layer type="outline" active="true" version="0.2" desc="NewBLine249 Outline">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.129412</g>
+                        <b>1.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="17928A3A2B9187A6204ABF55C68ED981">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3407635987</x>
+                                <y>-0.0509216487</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2527182102</x>
+                                <y>0.4890430570</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2899172306</x>
+                                <y>1.0992939472</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2387286048"/>
+                                </radius>
+                                <theta>
+                                  <angle value="2.659218"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3859312996"/>
+                                </radius>
+                                <theta>
+                                  <angle value="94.928406"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.0587468147</x>
+                                <y>1.4213252068</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4335044888"/>
+                                </radius>
+                                <theta>
+                                  <angle value="20.104080"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3870067956"/>
+                                </radius>
+                                <theta>
+                                  <angle value="15.568594"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.7305029035</x>
+                                <y>1.4146684408</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2167136854"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-28.813688"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6217402166"/>
+                                </radius>
+                                <theta>
+                                  <angle value="92.777504"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.0243711583</x>
+                                <y>1.1221050024</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                    <param name="width">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="expand">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="sharp_cusps">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[0]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[1]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="loopyness">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="homogeneous_width">
+                      <bool value="true"/>
+                    </param>
+                  </layer>
+                  <layer type="PasteCanvas" active="true" version="0.1">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="13"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>-0.9817303419</x>
+                        <y>1.8016158342</y>
+                      </vector>
+                    </param>
+                    <param name="canvas">
+                      <canvas end-time="5s">
+                        <layer type="noise" active="true" version="0.0">
+                          <param name="z_depth">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="amount">
+                            <real value="1.0000000000"/>
+                          </param>
+                          <param name="blend_method">
+                            <integer value="0"/>
+                          </param>
+                          <param name="gradient">
+                            <gradient>
+                              <color pos="0.000000">
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>0.723077</a>
+                              </color>
+                              <color pos="1.000000">
+                                <r>1.000000</r>
+                                <g>1.000000</g>
+                                <b>1.000000</b>
+                                <a>0.115385</a>
+                              </color>
+                            </gradient>
+                          </param>
+                          <param name="seed">
+                            <integer value="1269626015"/>
+                          </param>
+                          <param name="size">
+                            <vector>
+                              <x>-0.7783656716</x>
+                              <y>1.1967477798</y>
+                            </vector>
+                          </param>
+                          <param name="smooth">
+                            <integer value="2"/>
+                          </param>
+                          <param name="detail">
+                            <integer value="4"/>
+                          </param>
+                          <param name="speed">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="turbulent">
+                            <bool value="false"/>
+                          </param>
+                          <param name="do_alpha">
+                            <bool value="false"/>
+                          </param>
+                          <param name="super_sample">
+                            <bool value="false"/>
+                          </param>
+                        </layer>
+                        <layer type="warp" active="true" version="0.1">
+                          <param name="src_tl">
+                            <vector>
+                              <x>-1.9427431822</x>
+                              <y>1.8252314329</y>
+                            </vector>
+                          </param>
+                          <param name="src_br">
+                            <vector>
+                              <x>1.9165437222</x>
+                              <y>-2.0340554714</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tl">
+                            <vector>
+                              <x>-3.6093595028</x>
+                              <y>0.4171044230</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tr">
+                            <vector>
+                              <x>2.4126429558</x>
+                              <y>1.8956524134</y>
+                            </vector>
+                          </param>
+                          <param name="dest_br">
+                            <vector>
+                              <x>0.9802995920</x>
+                              <y>-2.0471422672</y>
+                            </vector>
+                          </param>
+                          <param name="dest_bl">
+                            <vector>
+                              <x>0.7073655128</x>
+                              <y>-2.1808290482</y>
+                            </vector>
+                          </param>
+                          <param name="clip">
+                            <bool value="true"/>
+                          </param>
+                          <param name="horizon">
+                            <real value="4.0000000000"/>
+                          </param>
+                        </layer>
+                      </canvas>
+                    </param>
+                    <param name="zoom">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="time_offset">
+                      <time value="0s"/>
+                    </param>
+                    <param name="children_lock">
+                      <bool value="false"/>
+                    </param>
+                    <param name="focus">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="rotate" active="true" version="0.1">
+              <param name="origin">
+                <vector>
+                  <x>-0.3143496513</x>
+                  <y>-0.2181231827</y>
+                </vector>
+              </param>
+              <param name="amount">
+                <angle value="-58.172447"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="petale4">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1638095677</x>
+            <y>0.0105464179</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="PasteCanvas" active="true" version="0.1" desc="petal4">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="region" active="true" version="0.1" desc="NewBLine149 Region">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.227451</g>
+                        <b>0.972549</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0036715122"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="1B2EFBD9457C0546435DC2907C583449">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3151784539</x>
+                                <y>-0.0107807806</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2271330357</x>
+                                <y>0.5291839242</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2308945656</x>
+                                <y>1.1580195427</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5967267116"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.210178"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3859312996"/>
+                                </radius>
+                                <theta>
+                                  <angle value="94.928406"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.9264896512</x>
+                                <y>1.4812620878</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3368680252"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-16.202230"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4119152561"/>
+                                </radius>
+                                <theta>
+                                  <angle value="49.504837"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.5395156741</x>
+                                <y>1.5091694593</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2167136854"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-28.813688"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6724227635"/>
+                                </radius>
+                                <theta>
+                                  <angle value="57.522411"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0012139985</x>
+                                <y>1.1622458696</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                  </layer>
+                  <layer type="outline" active="true" version="0.2" desc="NewBLine250 Outline">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.132210</g>
+                        <b>1.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="1B2EFBD9457C0546435DC2907C583449">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3151784539</x>
+                                <y>-0.0107807806</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2271330357</x>
+                                <y>0.5291839242</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2308945656</x>
+                                <y>1.1580195427</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5967267116"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.210178"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3859312996"/>
+                                </radius>
+                                <theta>
+                                  <angle value="94.928406"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.9264896512</x>
+                                <y>1.4812620878</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3368680252"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-16.202230"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4119152561"/>
+                                </radius>
+                                <theta>
+                                  <angle value="49.504837"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.5395156741</x>
+                                <y>1.5091694593</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2167136854"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-28.813688"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6724227635"/>
+                                </radius>
+                                <theta>
+                                  <angle value="57.522411"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0012139985</x>
+                                <y>1.1622458696</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                    <param name="width">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="expand">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="sharp_cusps">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[0]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[1]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="loopyness">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="homogeneous_width">
+                      <bool value="true"/>
+                    </param>
+                  </layer>
+                  <layer type="PasteCanvas" active="true" version="0.1">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="13"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>-0.9817303419</x>
+                        <y>1.8016158342</y>
+                      </vector>
+                    </param>
+                    <param name="canvas">
+                      <canvas end-time="5s">
+                        <layer type="noise" active="true" version="0.0">
+                          <param name="z_depth">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="amount">
+                            <real value="1.0000000000"/>
+                          </param>
+                          <param name="blend_method">
+                            <integer value="0"/>
+                          </param>
+                          <param name="gradient">
+                            <gradient>
+                              <color pos="0.000000">
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>0.715385</a>
+                              </color>
+                              <color pos="1.000000">
+                                <r>1.000000</r>
+                                <g>1.000000</g>
+                                <b>1.000000</b>
+                                <a>0.115385</a>
+                              </color>
+                            </gradient>
+                          </param>
+                          <param name="seed">
+                            <integer value="1269626015"/>
+                          </param>
+                          <param name="size">
+                            <vector>
+                              <x>-0.5590255260</x>
+                              <y>1.1339854002</y>
+                            </vector>
+                          </param>
+                          <param name="smooth">
+                            <integer value="2"/>
+                          </param>
+                          <param name="detail">
+                            <integer value="4"/>
+                          </param>
+                          <param name="speed">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="turbulent">
+                            <bool value="false"/>
+                          </param>
+                          <param name="do_alpha">
+                            <bool value="false"/>
+                          </param>
+                          <param name="super_sample">
+                            <bool value="false"/>
+                          </param>
+                        </layer>
+                        <layer type="warp" active="true" version="0.1">
+                          <param name="src_tl">
+                            <vector>
+                              <x>-1.9171581268</x>
+                              <y>1.8653723001</y>
+                            </vector>
+                          </param>
+                          <param name="src_br">
+                            <vector>
+                              <x>1.9421290159</x>
+                              <y>-1.9939146042</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tl">
+                            <vector>
+                              <x>-3.5837743282</x>
+                              <y>0.4572452903</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tr">
+                            <vector>
+                              <x>2.4382283688</x>
+                              <y>1.9357931614</y>
+                            </vector>
+                          </param>
+                          <param name="dest_br">
+                            <vector>
+                              <x>1.0058847666</x>
+                              <y>-2.0070014000</y>
+                            </vector>
+                          </param>
+                          <param name="dest_bl">
+                            <vector>
+                              <x>0.7329506874</x>
+                              <y>-2.1406884193</y>
+                            </vector>
+                          </param>
+                          <param name="clip">
+                            <bool value="true"/>
+                          </param>
+                          <param name="horizon">
+                            <real value="4.0000000000"/>
+                          </param>
+                        </layer>
+                      </canvas>
+                    </param>
+                    <param name="zoom">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="time_offset">
+                      <time value="0s"/>
+                    </param>
+                    <param name="children_lock">
+                      <bool value="false"/>
+                    </param>
+                    <param name="focus">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="rotate" active="true" version="0.1">
+              <param name="origin">
+                <vector>
+                  <x>-0.3215160966</x>
+                  <y>-0.2146411836</y>
+                </vector>
+              </param>
+              <param name="amount">
+                <angle value="16.202230"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="petale3">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.2709107995</x>
+            <y>-0.0384426601</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="PasteCanvas" active="true" version="0.1" desc="petal3">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="region" active="true" version="0.1" desc="NewBLine149 Region">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.227451</g>
+                        <b>0.972549</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0036715122"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="5262A5A16CA959A2803FAF13E4F141C3">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.2739905119</x>
+                                <y>0.0149515467</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.1859451532</x>
+                                <y>0.5549162030</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2751573324</x>
+                                <y>0.9519580007</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3929160061"/>
+                                </radius>
+                                <theta>
+                                  <angle value="68.588989"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.1491549236"/>
+                                </radius>
+                                <theta>
+                                  <angle value="91.843269"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.8417886496</x>
+                                <y>1.4719951153</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.0146227534"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.961581"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2833883548"/>
+                                </radius>
+                                <theta>
+                                  <angle value="101.295273"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.4983277619</x>
+                                <y>1.5349018574</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4235110977"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-25.372299"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6372446999"/>
+                                </radius>
+                                <theta>
+                                  <angle value="21.346239"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0424019173</x>
+                                <y>1.1879781485</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                  </layer>
+                  <layer type="outline" active="true" version="0.2" desc="NewBLine248 Outline">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.129412</g>
+                        <b>1.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="5262A5A16CA959A2803FAF13E4F141C3">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.2739905119</x>
+                                <y>0.0149515467</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.1859451532</x>
+                                <y>0.5549162030</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2751573324</x>
+                                <y>0.9519580007</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3929160061"/>
+                                </radius>
+                                <theta>
+                                  <angle value="68.588989"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.1491549236"/>
+                                </radius>
+                                <theta>
+                                  <angle value="91.843269"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.8417886496</x>
+                                <y>1.4719951153</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.0146227534"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.961581"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2833883548"/>
+                                </radius>
+                                <theta>
+                                  <angle value="101.295273"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.4983277619</x>
+                                <y>1.5349018574</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4235110977"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-25.372299"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6372446999"/>
+                                </radius>
+                                <theta>
+                                  <angle value="21.346239"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0424019173</x>
+                                <y>1.1879781485</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                    <param name="width">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="expand">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="sharp_cusps">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[0]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[1]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="loopyness">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="homogeneous_width">
+                      <bool value="true"/>
+                    </param>
+                  </layer>
+                  <layer type="PasteCanvas" active="true" version="0.1">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="13"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>-0.9817303419</x>
+                        <y>1.8016158342</y>
+                      </vector>
+                    </param>
+                    <param name="canvas">
+                      <canvas end-time="5s">
+                        <layer type="noise" active="true" version="0.0">
+                          <param name="z_depth">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="amount">
+                            <real value="1.0000000000"/>
+                          </param>
+                          <param name="blend_method">
+                            <integer value="0"/>
+                          </param>
+                          <param name="gradient">
+                            <gradient>
+                              <color pos="0.000000">
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>0.669231</a>
+                              </color>
+                              <color pos="1.000000">
+                                <r>1.000000</r>
+                                <g>1.000000</g>
+                                <b>1.000000</b>
+                                <a>0.123077</a>
+                              </color>
+                            </gradient>
+                          </param>
+                          <param name="seed">
+                            <integer value="1269626015"/>
+                          </param>
+                          <param name="size">
+                            <vector>
+                              <x>1.4686048031</x>
+                              <y>1.1989670992</y>
+                            </vector>
+                          </param>
+                          <param name="smooth">
+                            <integer value="2"/>
+                          </param>
+                          <param name="detail">
+                            <integer value="4"/>
+                          </param>
+                          <param name="speed">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="turbulent">
+                            <bool value="false"/>
+                          </param>
+                          <param name="do_alpha">
+                            <bool value="false"/>
+                          </param>
+                          <param name="super_sample">
+                            <bool value="false"/>
+                          </param>
+                        </layer>
+                        <layer type="warp" active="true" version="0.1">
+                          <param name="src_tl">
+                            <vector>
+                              <x>-1.8759701252</x>
+                              <y>1.8911045790</y>
+                            </vector>
+                          </param>
+                          <param name="src_br">
+                            <vector>
+                              <x>1.9833167791</x>
+                              <y>-1.9681823254</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tl">
+                            <vector>
+                              <x>-3.5425863266</x>
+                              <y>0.4829775989</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tr">
+                            <vector>
+                              <x>2.4794161320</x>
+                              <y>1.9615255594</y>
+                            </vector>
+                          </param>
+                          <param name="dest_br">
+                            <vector>
+                              <x>1.0470726490</x>
+                              <y>-1.9812690020</y>
+                            </vector>
+                          </param>
+                          <param name="dest_bl">
+                            <vector>
+                              <x>0.7741385102</x>
+                              <y>-2.1149559021</y>
+                            </vector>
+                          </param>
+                          <param name="clip">
+                            <bool value="true"/>
+                          </param>
+                          <param name="horizon">
+                            <real value="4.0000000000"/>
+                          </param>
+                        </layer>
+                      </canvas>
+                    </param>
+                    <param name="zoom">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="time_offset">
+                      <time value="0s"/>
+                    </param>
+                    <param name="children_lock">
+                      <bool value="false"/>
+                    </param>
+                    <param name="focus">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="rotate" active="true" version="0.1">
+              <param name="origin">
+                <vector>
+                  <x>-0.3548368514</x>
+                  <y>-0.2622537315</y>
+                </vector>
+              </param>
+              <param name="amount">
+                <angle value="68.272751"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="petale2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.3679551482</x>
+            <y>0.3497348130</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="PasteCanvas" active="true" version="0.1" desc="petal2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="region" active="true" version="0.1" desc="NewBLine149 Region">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.227451</g>
+                        <b>0.972549</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0036715122"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="10B004FF50DA2AE9A5BD59919BA7333D">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3027220964</x>
+                                <y>-0.0405757762</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2146767378</x>
+                                <y>0.4993889034</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2875666618</x>
+                                <y>1.1167559624</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6618988348"/>
+                                </radius>
+                                <theta>
+                                  <angle value="52.878395"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3113987948"/>
+                                </radius>
+                                <theta>
+                                  <angle value="91.993690"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.7979266047</x>
+                                <y>1.4702467918</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.0146227534"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.961581"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6370952160"/>
+                                </radius>
+                                <theta>
+                                  <angle value="48.476196"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3967050016</x>
+                                <y>1.4583330154</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2392231806"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-90.941963"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6372446999"/>
+                                </radius>
+                                <theta>
+                                  <angle value="21.346239"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0136703057</x>
+                                <y>1.1324509382</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                  </layer>
+                  <layer type="outline" active="true" version="0.2" desc="NewBLine247 Outline">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.129412</g>
+                        <b>1.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="10B004FF50DA2AE9A5BD59919BA7333D">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3027220964</x>
+                                <y>-0.0405757762</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2146767378</x>
+                                <y>0.4993889034</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2875666618</x>
+                                <y>1.1167559624</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6618988348"/>
+                                </radius>
+                                <theta>
+                                  <angle value="52.878395"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3113987948"/>
+                                </radius>
+                                <theta>
+                                  <angle value="91.993690"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.7979266047</x>
+                                <y>1.4702467918</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.0146227534"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.961581"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6370952160"/>
+                                </radius>
+                                <theta>
+                                  <angle value="48.476196"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3967050016</x>
+                                <y>1.4583330154</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.2392231806"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-90.941963"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6372446999"/>
+                                </radius>
+                                <theta>
+                                  <angle value="21.346239"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0136703057</x>
+                                <y>1.1324509382</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8742459316"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-63.444984"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                    <param name="width">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="expand">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="sharp_cusps">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[0]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[1]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="loopyness">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="homogeneous_width">
+                      <bool value="true"/>
+                    </param>
+                  </layer>
+                  <layer type="PasteCanvas" active="true" version="0.1">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="13"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>-0.9817303419</x>
+                        <y>1.8016158342</y>
+                      </vector>
+                    </param>
+                    <param name="canvas">
+                      <canvas end-time="5s">
+                        <layer type="noise" active="true" version="0.0">
+                          <param name="z_depth">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="amount">
+                            <real value="1.0000000000"/>
+                          </param>
+                          <param name="blend_method">
+                            <integer value="0"/>
+                          </param>
+                          <param name="gradient">
+                            <gradient>
+                              <color pos="0.000000">
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>0.653846</a>
+                              </color>
+                              <color pos="1.000000">
+                                <r>1.000000</r>
+                                <g>1.000000</g>
+                                <b>1.000000</b>
+                                <a>0.169231</a>
+                              </color>
+                            </gradient>
+                          </param>
+                          <param name="seed">
+                            <integer value="1269626015"/>
+                          </param>
+                          <param name="size">
+                            <vector>
+                              <x>1.4267053604</x>
+                              <y>5.5664744377</y>
+                            </vector>
+                          </param>
+                          <param name="smooth">
+                            <integer value="2"/>
+                          </param>
+                          <param name="detail">
+                            <integer value="4"/>
+                          </param>
+                          <param name="speed">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="turbulent">
+                            <bool value="false"/>
+                          </param>
+                          <param name="do_alpha">
+                            <bool value="false"/>
+                          </param>
+                          <param name="super_sample">
+                            <bool value="false"/>
+                          </param>
+                        </layer>
+                        <layer type="warp" active="true" version="0.1">
+                          <param name="src_tl">
+                            <vector>
+                              <x>-1.9047017097</x>
+                              <y>1.8355773687</y>
+                            </vector>
+                          </param>
+                          <param name="src_br">
+                            <vector>
+                              <x>1.9545851946</x>
+                              <y>-2.0237095356</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tl">
+                            <vector>
+                              <x>-3.5713181496</x>
+                              <y>0.4274502993</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tr">
+                            <vector>
+                              <x>2.4506845474</x>
+                              <y>1.9059982300</y>
+                            </vector>
+                          </param>
+                          <param name="dest_br">
+                            <vector>
+                              <x>1.0183410645</x>
+                              <y>-2.0367963314</y>
+                            </vector>
+                          </param>
+                          <param name="dest_bl">
+                            <vector>
+                              <x>0.7454069853</x>
+                              <y>-2.1704833508</y>
+                            </vector>
+                          </param>
+                          <param name="clip">
+                            <bool value="true"/>
+                          </param>
+                          <param name="horizon">
+                            <real value="4.0000000000"/>
+                          </param>
+                        </layer>
+                      </canvas>
+                    </param>
+                    <param name="zoom">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="time_offset">
+                      <time value="0s"/>
+                    </param>
+                    <param name="children_lock">
+                      <bool value="false"/>
+                    </param>
+                    <param name="focus">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="rotate" active="true" version="0.1">
+              <param name="origin">
+                <vector>
+                  <x>-0.2472858876</x>
+                  <y>-0.2342159897</y>
+                </vector>
+              </param>
+              <param name="amount">
+                <angle value="139.669693"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>-0.0511115342</x>
+            <y>0.0383114293</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="petale1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>-0.1381239593</x>
+            <y>0.3607893288</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="PasteCanvas" active="true" version="0.1" desc="petal1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="region" active="true" version="0.1" desc="NewBLine149 Region">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.227451</g>
+                        <b>0.972549</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0036715122"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="4C11EA741ECAC76A2C87FFC158DED187">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3147514164</x>
+                                <y>-0.0112145590</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2267060280</x>
+                                <y>0.5287501216</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.3130307198</x>
+                                <y>1.0059558153</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5953038384"/>
+                                </radius>
+                                <theta>
+                                  <angle value="4.893911"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3113987948"/>
+                                </radius>
+                                <theta>
+                                  <angle value="91.993690"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.9350239635</x>
+                                <y>1.4517521858</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.0146227534"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.961581"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6370952160"/>
+                                </radius>
+                                <theta>
+                                  <angle value="48.476196"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3910652697</x>
+                                <y>1.3870724440</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8309289835"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-59.490604"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9712886952"/>
+                                </radius>
+                                <theta>
+                                  <angle value="14.873833"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0381769650</x>
+                                <y>1.0419864655</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4587628302"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-62.268444"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4587628302"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-62.268444"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                  </layer>
+                  <layer type="outline" active="true" version="0.2" desc="NewBLine246 Outline">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.129412</g>
+                        <b>1.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="antialias">
+                      <bool value="true"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="blurtype">
+                      <integer value="1"/>
+                    </param>
+                    <param name="winding_style">
+                      <integer value="0"/>
+                    </param>
+                    <param name="bline">
+                      <bline type="bline_point" loop="true" guid="4C11EA741ECAC76A2C87FFC158DED187">
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3147514164</x>
+                                <y>-0.0112145590</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8288793365"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-122.607849"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9803297378"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-199.991180"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.2267060280</x>
+                                <y>0.5287501216</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5996085648"/>
+                                </radius>
+                                <theta>
+                                  <angle value="117.748199"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-1.3130307198</x>
+                                <y>1.0059558153</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.6461756825"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.5953038384"/>
+                                </radius>
+                                <theta>
+                                  <angle value="4.893911"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.3113987948"/>
+                                </radius>
+                                <theta>
+                                  <angle value="91.993690"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.9350239635</x>
+                                <y>1.4517521858</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="1.0146227534"/>
+                                </radius>
+                                <theta>
+                                  <angle value="9.961581"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.6370952160"/>
+                                </radius>
+                                <theta>
+                                  <angle value="48.476196"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>-0.3910652697</x>
+                                <y>1.3870724440</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.2520565093"/>
+                            </origin>
+                            <split>
+                              <bool value="true"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.8309289835"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-59.490604"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.9712886952"/>
+                                </radius>
+                                <theta>
+                                  <angle value="14.873833"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                        <entry>
+                          <composite type="bline_point">
+                            <point>
+                              <vector>
+                                <x>0.0381769650</x>
+                                <y>1.0419864655</y>
+                              </vector>
+                            </point>
+                            <width>
+                              <real value="1.0000000000"/>
+                            </width>
+                            <origin>
+                              <real value="0.5000000000"/>
+                            </origin>
+                            <split>
+                              <bool value="false"/>
+                            </split>
+                            <t1>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4587628302"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-62.268444"/>
+                                </theta>
+                              </radial_composite>
+                            </t1>
+                            <t2>
+                              <radial_composite type="vector">
+                                <radius>
+                                  <real value="0.4587628302"/>
+                                </radius>
+                                <theta>
+                                  <angle value="-62.268444"/>
+                                </theta>
+                              </radial_composite>
+                            </t2>
+                          </composite>
+                        </entry>
+                      </bline>
+                    </param>
+                    <param name="width">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="expand">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="sharp_cusps">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[0]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="round_tip[1]">
+                      <bool value="true"/>
+                    </param>
+                    <param name="loopyness">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="homogeneous_width">
+                      <bool value="true"/>
+                    </param>
+                  </layer>
+                  <layer type="PasteCanvas" active="true" version="0.1">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="13"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>-0.9817303419</x>
+                        <y>1.8016158342</y>
+                      </vector>
+                    </param>
+                    <param name="canvas">
+                      <canvas end-time="5s">
+                        <layer type="noise" active="true" version="0.0">
+                          <param name="z_depth">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="amount">
+                            <real value="1.0000000000"/>
+                          </param>
+                          <param name="blend_method">
+                            <integer value="0"/>
+                          </param>
+                          <param name="gradient">
+                            <gradient>
+                              <color pos="0.000000">
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>0.692308</a>
+                              </color>
+                              <color pos="1.000000">
+                                <r>1.000000</r>
+                                <g>1.000000</g>
+                                <b>1.000000</b>
+                                <a>0.130769</a>
+                              </color>
+                            </gradient>
+                          </param>
+                          <param name="seed">
+                            <integer value="1269626015"/>
+                          </param>
+                          <param name="size">
+                            <vector>
+                              <x>1.4686048031</x>
+                              <y>0.7343024015</y>
+                            </vector>
+                          </param>
+                          <param name="smooth">
+                            <integer value="2"/>
+                          </param>
+                          <param name="detail">
+                            <integer value="4"/>
+                          </param>
+                          <param name="speed">
+                            <real value="0.0000000000"/>
+                          </param>
+                          <param name="turbulent">
+                            <bool value="false"/>
+                          </param>
+                          <param name="do_alpha">
+                            <bool value="false"/>
+                          </param>
+                          <param name="super_sample">
+                            <bool value="false"/>
+                          </param>
+                        </layer>
+                        <layer type="warp" active="true" version="0.1">
+                          <param name="src_tl">
+                            <vector>
+                              <x>-1.9167309999</x>
+                              <y>1.8649384975</y>
+                            </vector>
+                          </param>
+                          <param name="src_br">
+                            <vector>
+                              <x>1.9425559044</x>
+                              <y>-1.9943484068</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tl">
+                            <vector>
+                              <x>-3.5833473206</x>
+                              <y>0.4568115175</y>
+                            </vector>
+                          </param>
+                          <param name="dest_tr">
+                            <vector>
+                              <x>2.4386551380</x>
+                              <y>1.9353594780</y>
+                            </vector>
+                          </param>
+                          <param name="dest_br">
+                            <vector>
+                              <x>1.0063117743</x>
+                              <y>-2.0074350834</y>
+                            </vector>
+                          </param>
+                          <param name="dest_bl">
+                            <vector>
+                              <x>0.7333776355</x>
+                              <y>-2.1411218643</y>
+                            </vector>
+                          </param>
+                          <param name="clip">
+                            <bool value="true"/>
+                          </param>
+                          <param name="horizon">
+                            <real value="4.0000000000"/>
+                          </param>
+                        </layer>
+                      </canvas>
+                    </param>
+                    <param name="zoom">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="time_offset">
+                      <time value="0s"/>
+                    </param>
+                    <param name="children_lock">
+                      <bool value="false"/>
+                    </param>
+                    <param name="focus">
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="rotate" active="true" version="0.1">
+              <param name="origin">
+                <vector>
+                  <x>-0.3108945787</x>
+                  <y>-0.2269621193</y>
+                </vector>
+              </param>
+              <param name="amount">
+                <angle value="224.869736"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>-0.0511115342</x>
+            <y>0.0383114293</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="noise" active="true" version="0.0">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="gradient">
+          <gradient>
+            <color pos="0.000000">
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.315385</a>
+            </color>
+            <color pos="0.995726">
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.107692</a>
+            </color>
+          </gradient>
+        </param>
+        <param name="seed">
+          <integer value="1269627494"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>-2.0284872055</x>
+            <y>1.5713464022</y>
+          </vector>
+        </param>
+        <param name="smooth">
+          <integer value="4"/>
+        </param>
+        <param name="detail">
+          <integer value="4"/>
+        </param>
+        <param name="speed">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="turbulent">
+          <bool value="false"/>
+        </param>
+        <param name="do_alpha">
+          <bool value="true"/>
+        </param>
+        <param name="super_sample">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="outline" active="true" version="0.2" desc="NewBLine151 Outline">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.118099</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1835756004</x>
+            <y>-0.1099470928</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0183575605"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="false">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.3738065958</x>
+                    <y>0.0096653625</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6836095243"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.2106819153</x>
+                    <y>0.1336477697</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6836095243"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+        <param name="width">
+          <real value="0.0367151211"/>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="sharp_cusps">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[0]">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[1]">
+          <bool value="true"/>
+        </param>
+        <param name="loopyness">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="homogeneous_width">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="outline" active="true" version="0.2" desc="NewBLine151 Outline">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.286265</g>
+            <b>0.286265</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1835756004</x>
+            <y>-0.0342458151</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="false">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.3738065958</x>
+                    <y>0.0070023201</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6836095243"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.2106819153</x>
+                    <y>0.1309847385</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6836095243"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+        <param name="width">
+          <real value="0.0367151211"/>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="sharp_cusps">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[0]">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[1]">
+          <bool value="true"/>
+        </param>
+        <param name="loopyness">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="homogeneous_width">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="outline" active="true" version="0.2" desc="NewBLine151 Outline">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1660922170</x>
+            <y>-0.0633616894</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0183575605"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="false">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.3731915355</x>
+                    <y>0.0080265692</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6836095243"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.2112969458</x>
+                    <y>0.1320089847</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6836095243"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+        <param name="width">
+          <real value="0.0367151211"/>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="sharp_cusps">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[0]">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[1]">
+          <bool value="true"/>
+        </param>
+        <param name="loopyness">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="homogeneous_width">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.3088535368</x>
+                  <y>-0.0138850119</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0446534249"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0552460887</x>
+                        <y>0.0496184081</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.462224</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0313910395</x>
+                        <y>0.0718116313</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>-0.0074435114</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.2195464969</x>
+                  <y>0.0679936111</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0446534249"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0583877526</x>
+                        <y>0.0467380583</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.462224</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0345327035</x>
+                        <y>0.0689312816</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.3907183409</x>
+                  <y>0.0754371285</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0446534249"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0523662195</x>
+                        <y>0.0464762151</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.462224</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0285111815</x>
+                        <y>0.0686694384</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.3609493077</x>
+                  <y>-0.0287720338</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0430935365"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0390525535</x>
+                        <y>0.0501421131</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.462224</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0295584016</x>
+                        <y>0.0723353401</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.1600084603</x>
+                  <y>-0.0138850119</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0430935365"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0461212993</x>
+                        <y>0.0496184081</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.462224</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0366271548</x>
+                        <y>0.0718116313</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.2604788840</x>
+                  <y>-0.0064415000</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0406916118"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0461771488</x>
+                        <y>0.0610958226</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.542639</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0330927782</x>
+                        <y>0.0715497881</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.3088535368</x>
+                  <y>0.0717153698</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0406916118"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0444754101</x>
+                        <y>0.0583463982</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.542639</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0313910395</x>
+                        <y>0.0688003600</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="PasteCanvas" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.2530366480</x>
+                  <y>-0.0994853899</y>
+                </vector>
+              </param>
+              <param name="canvas">
+                <canvas>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>0.151918</r>
+                        <g>0.062771</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0406916118"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0464389510</x>
+                        <y>0.0643689483</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                  <layer type="circle" active="true" version="0.1" desc="Circle024">
+                    <param name="z_depth">
+                      <real value="0.0000000000"/>
+                    </param>
+                    <param name="amount">
+                      <real value="1.0000000000"/>
+                    </param>
+                    <param name="blend_method">
+                      <integer value="0"/>
+                    </param>
+                    <param name="color">
+                      <color>
+                        <r>1.000000</r>
+                        <g>0.542639</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </param>
+                    <param name="radius">
+                      <real value="0.0396553778"/>
+                    </param>
+                    <param name="feather">
+                      <real value="0.0183575605"/>
+                    </param>
+                    <param name="origin">
+                      <vector>
+                        <x>0.0333545804</x>
+                        <y>0.0748229176</y>
+                      </vector>
+                    </param>
+                    <param name="invert">
+                      <bool value="false"/>
+                    </param>
+                    <param name="falloff">
+                      <integer value="2"/>
+                    </param>
+                  </layer>
+                </canvas>
+              </param>
+              <param name="zoom">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="time_offset">
+                <time value="0s"/>
+              </param>
+              <param name="children_lock">
+                <bool value="false"/>
+              </param>
+              <param name="focus">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+            </layer>
+            <layer type="noise" active="true" version="0.0">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="gradient">
+                <gradient>
+                  <color pos="0.000000">
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                  <color pos="1.000000">
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </gradient>
+              </param>
+              <param name="seed">
+                <integer value="1269675988"/>
+              </param>
+              <param name="size">
+                <vector>
+                  <x>0.0223102830</x>
+                  <y>0.0412211604</y>
+                </vector>
+              </param>
+              <param name="smooth">
+                <integer value="4"/>
+              </param>
+              <param name="detail">
+                <integer value="12"/>
+              </param>
+              <param name="speed">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="turbulent">
+                <bool value="true"/>
+              </param>
+              <param name="do_alpha">
+                <bool value="true"/>
+              </param>
+              <param name="super_sample">
+                <bool value="false"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="region" active="true" version="0.1" desc="NewBLine150 Region">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.2753633961"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="true">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.3465566337</x>
+                    <y>0.3863899112</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4620462304"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4620462304"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.1463366002</x>
+                    <y>0.1553667933</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.5082508535"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.5082508535"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.2541034818</x>
+                    <y>0.0013514018</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3234323613"/>
+                    </radius>
+                    <theta>
+                      <angle value="-90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3234323613"/>
+                    </radius>
+                    <theta>
+                      <angle value="-90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0538834408</x>
+                    <y>-0.1526640058</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3810130824"/>
+                    </radius>
+                    <theta>
+                      <angle value="-104.036247"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3810130824"/>
+                    </radius>
+                    <theta>
+                      <angle value="-104.036247"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0693288893</x>
+                    <y>-0.5377025008</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1848184921"/>
+                    </radius>
+                    <theta>
+                      <angle value="180.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1848184921"/>
+                    </radius>
+                    <theta>
+                      <angle value="180.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.2387458384</x>
+                    <y>-0.2912778556</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2310231153"/>
+                    </radius>
+                    <theta>
+                      <angle value="126.869904"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2310231153"/>
+                    </radius>
+                    <theta>
+                      <angle value="126.869904"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.5621781945</x>
+                    <y>-0.3220809400</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1960296137"/>
+                    </radius>
+                    <theta>
+                      <angle value="135.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1960296137"/>
+                    </radius>
+                    <theta>
+                      <angle value="135.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.5159735680</x>
+                    <y>-0.0294516832</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3518839257"/>
+                    </radius>
+                    <theta>
+                      <angle value="66.801407"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3518839257"/>
+                    </radius>
+                    <theta>
+                      <angle value="66.801407"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.7315951586</x>
+                    <y>0.1553667933</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2355982746"/>
+                    </radius>
+                    <theta>
+                      <angle value="101.309929"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2355982746"/>
+                    </radius>
+                    <theta>
+                      <angle value="101.309929"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.4543674290</x>
+                    <y>0.2631776035</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1386138690"/>
+                    </radius>
+                    <theta>
+                      <angle value="90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1386138690"/>
+                    </radius>
+                    <theta>
+                      <angle value="90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="rectangle" active="true" version="0.2" desc="Rectangle018">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.697933</r>
+        <g>0.843797</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-3.0483558178</x>
+        <y>3.9582047462</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>3.0434825420</x>
+        <y>-3.9685742855</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="fond">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.3855087459</x>
+        <y>-0.3304360807</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="region" active="true" version="0.1" desc="NewBLine260 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.023529</g>
+              <b>0.000000</b>
+              <a>0.624277</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.7343024214"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5870069861</x>
+                      <y>4.6648554802</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0639703423</x>
+                      <y>3.6816892624</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9492800253"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.088570"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9492800253"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.088570"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8023749590</x>
+                      <y>2.9135906696</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7027882425"/>
+                      </radius>
+                      <theta>
+                        <angle value="-23.169651"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7027882425"/>
+                      </radius>
+                      <theta>
+                        <angle value="-23.169651"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7893750668</x>
+                      <y>4.3433523178</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6667695642"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2049021760"/>
+                      </radius>
+                      <theta>
+                        <angle value="30.792807"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2049021760"/>
+                      </radius>
+                      <theta>
+                        <angle value="30.792807"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.3584594727</x>
+                      <y>3.9027709961</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0310205954"/>
+                      </radius>
+                      <theta>
+                        <angle value="-50.488297"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0310205954"/>
+                      </radius>
+                      <theta>
+                        <angle value="-50.488297"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1562709212</x>
+                      <y>2.1762158871</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9079966912"/>
+                      </radius>
+                      <theta>
+                        <angle value="-113.992180"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9079966912"/>
+                      </radius>
+                      <theta>
+                        <angle value="-113.992180"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.1667040586</x>
+                      <y>2.1454918385</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1810192234"/>
+                      </radius>
+                      <theta>
+                        <angle value="-51.301178"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1810192234"/>
+                      </radius>
+                      <theta>
+                        <angle value="-51.301178"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9821029305</x>
+                      <y>1.4081170559</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9979551949"/>
+                      </radius>
+                      <theta>
+                        <angle value="-146.346832"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9979551949"/>
+                      </radius>
+                      <theta>
+                        <angle value="-146.346832"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2178046405</x>
+                      <y>1.3159451485</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8755181471"/>
+                      </radius>
+                      <theta>
+                        <angle value="-161.589020"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8755181471"/>
+                      </radius>
+                      <theta>
+                        <angle value="-161.589020"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3716389537</x>
+                      <y>0.4556745887</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.2324053545"/>
+                      </radius>
+                      <theta>
+                        <angle value="-7.115180"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.2324053545"/>
+                      </radius>
+                      <theta>
+                        <angle value="-7.115180"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8590354919</x>
+                      <y>0.7321901321</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6452029456"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6452029456"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6282069683</x>
+                      <y>1.2544972897</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0316641754"/>
+                      </radius>
+                      <theta>
+                        <angle value="-26.533075"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0316641754"/>
+                      </radius>
+                      <theta>
+                        <angle value="-26.533075"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.4145061970</x>
+                      <y>0.2019331604</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0156630627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-15.924286"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0156630627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-15.924286"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.2588505745</x>
+                      <y>-4.1529178619</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.6329262257</x>
+                      <y>-3.9685742855</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.4483249187</x>
+                      <y>3.6816892624</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine261 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.250000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.7343024214"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4128389359</x>
+                      <y>-1.3263144493</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7052011490</x>
+                      <y>-1.1726948023</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2904058912"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2904058912"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7052011490</x>
+                      <y>-2.1558611393</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6614104581"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6614104581"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6282069683</x>
+                      <y>-1.8178976774</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8295466444"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8295466444"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine262 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.250000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.7343024214"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.3401018381</x>
+                      <y>-1.0830960274</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6090127826"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6870203178"/>
+                      </radius>
+                      <theta>
+                        <angle value="-58.957081"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6870203178"/>
+                      </radius>
+                      <theta>
+                        <angle value="-58.957081"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2396223545</x>
+                      <y>-0.3487936258</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.5741808606"/>
+                      </radius>
+                      <theta>
+                        <angle value="91.987984"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.5741808606"/>
+                      </radius>
+                      <theta>
+                        <angle value="91.987984"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5236774683</x>
+                      <y>0.6792297363</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1463036064"/>
+                      </radius>
+                      <theta>
+                        <angle value="-154.567688"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1463036064"/>
+                      </radius>
+                      <theta>
+                        <angle value="-154.567688"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="noise" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.071172</r>
+                <g>0.094701</g>
+                <b>0.071172</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.380342">
+                <r>0.102340</r>
+                <g>0.214546</g>
+                <b>0.000000</b>
+                <a>0.976923</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.579842</r>
+                <g>0.524887</g>
+                <b>0.137124</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="seed">
+            <integer value="1270281794"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.8628053069</x>
+              <y>0.7526599765</y>
+            </vector>
+          </param>
+          <param name="smooth">
+            <integer value="2"/>
+          </param>
+          <param name="detail">
+            <integer value="4"/>
+          </param>
+          <param name="speed">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="turbulent">
+            <bool value="false"/>
+          </param>
+          <param name="do_alpha">
+            <bool value="true"/>
+          </param>
+          <param name="super_sample">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.2436982691</x>
+              <y>0.2098829746</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="tronc">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.6975872517</x>
+        <y>0.0917878002</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine255 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.122196</r>
+              <g>0.122196</g>
+              <b>0.122196</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0367151211"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7368879914</x>
+                      <y>-4.4763565063</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="25.9487124939"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2260952269"/>
+                      </radius>
+                      <theta>
+                        <angle value="116.635315"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2260952269"/>
+                      </radius>
+                      <theta>
+                        <angle value="116.635315"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2834623158</x>
+                      <y>1.3228241205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="11.8562610716"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9421705690"/>
+                      </radius>
+                      <theta>
+                        <angle value="-276.822815"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0180072840"/>
+                      </radius>
+                      <theta>
+                        <angle value="52.934620"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3779497743</x>
+                      <y>2.5376627445</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="10.3986288519"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.6232068398"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.375156"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.6232068398"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.375156"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7558995485</x>
+                      <y>4.1844439507</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.0491862257"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4258451336"/>
+                      </radius>
+                      <theta>
+                        <angle value="64.624268"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4258451336"/>
+                      </radius>
+                      <theta>
+                        <angle value="64.624268"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine256 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.095791</r>
+              <g>0.095791</g>
+              <b>0.095791</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0367151211"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2429677099</x>
+                      <y>1.3903151751</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="10.3986288519"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2771527267"/>
+                      </radius>
+                      <theta>
+                        <angle value="159.917770"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2771527267"/>
+                      </radius>
+                      <theta>
+                        <angle value="159.917770"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6209174991</x>
+                      <y>1.8087595701</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="10.0794099746"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8334367285"/>
+                      </radius>
+                      <theta>
+                        <angle value="104.077591"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8334367285"/>
+                      </radius>
+                      <theta>
+                        <angle value="104.077591"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6884084940</x>
+                      <y>2.5106663704</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="7.0345137039"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.7093898058</x>
+                      <y>3.9279778004</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.5508982240"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4317009370"/>
+                      </radius>
+                      <theta>
+                        <angle value="98.130096"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4317009370"/>
+                      </radius>
+                      <theta>
+                        <angle value="98.130096"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine257 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.109760</r>
+              <g>0.109760</g>
+              <b>0.109760</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0367151211"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6735492349</x>
+                      <y>2.4995048046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.4005286853"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0599677451</x>
+                      <y>3.0528488159</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.3683093364"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5712414805"/>
+                      </radius>
+                      <theta>
+                        <angle value="44.980545"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8711599689"/>
+                      </radius>
+                      <theta>
+                        <angle value="78.103493"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3829606473</x>
+                      <y>3.9508383274</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="4.4631402759"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6090892408"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.261631"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6090892408"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.261631"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine258 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.109760</r>
+              <g>0.109760</g>
+              <b>0.109760</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0367151211"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5432043672</x>
+                      <y>-1.7682650089</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="9.9725271297"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3236803710</x>
+                      <y>-1.3518203497</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="7.2317124519"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4220440105"/>
+                      </radius>
+                      <theta>
+                        <angle value="25.016893"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4220440105"/>
+                      </radius>
+                      <theta>
+                        <angle value="25.016893"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6834996939</x>
+                      <y>-0.7059061527</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="7.0516415589"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7800463055"/>
+                      </radius>
+                      <theta>
+                        <angle value="11.309933"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7800463055"/>
+                      </radius>
+                      <theta>
+                        <angle value="11.309933"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.0603165627</x>
+                      <y>-0.6039197445</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.3990293747"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine259 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.124771</r>
+              <g>0.124771</g>
+              <b>0.124771</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0367151211"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5262066722</x>
+                      <y>-1.2343358994</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="10.3826405949"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0262199193</x>
+                      <y>-0.9978673458</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="7.0516415589"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5256261035"/>
+                      </radius>
+                      <theta>
+                        <angle value="14.036244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5256261035"/>
+                      </radius>
+                      <theta>
+                        <angle value="14.036244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6381385922</x>
+                      <y>-0.5204308033</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.7689493869"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6140397083"/>
+                      </radius>
+                      <theta>
+                        <angle value="41.633541"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6140397083"/>
+                      </radius>
+                      <theta>
+                        <angle value="41.633541"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4625290632</x>
+                      <y>0.1509799361</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.5579577959"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9556978787"/>
+                      </radius>
+                      <theta>
+                        <angle value="46.080933"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9556978787"/>
+                      </radius>
+                      <theta>
+                        <angle value="46.080933"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine265 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.121569</r>
+              <g>0.121569</g>
+              <b>0.121569</b>
+              <a>0.710983</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.6685329080</x>
+              <y>0.0256920140</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9865572453</x>
+                      <y>0.6482782364</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.8329188529"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0269330386</x>
+                      <y>1.4514214993</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.1608105467"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5650031188"/>
+                      </radius>
+                      <theta>
+                        <angle value="66.037514"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5650031188"/>
+                      </radius>
+                      <theta>
+                        <angle value="66.037514"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5623618960</x>
+                      <y>2.7326261997</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="4.8444469171"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1770801229"/>
+                      </radius>
+                      <theta>
+                        <angle value="46.974934"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1770801229"/>
+                      </radius>
+                      <theta>
+                        <angle value="46.974934"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.3655050993</x>
+                      <y>3.8990962505</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="4.1476603798"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine266 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.121569</r>
+              <g>0.121569</g>
+              <b>0.121569</b>
+              <a>0.647399</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6784209609</x>
+                      <y>1.4458078146</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="4.4938816313"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0367004871</x>
+                      <y>1.7014840841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="3.4058649251"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4999014977"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.610019"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4999014977"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.610019"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine267 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.121569</r>
+              <g>0.121569</g>
+              <b>0.121569</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0825015306</x>
+                      <y>2.5570881367</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="3.8986079145"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0065741539</x>
+                      <y>2.9670019150</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="3.8602940050"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8155020985"/>
+                      </radius>
+                      <theta>
+                        <angle value="61.043430"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8155020985"/>
+                      </radius>
+                      <theta>
+                        <angle value="61.043430"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.3305311203</x>
+                      <y>3.6704342365</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="3.8602940050"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0183575605"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="noise" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.523472</r>
+                <g>0.489172</g>
+                <b>0.470798</b>
+                <a>0.492308</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.061678</r>
+                <g>0.045200</g>
+                <b>0.045200</b>
+                <a>0.907692</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="seed">
+            <integer value="1269682892"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>1.0000000000</x>
+              <y>1.0000000000</y>
+            </vector>
+          </param>
+          <param name="smooth">
+            <integer value="2"/>
+          </param>
+          <param name="detail">
+            <integer value="4"/>
+          </param>
+          <param name="speed">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="turbulent">
+            <bool value="false"/>
+          </param>
+          <param name="do_alpha">
+            <bool value="true"/>
+          </param>
+          <param name="super_sample">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="devantfond">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="region" active="true" version="0.1" desc="NewBLine263 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.260750</r>
+              <g>0.260750</g>
+              <b>0.260750</b>
+              <a>0.439306</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1835756054"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.3401018381</x>
+                      <y>0.4985890388</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0478291988"/>
+                      </radius>
+                      <theta>
+                        <angle value="-176.987213"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0478291988"/>
+                      </radius>
+                      <theta>
+                        <angle value="-176.987213"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7526599765</x>
+                      <y>0.2599407434</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3779180134"/>
+                      </radius>
+                      <theta>
+                        <angle value="-182.290619"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3779180134"/>
+                      </radius>
+                      <theta>
+                        <angle value="-182.290619"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4222238660</x>
+                      <y>-0.1072104499</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6699880687"/>
+                      </radius>
+                      <theta>
+                        <angle value="-9.462322"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6699880687"/>
+                      </radius>
+                      <theta>
+                        <angle value="-9.462322"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9729506969</x>
+                      <y>-0.5110767484</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7180598958"/>
+                      </radius>
+                      <theta>
+                        <angle value="-4.398705"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7180598958"/>
+                      </radius>
+                      <theta>
+                        <angle value="-4.398705"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8724710941</x>
+                      <y>0.1497953832</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8828822238"/>
+                      </radius>
+                      <theta>
+                        <angle value="183.576324"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8828822238"/>
+                      </radius>
+                      <theta>
+                        <angle value="183.576324"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine009 R&#xE9;gion">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.258824</r>
+              <g>0.258824</g>
+              <b>0.258824</b>
+              <a>0.400000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1835756054"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.3566331863</x>
+                      <y>-0.1711353213</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6519270932"/>
+                      </radius>
+                      <theta>
+                        <angle value="164.054596"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6519270932"/>
+                      </radius>
+                      <theta>
+                        <angle value="164.054596"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.9088877439</x>
+                      <y>-0.3054589331</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6363657310"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6363657310"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5208417177</x>
+                      <y>-0.5442564487</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0307872414"/>
+                      </radius>
+                      <theta>
+                        <angle value="-34.380344"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0307872414"/>
+                      </radius>
+                      <theta>
+                        <angle value="-34.380344"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.3118586540</x>
+                      <y>-0.7979788184</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1048794905"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.218875"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1048794905"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.218875"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.2968983650</x>
+                      <y>-0.5144068003</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7960115352"/>
+                      </radius>
+                      <theta>
+                        <angle value="175.710846"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7960115352"/>
+                      </radius>
+                      <theta>
+                        <angle value="175.710846"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5058815479</x>
+                      <y>-0.3800831735</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9349197715"/>
+                      </radius>
+                      <theta>
+                        <angle value="16.699245"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9349197715"/>
+                      </radius>
+                      <theta>
+                        <angle value="16.699245"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine264 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.258842</r>
+              <g>0.258824</g>
+              <b>0.258824</b>
+              <a>0.404624</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1101453632"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4956541061</x>
+                      <y>1.5816850662</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1835756004</x>
+                      <y>1.6918303967</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9378539459"/>
+                      </radius>
+                      <theta>
+                        <angle value="-176.633545"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9378539459"/>
+                      </radius>
+                      <theta>
+                        <angle value="-176.633545"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0830960274</x>
+                      <y>1.7652606964</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5670079442"/>
+                      </radius>
+                      <theta>
+                        <angle value="29.054607"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5670079442"/>
+                      </radius>
+                      <theta>
+                        <angle value="29.054607"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.4318896532</x>
+                      <y>2.1140542030</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3768170000"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3768170000"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.1111195087</x>
+                      <y>2.5362782478</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3005619191"/>
+                      </radius>
+                      <theta>
+                        <angle value="11.040940"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3005619191"/>
+                      </radius>
+                      <theta>
+                        <angle value="11.040940"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.7623257637</x>
+                      <y>3.1043841839</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5775951147"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8434699166"/>
+                      </radius>
+                      <theta>
+                        <angle value="5.347710"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8434699166"/>
+                      </radius>
+                      <theta>
+                        <angle value="5.347710"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.0376892090</x>
+                      <y>3.5816807747</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4803603590"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5326085713"/>
+                      </radius>
+                      <theta>
+                        <angle value="35.967537"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5326085713"/>
+                      </radius>
+                      <theta>
+                        <angle value="35.967537"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8811628819</x>
+                      <y>3.5082504749</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5549704432"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8889980658"/>
+                      </radius>
+                      <theta>
+                        <angle value="-15.644072"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8889980658"/>
+                      </radius>
+                      <theta>
+                        <angle value="-15.644072"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1652180403</x>
+                      <y>2.7565689087</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0463809200"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0463809200"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3671512008</x>
+                      <y>3.8476984501</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4973786175"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8018703246"/>
+                      </radius>
+                      <theta>
+                        <angle value="-15.945395"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8018703246"/>
+                      </radius>
+                      <theta>
+                        <angle value="-15.945395"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8260902166</x>
+                      <y>3.8660559654</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4459334314"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6213592600"/>
+                      </radius>
+                      <theta>
+                        <angle value="12.849304"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6213592600"/>
+                      </radius>
+                      <theta>
+                        <angle value="12.849304"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9054341316</x>
+                      <y>2.8301301003</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5631622076"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0146874815"/>
+                      </radius>
+                      <theta>
+                        <angle value="-186.042801"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0146874815"/>
+                      </radius>
+                      <theta>
+                        <angle value="-186.042801"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6975872517</x>
+                      <y>2.3527026176</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8260902000"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8260902000"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0367151201</x>
+                      <y>2.1691269875</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3971347432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-123.690063"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3971347432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-123.690063"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0647385120</x>
+                      <y>1.8754060268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7885207777"/>
+                      </radius>
+                      <theta>
+                        <angle value="-167.905243"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7885207777"/>
+                      </radius>
+                      <theta>
+                        <angle value="-167.905243"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine010 R&#xE9;gion">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.258824</r>
+              <g>0.258824</g>
+              <b>0.258824</b>
+              <a>0.400000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1835756054"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.1029460430</x>
+                      <y>-0.8129037023</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9860568829"/>
+                      </radius>
+                      <theta>
+                        <angle value="177.397430"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9860568829"/>
+                      </radius>
+                      <theta>
+                        <angle value="177.397430"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5059522390</x>
+                      <y>-0.6935049295</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5663580672"/>
+                      </radius>
+                      <theta>
+                        <angle value="18.434948"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5663580672"/>
+                      </radius>
+                      <theta>
+                        <angle value="18.434948"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1626808196</x>
+                      <y>-0.6039558649</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4768811494"/>
+                      </radius>
+                      <theta>
+                        <angle value="-165.963745"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4768811494"/>
+                      </radius>
+                      <theta>
+                        <angle value="-165.963745"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2402900159</x>
+                      <y>-1.4546720982</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7467808650"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.468801"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7467808650"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.468801"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6253510118</x>
+                      <y>-1.2904987335</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6236371305"/>
+                      </radius>
+                      <theta>
+                        <angle value="21.037510"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6236371305"/>
+                      </radius>
+                      <theta>
+                        <angle value="21.037510"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3567038178</x>
+                      <y>-1.0964757204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6731088787"/>
+                      </radius>
+                      <theta>
+                        <angle value="176.185944"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6731088787"/>
+                      </radius>
+                      <theta>
+                        <angle value="176.185944"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="noise" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.037520</r>
+                <g>0.049735</g>
+                <b>0.037520</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.534188">
+                <r>0.075115</r>
+                <g>0.240715</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.589708</r>
+                <g>0.526023</g>
+                <b>0.075676</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="seed">
+            <integer value="1270481463"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.2937209606</x>
+              <y>0.2937209606</y>
+            </vector>
+          </param>
+          <param name="smooth">
+            <integer value="2"/>
+          </param>
+          <param name="detail">
+            <integer value="4"/>
+          </param>
+          <param name="speed">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="turbulent">
+            <bool value="false"/>
+          </param>
+          <param name="do_alpha">
+            <bool value="true"/>
+          </param>
+          <param name="super_sample">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.0367151201</x>
+              <y>0.0367151201</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="fleur2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>1.8880599737</x>
+        <y>-2.0858416557</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="petal4">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine149 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.227451</g>
+                    <b>0.972549</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0036715122"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="2F2D0C4D52B892A3646DD7091E520C57">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3151784539</x>
+                            <y>-0.0107807806</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8288793365"/>
+                            </radius>
+                            <theta>
+                              <angle value="-122.607849"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9803297378"/>
+                            </radius>
+                            <theta>
+                              <angle value="-199.991180"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0038006306</x>
+                            <y>0.6941732168</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5996085648"/>
+                            </radius>
+                            <theta>
+                              <angle value="117.748199"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5996085648"/>
+                            </radius>
+                            <theta>
+                              <angle value="117.748199"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2308945656</x>
+                            <y>1.1580195427</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6461756825"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5967267116"/>
+                            </radius>
+                            <theta>
+                              <angle value="9.210178"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3859312996"/>
+                            </radius>
+                            <theta>
+                              <angle value="94.928406"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9264896512</x>
+                            <y>1.4812620878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3368680252"/>
+                            </radius>
+                            <theta>
+                              <angle value="-16.202230"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4119152561"/>
+                            </radius>
+                            <theta>
+                              <angle value="49.504837"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5395156741</x>
+                            <y>1.5091694593</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2520565093"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2167136854"/>
+                            </radius>
+                            <theta>
+                              <angle value="-28.813688"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6724227635"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.522411"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2908136249</x>
+                            <y>1.0090136528</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8742459316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-63.444984"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8742459316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-63.444984"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine250 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.132210</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="2F2D0C4D52B892A3646DD7091E520C57">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3151784539</x>
+                            <y>-0.0107807806</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8288793365"/>
+                            </radius>
+                            <theta>
+                              <angle value="-122.607849"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9803297378"/>
+                            </radius>
+                            <theta>
+                              <angle value="-199.991180"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0038006306</x>
+                            <y>0.6941732168</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5996085648"/>
+                            </radius>
+                            <theta>
+                              <angle value="117.748199"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5996085648"/>
+                            </radius>
+                            <theta>
+                              <angle value="117.748199"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2308945656</x>
+                            <y>1.1580195427</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6461756825"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5967267116"/>
+                            </radius>
+                            <theta>
+                              <angle value="9.210178"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3859312996"/>
+                            </radius>
+                            <theta>
+                              <angle value="94.928406"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9264896512</x>
+                            <y>1.4812620878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3368680252"/>
+                            </radius>
+                            <theta>
+                              <angle value="-16.202230"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4119152561"/>
+                            </radius>
+                            <theta>
+                              <angle value="49.504837"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5395156741</x>
+                            <y>1.5091694593</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2520565093"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2167136854"/>
+                            </radius>
+                            <theta>
+                              <angle value="-28.813688"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6724227635"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.522411"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2908136249</x>
+                            <y>1.0090136528</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8742459316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-63.444984"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8742459316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-63.444984"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0183575605"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.9817303419</x>
+                    <y>1.8016158342</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="noise" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>0.715385</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>0.115385</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="seed">
+                        <integer value="1269626015"/>
+                      </param>
+                      <param name="size">
+                        <vector>
+                          <x>-0.5590255260</x>
+                          <y>1.1339854002</y>
+                        </vector>
+                      </param>
+                      <param name="smooth">
+                        <integer value="2"/>
+                      </param>
+                      <param name="detail">
+                        <integer value="4"/>
+                      </param>
+                      <param name="speed">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="turbulent">
+                        <bool value="false"/>
+                      </param>
+                      <param name="do_alpha">
+                        <bool value="false"/>
+                      </param>
+                      <param name="super_sample">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="warp" active="true" version="0.1">
+                      <param name="src_tl">
+                        <vector>
+                          <x>-1.9171581268</x>
+                          <y>1.8653723001</y>
+                        </vector>
+                      </param>
+                      <param name="src_br">
+                        <vector>
+                          <x>1.9421290159</x>
+                          <y>-1.9939146042</y>
+                        </vector>
+                      </param>
+                      <param name="dest_tl">
+                        <vector>
+                          <x>-3.5837743282</x>
+                          <y>0.4572452903</y>
+                        </vector>
+                      </param>
+                      <param name="dest_tr">
+                        <vector>
+                          <x>2.4382283688</x>
+                          <y>1.9357931614</y>
+                        </vector>
+                      </param>
+                      <param name="dest_br">
+                        <vector>
+                          <x>1.0058847666</x>
+                          <y>-2.0070014000</y>
+                        </vector>
+                      </param>
+                      <param name="dest_bl">
+                        <vector>
+                          <x>0.7329506874</x>
+                          <y>-2.1406884193</y>
+                        </vector>
+                      </param>
+                      <param name="clip">
+                        <bool value="true"/>
+                      </param>
+                      <param name="horizon">
+                        <real value="4.0000000000"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>-0.3215160966</x>
+              <y>-0.2146411836</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="-140.367661"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="bouton">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.2394464314</x>
+              <y>1.8303086758</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine268 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.023529</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4646124840</x>
+                            <y>-2.2270798683</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="2.1717664015"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0802125782</x>
+                            <y>-2.2270798683</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="4.0575353389"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1193796843</x>
+                            <y>-2.2640352249</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="12.7974111410"/>
+                        </width>
+                        <origin>
+                          <real value="0.4076566696"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1495815632"/>
+                            </radius>
+                            <theta>
+                              <angle value="-34.883923"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1495815632"/>
+                            </radius>
+                            <theta>
+                              <angle value="-34.883923"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2413527369</x>
+                            <y>-2.3194682598</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="20.0284072291"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0183575605"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="noise" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.000000</r>
+                            <g>0.019443</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.176328</r>
+                            <g>0.451060</g>
+                            <b>0.036607</b>
+                            <a>0.976923</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="seed">
+                        <integer value="1269701698"/>
+                      </param>
+                      <param name="size">
+                        <vector>
+                          <x>0.5507268310</x>
+                          <y>0.5507268310</y>
+                        </vector>
+                      </param>
+                      <param name="smooth">
+                        <integer value="3"/>
+                      </param>
+                      <param name="detail">
+                        <integer value="4"/>
+                      </param>
+                      <param name="speed">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="turbulent">
+                        <bool value="false"/>
+                      </param>
+                      <param name="do_alpha">
+                        <bool value="true"/>
+                      </param>
+                      <param name="super_sample">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="branches">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine153 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.188161</r>
+              <g>0.125587</g>
+              <b>0.091190</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0091787803"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.3918151855</x>
+                      <y>-1.5838303566</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.0091573582"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9856380155"/>
+                      </radius>
+                      <theta>
+                        <angle value="149.689972"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9856380155"/>
+                      </radius>
+                      <theta>
+                        <angle value="149.689972"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2695808411</x>
+                      <y>-1.9351646900</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="4.5157298970"/>
+                  </width>
+                  <origin>
+                    <real value="0.6103757024"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9327670177"/>
+                      </radius>
+                      <theta>
+                        <angle value="-153.251617"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9327670177"/>
+                      </radius>
+                      <theta>
+                        <angle value="-153.251617"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6427258253</x>
+                      <y>-2.2470712662</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="3.8982143622"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8506496887"/>
+                      </radius>
+                      <theta>
+                        <angle value="-160.006302"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8506496887"/>
+                      </radius>
+                      <theta>
+                        <angle value="-160.006302"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0135282278</x>
+                      <y>-2.3438827991</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="3.7148604910"/>
+                  </width>
+                  <origin>
+                    <real value="0.5049825907"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7502193204"/>
+                      </radius>
+                      <theta>
+                        <angle value="-175.169449"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7502193204"/>
+                      </radius>
+                      <theta>
+                        <angle value="-175.169449"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3130701482</x>
+                      <y>-2.4096374512</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.8692543121"/>
+                  </width>
+                  <origin>
+                    <real value="0.5398819447"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1573969132"/>
+                      </radius>
+                      <theta>
+                        <angle value="-171.467499"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1573969132"/>
+                      </radius>
+                      <theta>
+                        <angle value="-171.467499"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4609086812</x>
+                      <y>-2.6497530937</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.3995723156"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8668047275"/>
+                      </radius>
+                      <theta>
+                        <angle value="-124.934212"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8668047275"/>
+                      </radius>
+                      <theta>
+                        <angle value="-124.934212"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.1234105825</x>
+                      <y>-3.0212600231</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="4.9654958426"/>
+                  </width>
+                  <origin>
+                    <real value="0.4534535110"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9818767227"/>
+                      </radius>
+                      <theta>
+                        <angle value="-158.002533"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9818767227"/>
+                      </radius>
+                      <theta>
+                        <angle value="-158.002533"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9736347198</x>
+                      <y>-3.2893068790</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.9013490419"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4963632103"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4963632103"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0688408520"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine153 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.843931</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0118181715</x>
+              <y>-0.2099742144</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0367151211"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.3918151855</x>
+                      <y>-1.5838303566</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.0091573582"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9856380155"/>
+                      </radius>
+                      <theta>
+                        <angle value="149.689972"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9856380155"/>
+                      </radius>
+                      <theta>
+                        <angle value="149.689972"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.3563070297</x>
+                      <y>-1.7014982700</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.5066132545"/>
+                  </width>
+                  <origin>
+                    <real value="0.5724248886"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0001487786"/>
+                      </radius>
+                      <theta>
+                        <angle value="-155.948700"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0001487786"/>
+                      </radius>
+                      <theta>
+                        <angle value="-155.948700"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5485744476</x>
+                      <y>-2.1604373455</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="5.8781902257"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.9355293448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-171.555176"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.9355293448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-171.555176"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3920481503</x>
+                      <y>-2.3072977066</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="8.1584309847"/>
+                  </width>
+                  <origin>
+                    <real value="0.4909092486"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2710326178"/>
+                      </radius>
+                      <theta>
+                        <angle value="-172.197952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2710326178"/>
+                      </radius>
+                      <theta>
+                        <angle value="-172.197952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4609086812</x>
+                      <y>-2.6497530937</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.7963256795"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8668047275"/>
+                      </radius>
+                      <theta>
+                        <angle value="-124.934212"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8668047275"/>
+                      </radius>
+                      <theta>
+                        <angle value="-124.934212"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.1867020130</x>
+                      <y>-2.8763821125</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.8446702957"/>
+                  </width>
+                  <origin>
+                    <real value="0.4603224099"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9976268308"/>
+                      </radius>
+                      <theta>
+                        <angle value="-158.133179"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9976268308"/>
+                      </radius>
+                      <theta>
+                        <angle value="-158.133179"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9736347198</x>
+                      <y>-3.2893068790</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="6.9013490419"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4963632103"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4963632103"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0688408520"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.188161</r>
+              <g>0.125587</g>
+              <b>0.091190</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.3217443228</x>
+                      <y>4.0050411224</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0702652370"/>
+                      </radius>
+                      <theta>
+                        <angle value="87.354477"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0702652370"/>
+                      </radius>
+                      <theta>
+                        <angle value="87.354477"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6389664412</x>
+                      <y>3.4433076382</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.3107914925"/>
+                  </width>
+                  <origin>
+                    <real value="0.5097084641"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5522687713"/>
+                      </radius>
+                      <theta>
+                        <angle value="-140.338211"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5522687713"/>
+                      </radius>
+                      <theta>
+                        <angle value="-140.338211"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8465998173</x>
+                      <y>2.9568972588</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0399215570"/>
+                  </width>
+                  <origin>
+                    <real value="0.4829961658"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6985786089"/>
+                      </radius>
+                      <theta>
+                        <angle value="-105.179008"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6985786089"/>
+                      </radius>
+                      <theta>
+                        <angle value="-105.179008"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9499983788</x>
+                      <y>2.3245534897</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.6097437716"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7470204278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-86.716896"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7470204278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-86.716896"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9193235636</x>
+                      <y>1.8762531281</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.3222676878"/>
+                  </width>
+                  <origin>
+                    <real value="0.4712017775"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4873615879"/>
+                      </radius>
+                      <theta>
+                        <angle value="-83.878853"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4873615879"/>
+                      </radius>
+                      <theta>
+                        <angle value="-83.878853"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8053823709</x>
+                      <y>1.4487076998</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.5984737873"/>
+                  </width>
+                  <origin>
+                    <real value="0.3915736079"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5515261885"/>
+                      </radius>
+                      <theta>
+                        <angle value="-50.681976"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5515261885"/>
+                      </radius>
+                      <theta>
+                        <angle value="-50.681976"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.5245441198</x>
+                      <y>0.0505846962</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.5809627026"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9948613161"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9948613161"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.7848857641</x>
+                      <y>-1.6805611849</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.7333482504"/>
+                  </width>
+                  <origin>
+                    <real value="0.4489109218"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6985015381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-107.297142"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6985015381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-107.297142"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9430706501</x>
+                      <y>-2.3845436573</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.2378570391"/>
+                  </width>
+                  <origin>
+                    <real value="0.4796829224"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8416391901"/>
+                      </radius>
+                      <theta>
+                        <angle value="-85.668610"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8416391901"/>
+                      </radius>
+                      <theta>
+                        <angle value="-85.668610"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.0368754864</x>
+                      <y>-3.0788323879</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.8466604948"/>
+                  </width>
+                  <origin>
+                    <real value="0.6057184935"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3444579156"/>
+                      </radius>
+                      <theta>
+                        <angle value="-71.779350"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3444579156"/>
+                      </radius>
+                      <theta>
+                        <angle value="-71.779350"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.1390891075</x>
+                      <y>-3.7156760693</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.3887551340"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2707740179"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.855491</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2718179524</x>
+              <y>0.0032103497</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0367151211"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.4299987555</x>
+                      <y>3.7220966816</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8322105408</x>
+                      <y>3.3674528599</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.7679192447"/>
+                  </width>
+                  <origin>
+                    <real value="0.4552862346"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9071827714"/>
+                      </radius>
+                      <theta>
+                        <angle value="-118.592888"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9071827714"/>
+                      </radius>
+                      <theta>
+                        <angle value="-118.592888"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.0708587170</x>
+                      <y>2.2843568325</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.6097437716"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3501689290"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3501689290"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9159712791</x>
+                      <y>1.5310976505</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="2.0169700283"/>
+                  </width>
+                  <origin>
+                    <real value="0.3512907922"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9761351195"/>
+                      </radius>
+                      <theta>
+                        <angle value="-74.405716"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9761351195"/>
+                      </radius>
+                      <theta>
+                        <angle value="-74.405716"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.5245441198</x>
+                      <y>0.0505846962</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.5809627026"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9948613161"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9948613161"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.0157861710</x>
+                      <y>-2.1811027527</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.7289873362"/>
+                  </width>
+                  <origin>
+                    <real value="0.4360639453"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9618030074"/>
+                      </radius>
+                      <theta>
+                        <angle value="-113.629372"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9618030074"/>
+                      </radius>
+                      <theta>
+                        <angle value="-113.629372"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.1390891075</x>
+                      <y>-3.7156760693</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="2.7789577235"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2707740179"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="noise" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.599553</r>
+                <g>0.465418</g>
+                <b>0.393564</b>
+                <a>0.492308</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.031967</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.907692</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="seed">
+            <integer value="1269682892"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>1.0000000000</x>
+              <y>1.0000000000</y>
+            </vector>
+          </param>
+          <param name="smooth">
+            <integer value="2"/>
+          </param>
+          <param name="detail">
+            <integer value="4"/>
+          </param>
+          <param name="speed">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="turbulent">
+            <bool value="true"/>
+          </param>
+          <param name="do_alpha">
+            <bool value="true"/>
+          </param>
+          <param name="super_sample">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="noise_distort" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="displacement">
+            <vector>
+              <x>0.0917878002</x>
+              <y>0.0917878002</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.9178780317</x>
+              <y>0.9178780317</y>
+            </vector>
+          </param>
+          <param name="seed">
+            <integer value="1270483618"/>
+          </param>
+          <param name="smooth">
+            <integer value="2"/>
+          </param>
+          <param name="detail">
+            <integer value="4"/>
+          </param>
+          <param name="speed">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="turbulent">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rameau1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.9935615659</x>
+        <y>0.1656775773</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille4">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.8017666936</x>
+              <y>-3.3420312405</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3724554479</x>
+                            <y>-0.3048866689</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3012476016"/>
+                            </radius>
+                            <theta>
+                              <angle value="259.760254"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3771390920"/>
+                            </radius>
+                            <theta>
+                              <angle value="158.445389"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2400284559</x>
+                            <y>-0.0803890601</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3117556387"/>
+                            </radius>
+                            <theta>
+                              <angle value="119.054977"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0534132786"/>
+                            </radius>
+                            <theta>
+                              <angle value="150.065445"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6186169982</x>
+                            <y>0.6016989946</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7953581000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-47.982491"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0944097421"/>
+                            </radius>
+                            <theta>
+                              <angle value="49.154121"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1850974411</x>
+                            <y>0.5314340591</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5619804362"/>
+                            </radius>
+                            <theta>
+                              <angle value="311.759064"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9088252606"/>
+                            </radius>
+                            <theta>
+                              <angle value="314.485016"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="F28840F557B10EC1F02DD4F89A3F0AD9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5353567600</x>
+                                  <y>-0.4115409851</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="259.760254"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="146.203033"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5202596784</x>
+                                  <y>0.5775479674</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2652196675"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="107.855331"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5177997706"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="28.256994"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1159133762</x>
+                                  <y>0.3872424364</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="323.110504"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8099196645"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="342.898865"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="F28840F557B10EC1F02DD4F89A3F0AD9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5353567600</x>
+                                  <y>-0.4115409851</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="259.760254"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="146.203033"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5202596784</x>
+                                  <y>0.5775479674</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2652196675"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="107.855331"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5177997706"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="28.256994"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1159133762</x>
+                                  <y>0.3872424364</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="323.110504"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8099196645"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="342.898865"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.9178780317</x>
+                                <y>0.3671512008</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.2114879340</x>
+                                <y>-0.1407044083</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-180.954086"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="56657AD97ECAD7B2E252FD02556678E9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5353567600</x>
+                                  <y>-0.4115409851</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7882918090"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="332.771576"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="158.445389"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2394409031</x>
+                                  <y>-0.2728464603</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8484744018"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="140.486969"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1755064101"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="132.802521"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4455459714</x>
+                                  <y>0.5207728148</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-46.501377"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9340140389"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-86.205742"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="56657AD97ECAD7B2E252FD02556678E9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5353567600</x>
+                                  <y>-0.4115409851</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7882918090"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="332.771576"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="158.445389"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2394409031</x>
+                                  <y>-0.2728464603</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8484744018"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="140.486969"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1755064101"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="132.802521"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4455459714</x>
+                                  <y>0.5207728148</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-46.501377"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9340140389"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-86.205742"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine269 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4788458049</x>
+                                  <y>0.5419322252</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="2.2077644877"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7003178000</x>
+                                  <y>0.6925261617</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="3.3985627316"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>-2.7543768883</x>
+                                <y>-0.4248658419</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-0.0848116279</x>
+                                <y>-0.2978350818</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-100.372475"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille3">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.7737986445</x>
+              <y>-1.6357239485</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3135180175</x>
+                            <y>-2.0453591347</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3012476016"/>
+                            </radius>
+                            <theta>
+                              <angle value="167.098114"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3771390920"/>
+                            </radius>
+                            <theta>
+                              <angle value="65.783272"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0608152747</x>
+                            <y>-1.4439632893</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3117556387"/>
+                            </radius>
+                            <theta>
+                              <angle value="26.392860"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0534132786"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.403328"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6381205916</x>
+                            <y>-1.0974634886</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7953581000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.644608"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0944097421"/>
+                            </radius>
+                            <theta>
+                              <angle value="-43.507992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5306022167</x>
+                            <y>-1.8970470428</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5619804362"/>
+                            </radius>
+                            <theta>
+                              <angle value="219.096924"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9088252606"/>
+                            </radius>
+                            <theta>
+                              <angle value="221.822876"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="C1042AB725CC771474B7CF94858DBD5D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="167.098114"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="53.540913"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7495526075</x>
+                                  <y>-1.1778235435</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="39.826962"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5177997706"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-64.405128"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5299047828</x>
+                                  <y>-1.8044711351</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="230.448334"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.822876"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="C1042AB725CC771474B7CF94858DBD5D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="167.098114"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="53.540913"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7495526075</x>
+                                  <y>-1.1778235435</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="39.826962"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5177997706"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-64.405128"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5299047828</x>
+                                  <y>-1.8044711351</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="230.448334"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.822876"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>1.6979050636</x>
+                                <y>0.6760661602</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-0.0019113821</x>
+                                <y>-1.8754215240</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-273.616180"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="65E9109B0CB7AE6766C8E66E4AD4CF6D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.243805"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="65.783272"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1129669771</x>
+                                  <y>-1.4188418388</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.430565"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="57.403328"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6893685460</x>
+                                  <y>-1.2498196363</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.163498"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-140.298920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="65E9109B0CB7AE6766C8E66E4AD4CF6D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.243805"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="65.783272"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1129669771</x>
+                                  <y>-1.4188418388</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.430565"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="57.403328"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6893685460</x>
+                                  <y>-1.2498196363</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.163498"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-140.298920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine269 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7120517492</x>
+                                  <y>-1.2175384760</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="2.2077644877"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8727697134</x>
+                                  <y>-1.0033000708</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="3.3985627316"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.9178780317</x>
+                                <y>0.3671512008</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-0.1451105624</x>
+                                <y>-1.5721436739</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-193.034622"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.5795589089</x>
+              <y>-1.8070231676</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2870342433</x>
+                            <y>0.3096042871</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3012476016"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.498009"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3771390920"/>
+                            </radius>
+                            <theta>
+                              <angle value="-28.816841"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6043376923</x>
+                            <y>0.1415051371</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3117556387"/>
+                            </radius>
+                            <theta>
+                              <angle value="-68.207237"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0534132786"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.196781"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5814859867</x>
+                            <y>-0.7149906754</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9259154606"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1924788207"/>
+                            </radius>
+                            <theta>
+                              <angle value="-95.569778"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2068988830</x>
+                            <y>-0.5436915159</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5619804362"/>
+                            </radius>
+                            <theta>
+                              <angle value="124.496811"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9088252606"/>
+                            </radius>
+                            <theta>
+                              <angle value="127.222755"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="4DFC7BAE28652335BB8FFC5CE76EDA83">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="72.498009"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-41.059200"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6138490438</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-54.773144"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1924788207"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-95.569778"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1631099284</x>
+                                  <y>-0.6478672624</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.848221"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="127.222755"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine254 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="4DFC7BAE28652335BB8FFC5CE76EDA83">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="72.498009"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-41.059200"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6138490438</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-54.773144"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1924788207"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-95.569778"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1631099284</x>
+                                  <y>-0.6478672624</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.848221"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="127.222755"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.2883697450</x>
+                                <y>1.0246392488</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-278.562347"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="9C07944DC3A325C2447F1542FA229B57">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="126.643692"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.816841"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6481266618</x>
+                                  <y>0.0373293869</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.169537"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.196781"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5681455731</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259154606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-234.899002"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine253 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="9C07944DC3A325C2447F1542FA229B57">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="126.643692"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.816841"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6481266618</x>
+                                  <y>0.0373293869</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.169537"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.196781"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5681455731</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259154606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-234.899002"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.2883697450</x>
+                                <y>1.0246392488</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-374.642578"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.7737986445</x>
+              <y>-1.6357239485</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2952843904</x>
+                            <y>0.2383758724</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3012476016"/>
+                            </radius>
+                            <theta>
+                              <angle value="12.150920"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3771390920"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.163925"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.3210196495</x>
+                            <y>-0.4134472609</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3117556387"/>
+                            </radius>
+                            <theta>
+                              <angle value="-128.554321"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0534132786"/>
+                            </radius>
+                            <theta>
+                              <angle value="-97.543884"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8345676661</x>
+                            <y>-1.0233143568</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7953581000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-295.591797"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0944097421"/>
+                            </radius>
+                            <theta>
+                              <angle value="-198.455200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5933840871</x>
+                            <y>-0.2534283102</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5619804362"/>
+                            </radius>
+                            <theta>
+                              <angle value="64.149719"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9088252606"/>
+                            </radius>
+                            <theta>
+                              <angle value="66.875664"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="7FE5E54131642AFCB60B2F41125A530B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="12.150920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-101.406288"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9197958112</x>
+                                  <y>-1.0251424313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-115.120224"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1498210805"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-198.693100"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6147944927</x>
+                                  <y>-0.3047355413</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="75.501137"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.875664"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="7FE5E54131642AFCB60B2F41125A530B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="12.150920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-101.406288"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9197958112</x>
+                                  <y>-1.0251424313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-115.120224"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1498210805"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-198.693100"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6147944927</x>
+                                  <y>-0.3047355413</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="75.501137"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.875664"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>1.6148732901</x>
+                                <y>0.1873953938</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>1.2585138083</x>
+                                <y>-0.1259555370</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-413.526947"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="DB08DF6D181FF38FA47406BBDD03213B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.296600"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.163925"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3646042347</x>
+                                  <y>-0.4522436559</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-88.516632"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-97.543884"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8971842527</x>
+                                  <y>-0.9854243398</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-294.110687"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-295.246094"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="DB08DF6D181FF38FA47406BBDD03213B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.296600"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.163925"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3646042347</x>
+                                  <y>-0.4522436559</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-88.516632"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-97.543884"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8971842527</x>
+                                  <y>-0.9854243398</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-294.110687"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-295.246094"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.3820371628</x>
+                                <y>1.0924685001</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>1.2585138083</x>
+                                <y>-0.1259555370</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-235.306335"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="bouton">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.1519598961</x>
+              <y>-0.1164958328</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine268 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.023529</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2146211714</x>
+                            <y>-2.5013558865</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="2.1717664015"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0124826580</x>
+                            <y>-2.3594160080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="4.0575353389"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0761297569</x>
+                            <y>-2.3055098057</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="10.5799281559"/>
+                        </width>
+                        <origin>
+                          <real value="0.4076566696"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1356879671"/>
+                            </radius>
+                            <theta>
+                              <angle value="139.736908"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1356879671"/>
+                            </radius>
+                            <theta>
+                              <angle value="139.736908"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1877900958</x>
+                            <y>-2.2109386921</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="11.1511891864"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0183575605"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="noise" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.000000</r>
+                            <g>0.019443</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.176328</r>
+                            <g>0.451060</g>
+                            <b>0.036607</b>
+                            <a>0.976923</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="seed">
+                        <integer value="1269701698"/>
+                      </param>
+                      <param name="size">
+                        <vector>
+                          <x>0.5507268310</x>
+                          <y>0.5507268310</y>
+                        </vector>
+                      </param>
+                      <param name="smooth">
+                        <integer value="3"/>
+                      </param>
+                      <param name="detail">
+                        <integer value="4"/>
+                      </param>
+                      <param name="speed">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="turbulent">
+                        <bool value="false"/>
+                      </param>
+                      <param name="do_alpha">
+                        <bool value="true"/>
+                      </param>
+                      <param name="super_sample">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.1427810192</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rameau2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-1.4133185148</x>
+        <y>4.9590406418</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille4">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.7689444423</x>
+              <y>-3.5685417652</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8275390863</x>
+                            <y>-0.0696960315</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3090310379"/>
+                            </radius>
+                            <theta>
+                              <angle value="167.217896"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3868833625"/>
+                            </radius>
+                            <theta>
+                              <angle value="65.903015"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5695970654</x>
+                            <y>0.5477787852</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3198105747"/>
+                            </radius>
+                            <theta>
+                              <angle value="26.512611"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0806306743"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.523075"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1466529667</x>
+                            <y>0.9047288299</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8159080367"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.524872"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1226863773"/>
+                            </radius>
+                            <theta>
+                              <angle value="-43.388241"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0380710922</x>
+                            <y>0.0842574686</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5765005151"/>
+                            </radius>
+                            <theta>
+                              <angle value="219.216721"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9323068867"/>
+                            </radius>
+                            <theta>
+                              <angle value="221.942673"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="1AA46E79D0C769BEE017438DF63495F9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8026868701</x>
+                                  <y>-0.2129416019</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3090310379"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="167.217896"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7195493101"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="53.660656"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2589938641</x>
+                                  <y>0.8238754869</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2979095767"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="15.312963"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5311783387"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-64.285385"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0350149125</x>
+                                  <y>0.1805675030</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0008977167"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="230.568115"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8308458332"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="250.356522"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="1AA46E79D0C769BEE017438DF63495F9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8026868701</x>
+                                  <y>-0.2129416019</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3090310379"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="167.217896"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7195493101"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="53.660656"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2589938641</x>
+                                  <y>0.8238754869</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2979095767"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="15.312963"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5311783387"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-64.285385"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0350149125</x>
+                                  <y>0.1805675030</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0008977167"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="230.568115"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8308458332"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="250.356522"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.3671512008</x>
+                                <y>0.7343024015</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-0.5103886127</x>
+                                <y>0.1066438854</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-186.849442"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="BE495455F9BCB0CDF2686A77396DE7C9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8026868701</x>
+                                  <y>-0.2129416019</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8086591715"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="240.229233"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3868833625"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="65.903015"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6252923012</x>
+                                  <y>0.5747812390</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8703967223"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="47.944611"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2058783674"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="40.260155"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1974093169</x>
+                                  <y>0.7498903275</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9319169556"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.043762"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9581464760"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.748138"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="BE495455F9BCB0CDF2686A77396DE7C9">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8026868701</x>
+                                  <y>-0.2129416019</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8086591715"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="240.229233"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3868833625"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="65.903015"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6252923012</x>
+                                  <y>0.5747812390</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8703967223"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="47.944611"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2058783674"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="40.260155"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1974093169</x>
+                                  <y>0.7498903275</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9319169556"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.043762"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9581464760"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.748138"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine269 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2206093520</x>
+                                  <y>0.7830540538</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="2.2077644877"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3850201070</x>
+                                  <y>1.0031720400</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="3.3985627316"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.3671512008</x>
+                                <y>2.2068622112</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-0.6579375863</x>
+                                <y>0.4174499810</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-102.573692"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0078787813</x>
+              <y>0.0708330274</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille4">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.8017666936</x>
+              <y>-3.3420312405</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4393546581</x>
+                            <y>1.0939264297</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2389655102"/>
+                            </radius>
+                            <theta>
+                              <angle value="108.129791"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2991666492"/>
+                            </radius>
+                            <theta>
+                              <angle value="6.814918"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9272329807</x>
+                            <y>1.1680876017</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2473010403"/>
+                            </radius>
+                            <theta>
+                              <angle value="-32.575497"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8356230565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.565029"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4058921337</x>
+                            <y>0.8346980810</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6309200577"/>
+                            </radius>
+                            <theta>
+                              <angle value="-199.612976"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8681436169"/>
+                            </radius>
+                            <theta>
+                              <angle value="-102.476349"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9933564663</x>
+                            <y>0.5808065534</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4457925672"/>
+                            </radius>
+                            <theta>
+                              <angle value="160.128586"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7209282031"/>
+                            </radius>
+                            <theta>
+                              <angle value="162.854553"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="FC2576D4176CA3703E4999D2462198CB">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4386532307</x>
+                                  <y>1.0370683670</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="108.129791"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-5.427445"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3290430307</x>
+                                  <y>0.7445818782</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0036390723"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-43.775139"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4107461295"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-123.373482"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.8448115587</x>
+                                  <y>0.6376263499</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="171.480011"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6424710599"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="191.268402"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="FC2576D4176CA3703E4999D2462198CB">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4386532307</x>
+                                  <y>1.0370683670</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="108.129791"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-5.427445"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3290430307</x>
+                                  <y>0.7445818782</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0036390723"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-43.775139"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4107461295"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-123.373482"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.8448115587</x>
+                                  <y>0.6376263499</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="171.480011"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6424710599"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="191.268402"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.7343024015</x>
+                                <y>0.3671512008</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-2.1105144024</x>
+                                <y>0.9701011181</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-319.447357"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="58C84CF83E177A032C36B0288978EAFB">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4386532307</x>
+                                  <y>1.0370683670</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6253147024"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="181.141113"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="6.814918"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.8455799818</x>
+                                  <y>1.2322978973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6730547140"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-11.143495"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9324737777"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-18.827950"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.4025915861</x>
+                                  <y>0.7560489774</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7206266797"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-198.131851"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7409092726"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-237.836243"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="58C84CF83E177A032C36B0288978EAFB">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4386532307</x>
+                                  <y>1.0370683670</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6253147024"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="181.141113"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="6.814918"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.8455799818</x>
+                                  <y>1.2322978973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6730547140"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-11.143495"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9324737777"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-18.827950"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.4025915861</x>
+                                  <y>0.7560489774</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7206266797"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-198.131851"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7409092726"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-237.836243"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine269 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3713735342</x>
+                                  <y>0.7538313866</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="2.2077644877"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.1600277424</x>
+                                  <y>0.7321962118</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="3.3985627316"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.7343024015</x>
+                                <y>0.3671512008</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-1.9629274607</x>
+                                <y>1.1914567947</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-281.099762"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille3">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.7737986445</x>
+              <y>-1.6357239485</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7018517852</x>
+                            <y>0.2638830543</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2389655102"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.467647"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2991666492"/>
+                            </radius>
+                            <theta>
+                              <angle value="-85.847198"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7521467805</x>
+                            <y>-0.2511302829</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2473010403"/>
+                            </radius>
+                            <theta>
+                              <angle value="-125.237610"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8356230565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.227150"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3949029148</x>
+                            <y>-0.7564239502</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6309200577"/>
+                            </radius>
+                            <theta>
+                              <angle value="-292.275085"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8681436169"/>
+                            </radius>
+                            <theta>
+                              <angle value="-195.138474"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1685707718</x>
+                            <y>-0.1578014642</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4457925672"/>
+                            </radius>
+                            <theta>
+                              <angle value="67.466446"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7209282031"/>
+                            </radius>
+                            <theta>
+                              <angle value="70.192406"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="2928043BA2BA106B648D58E1E986227D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7851477861</x>
+                                  <y>0.2825926244</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="15.467647"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-98.089561"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4414399266</x>
+                                  <y>-0.8122352362</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0573315255"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-111.803513"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4107461295"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-216.035599"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3585552275</x>
+                                  <y>-0.2920556068</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="78.817871"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7209282031"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="70.192406"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="2928043BA2BA106B648D58E1E986227D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7851477861</x>
+                                  <y>0.2825926244</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="15.467647"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-98.089561"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4414399266</x>
+                                  <y>-0.8122352362</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0573315255"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-111.803513"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4107461295"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-216.035599"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3585552275</x>
+                                  <y>-0.2920556068</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="78.817871"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7209282031"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="70.192406"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.3671512008</x>
+                                <y>0.7343024015</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.7030119896</x>
+                                <y>-0.0420816876</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-341.228821"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="8DC53E178BC1C91876F2711B26DF504D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7851477861</x>
+                                  <y>0.2825926244</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5575306581"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="69.613342"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-85.847198"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9526206255</x>
+                                  <y>-0.3189081550</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344875306"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-85.199905"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8356230565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-94.227150"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4563107491</x>
+                                  <y>-0.7392985821</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7206266797"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-290.793976"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7587496977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-291.929382"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="8DC53E178BC1C91876F2711B26DF504D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7851477861</x>
+                                  <y>0.2825926244</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5575306581"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="69.613342"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-85.847198"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9526206255</x>
+                                  <y>-0.3189081550</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344875306"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-85.199905"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8356230565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-94.227150"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4563107491</x>
+                                  <y>-0.7392985821</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7206266797"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-290.793976"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7587496977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-291.929382"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine269 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4526455998</x>
+                                  <y>-0.7703800201</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="2.2077644877"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4212175310</x>
+                                  <y>-0.9804927111</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="3.3985627316"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.7343024015</x>
+                                <y>0.3753937483</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.9172739387</x>
+                                <y>-0.1997903585</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-317.644073"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.5795589089</x>
+              <y>-1.8070231676</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1766152382</x>
+                            <y>-1.1721758842</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2389655102"/>
+                            </radius>
+                            <theta>
+                              <angle value="-79.132462"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2991666492"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.447342"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4910918176</x>
+                            <y>-1.3908203840</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2473010403"/>
+                            </radius>
+                            <theta>
+                              <angle value="-219.837723"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8356230565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-188.827271"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1842123270</x>
+                            <y>-0.7843865752</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7344850525"/>
+                            </radius>
+                            <theta>
+                              <angle value="-331.630493"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9459371903"/>
+                            </radius>
+                            <theta>
+                              <angle value="-247.200226"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7990584970</x>
+                            <y>-0.6067934036</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4457925672"/>
+                            </radius>
+                            <theta>
+                              <angle value="-27.133667"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7209282031"/>
+                            </radius>
+                            <theta>
+                              <angle value="-24.407721"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="A5D05522AF13444AABB56B298B6545A3">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3312191963</x>
+                                  <y>-1.2420763969</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-79.132462"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-192.689697"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3070923984</x>
+                                  <y>-0.8495688438</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0573315255"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-206.403641"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9459371903"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-247.200226"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8838326931</x>
+                                  <y>-0.6204857230</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-15.782259"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7209282031"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-24.407721"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine254 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="A5D05522AF13444AABB56B298B6545A3">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3312191963</x>
+                                  <y>-1.2420763969</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-79.132462"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-192.689697"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3070923984</x>
+                                  <y>-0.8495688438</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0573315255"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-206.403641"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9459371903"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-247.200226"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8838326931</x>
+                                  <y>-0.6204857230</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-15.782259"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7209282031"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-24.407721"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.1835756004</x>
+                                <y>0.7554506660</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>1.0141780376</x>
+                                <y>-1.1341661215</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-430.192902"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="742BBAC144D542BD5445823796290477">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3312191963</x>
+                                  <y>-1.2420763969</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5575306581"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-24.986784"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.447342"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5758659840</x>
+                                  <y>-1.4045127630</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344875306"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.800018"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8356230565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-188.827271"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3389926851</x>
+                                  <y>-0.8323423266</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344850525"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-331.630493"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7587496977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-386.529449"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine253 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="742BBAC144D542BD5445823796290477">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3312191963</x>
+                                  <y>-1.2420763969</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5575306581"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-24.986784"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.447342"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5758659840</x>
+                                  <y>-1.4045127630</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344875306"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.800018"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8356230565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-188.827271"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3389926851</x>
+                                  <y>-0.8323423266</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344850525"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-331.630493"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7587496977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-386.529449"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>-1.3764305115</x>
+                                <y>-1.0764129162</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>1.0141780376</x>
+                                <y>-1.1341661215</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-424.861359"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.7737986445</x>
+              <y>-1.6357239485</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4397162795</x>
+                            <y>-1.9365164042</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2389655102"/>
+                            </radius>
+                            <theta>
+                              <angle value="-139.479553"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2991666492"/>
+                            </radius>
+                            <theta>
+                              <angle value="-240.794418"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1760688871</x>
+                            <y>-1.4912542105</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2473010403"/>
+                            </radius>
+                            <theta>
+                              <angle value="-280.184784"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8356230565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-249.174377"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2857341766</x>
+                            <y>-0.8822235465</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6309200577"/>
+                            </radius>
+                            <theta>
+                              <angle value="-447.222290"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8681436169"/>
+                            </radius>
+                            <theta>
+                              <angle value="-350.085663"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7442612648</x>
+                            <y>-1.3286851645</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4457925672"/>
+                            </radius>
+                            <theta>
+                              <angle value="-87.480751"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7209282031"/>
+                            </radius>
+                            <theta>
+                              <angle value="-84.754814"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="97C9CBCDB6124D83A631B8347E51CC2B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5457383394</x>
+                                  <y>-2.0671687126</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.479553"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-253.036758"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3801612556</x>
+                                  <y>-0.9829721451</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0573315255"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-266.750732"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9120988175"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-350.323578"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8645824790</x>
+                                  <y>-1.3708440065</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-76.129333"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7209282031"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-84.754814"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="97C9CBCDB6124D83A631B8347E51CC2B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5457383394</x>
+                                  <y>-2.0671687126</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2389655102"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.479553"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5564084086"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-253.036758"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3801612556</x>
+                                  <y>-0.9829721451</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0573315255"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-266.750732"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9120988175"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-350.323578"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8645824790</x>
+                                  <y>-1.3708440065</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7739676738"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-76.129333"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7209282031"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-84.754814"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>-0.6085513234</x>
+                                <y>-3.3793659210</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.4826621115</x>
+                                <y>-1.7382597923</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-666.042542"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="3324F1E19F6994F0B44E91CEB108BE1B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5457383394</x>
+                                  <y>-2.0671687126</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5575306581"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-85.333878"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-240.794418"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2856284678</x>
+                                  <y>-1.5505032539</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344875306"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-240.147110"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8356230565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-249.174377"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4109142721</x>
+                                  <y>-1.0021719933</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7206266797"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-445.741150"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7587496977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-446.876587"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="3324F1E19F6994F0B44E91CEB108BE1B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5457383394</x>
+                                  <y>-2.0671687126</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5575306581"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-85.333878"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2991666492"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-240.794418"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2856284678</x>
+                                  <y>-1.5505032539</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7344875306"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-240.147110"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8356230565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-249.174377"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4109142721</x>
+                                  <y>-1.0021719933</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7206266797"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-445.741150"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7587496977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-446.876587"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>3.9750692844</x>
+                                <y>2.3068625927</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.4826621115</x>
+                                <y>-1.7382597923</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-555.988770"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="bouton">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.1519598961</x>
+              <y>-0.1164958328</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine268 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.023529</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1672973037</x>
+                            <y>-2.5008130074</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="2.1717664015"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0447174534</x>
+                            <y>-2.5142850876</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="4.0575353389"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1094604060</x>
+                            <y>-2.5279209614</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="10.5799281559"/>
+                        </width>
+                        <origin>
+                          <real value="0.4076566696"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1076348629"/>
+                            </radius>
+                            <theta>
+                              <angle value="-11.893559"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1076348629"/>
+                            </radius>
+                            <theta>
+                              <angle value="-11.893559"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2230432183</x>
+                            <y>-2.5518431664</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="11.1511891864"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0183575605"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="noise" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.122761</r>
+                            <g>0.142204</g>
+                            <b>0.122761</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.176328</r>
+                            <g>0.451060</g>
+                            <b>0.036607</b>
+                            <a>0.976923</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="seed">
+                        <integer value="1269701698"/>
+                      </param>
+                      <param name="size">
+                        <vector>
+                          <x>0.7484944463</x>
+                          <y>-4.7578034401</y>
+                        </vector>
+                      </param>
+                      <param name="smooth">
+                        <integer value="3"/>
+                      </param>
+                      <param name="detail">
+                        <integer value="4"/>
+                      </param>
+                      <param name="speed">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="turbulent">
+                        <bool value="false"/>
+                      </param>
+                      <param name="do_alpha">
+                        <bool value="true"/>
+                      </param>
+                      <param name="super_sample">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.1427810192</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rameau3">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-1.9232507944</x>
+        <y>2.4297766685</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille3">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.7182521820</x>
+              <y>-3.3679797649</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3135180175</x>
+                            <y>-2.0453591347</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3012476016"/>
+                            </radius>
+                            <theta>
+                              <angle value="167.098114"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3771390920"/>
+                            </radius>
+                            <theta>
+                              <angle value="65.783272"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0608152747</x>
+                            <y>-1.4439632893</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3117556387"/>
+                            </radius>
+                            <theta>
+                              <angle value="26.392860"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0534132786"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.403328"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6381205916</x>
+                            <y>-1.0974634886</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7953581000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.644608"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0944097421"/>
+                            </radius>
+                            <theta>
+                              <angle value="-43.507992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5306022167</x>
+                            <y>-1.8970470428</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5619804362"/>
+                            </radius>
+                            <theta>
+                              <angle value="219.096924"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9088252606"/>
+                            </radius>
+                            <theta>
+                              <angle value="221.822876"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="148B258DC3FC71F72A5058F81B351C68">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="167.098114"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="53.540913"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7495526075</x>
+                                  <y>-1.1778235435</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="39.826962"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5177997706"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-64.405128"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5299047828</x>
+                                  <y>-1.8044711351</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="230.448334"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.822876"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="148B258DC3FC71F72A5058F81B351C68">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="167.098114"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="53.540913"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7495526075</x>
+                                  <y>-1.1778235435</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="39.826962"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5177997706"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-64.405128"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5299047828</x>
+                                  <y>-1.8044711351</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="230.448334"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.822876"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>1.6979050636</x>
+                                <y>0.6760661602</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-0.0019113821</x>
+                                <y>-1.8754215240</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-273.616180"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="B0661FA1EA87A884382F7102D46C6E58">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.243805"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="65.783272"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1129669771</x>
+                                  <y>-1.4188418388</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.430565"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="57.403328"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6893685460</x>
+                                  <y>-1.2498196363</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.163498"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-140.298920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="B0661FA1EA87A884382F7102D46C6E58">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2874980867</x>
+                                  <y>-2.1863615513</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="221.243805"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="65.783272"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1129669771</x>
+                                  <y>-1.4188418388</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.430565"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="57.403328"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6893685460</x>
+                                  <y>-1.2498196363</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.163498"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-140.298920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine269 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7120517492</x>
+                                  <y>-1.2175384760</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="2.2077644877"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8727697134</x>
+                                  <y>-1.0033000708</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="3.3985627316"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.9178780317</x>
+                                <y>0.3671512008</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>-0.1451105624</x>
+                                <y>-1.5721436739</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-193.034622"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.5795589089</x>
+              <y>-1.8070231676</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2870342433</x>
+                            <y>0.3096042871</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3012476016"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.498009"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3771390920"/>
+                            </radius>
+                            <theta>
+                              <angle value="-28.816841"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6043376923</x>
+                            <y>0.1415051371</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3117556387"/>
+                            </radius>
+                            <theta>
+                              <angle value="-68.207237"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0534132786"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.196781"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5814859867</x>
+                            <y>-0.7149906754</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9259154606"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1924788207"/>
+                            </radius>
+                            <theta>
+                              <angle value="-95.569778"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2068988830</x>
+                            <y>-0.5436915159</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5619804362"/>
+                            </radius>
+                            <theta>
+                              <angle value="124.496811"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9088252606"/>
+                            </radius>
+                            <theta>
+                              <angle value="127.222755"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="98737494CE5525D6E5686B3079D67BB6">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="72.498009"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-41.059200"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6138490438</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-54.773144"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1924788207"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-95.569778"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1631099284</x>
+                                  <y>-0.6478672624</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.848221"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="127.222755"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine254 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="98737494CE5525D6E5686B3079D67BB6">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="72.498009"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-41.059200"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6138490438</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-54.773144"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1924788207"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-95.569778"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1631099284</x>
+                                  <y>-0.6478672624</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.848221"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="127.222755"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.5507268310</x>
+                                <y>1.0246400833</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-278.562347"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="49889B77259323211A98822E649A3A62">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="126.643692"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.816841"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6481266618</x>
+                                  <y>0.0373293869</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.169537"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.196781"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5681455731</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259154606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-234.899002"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine253 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="49889B77259323211A98822E649A3A62">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2870342433</x>
+                                  <y>0.3096042871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="126.643692"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.816841"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6481266618</x>
+                                  <y>0.0373293869</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-28.169537"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.196781"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5681455731</x>
+                                  <y>-0.7392268181</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259154606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-234.899002"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.4589390159</x>
+                                <y>1.0246400833</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-374.642578"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="feuille2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.3321919143</x>
+              <y>-1.7868510485</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.676301</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0780665502</x>
+                    <y>-0.0584959798</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0917878027"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2952843904</x>
+                            <y>0.2383758724</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3012476016"/>
+                            </radius>
+                            <theta>
+                              <angle value="12.150920"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3771390920"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.163925"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.3210196495</x>
+                            <y>-0.4134472609</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3117556387"/>
+                            </radius>
+                            <theta>
+                              <angle value="-128.554321"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0534132786"/>
+                            </radius>
+                            <theta>
+                              <angle value="-97.543884"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8345676661</x>
+                            <y>-1.0233143568</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7953581000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-295.591797"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0944097421"/>
+                            </radius>
+                            <theta>
+                              <angle value="-198.455200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5933840871</x>
+                            <y>-0.2534283102</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5619804362"/>
+                            </radius>
+                            <theta>
+                              <angle value="64.149719"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9088252606"/>
+                            </radius>
+                            <theta>
+                              <angle value="66.875664"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="AA6AEA7BD7542C1FE8ECB82D8CE2F23E">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="12.150920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-101.406288"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9197958112</x>
+                                  <y>-1.0251424313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-115.120224"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1498210805"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-198.693100"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6147944927</x>
+                                  <y>-0.3047355413</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="75.501137"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.875664"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine252 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.023529</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="AA6AEA7BD7542C1FE8ECB82D8CE2F23E">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3012476016"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="12.150920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7014263206"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-101.406288"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9197958112</x>
+                                  <y>-1.0251424313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3329060994"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-115.120224"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1498210805"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-198.693100"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6147944927</x>
+                                  <y>-0.3047355413</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9756885218"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="75.501137"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9088252606"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.875664"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>1.6148732901</x>
+                                <y>0.1873953938</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>1.2585138083</x>
+                                <y>-0.1259555370</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-413.526947"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="moitie2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine171 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.019241</r>
+                          <g>0.064913</g>
+                          <b>-0.104940</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="0E87D057FE2FF56CFA9391D743BB800E">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.296600"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.163925"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3646042347</x>
+                                  <y>-0.4522436559</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-88.516632"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-97.543884"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8971842527</x>
+                                  <y>-0.9854243398</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-294.110687"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-295.246094"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine251 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.026891</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="0E87D057FE2FF56CFA9391D743BB800E">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3855632544</x>
+                                  <y>0.2766633034</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7028410644"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="66.296600"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3771390920"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.163925"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3646042347</x>
+                                  <y>-0.4522436559</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9259185846"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-88.516632"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0534132786"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-97.543884"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8971842527</x>
+                                  <y>-0.9854243398</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9084451505"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-294.110687"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9565042521"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-295.246094"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0183575605"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="noise" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.019443</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.176328</r>
+                                  <g>0.411195</g>
+                                  <b>0.241877</b>
+                                  <a>0.800000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="seed">
+                              <integer value="1269701698"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.3820371628</x>
+                                <y>1.0924685001</y>
+                              </vector>
+                            </param>
+                            <param name="smooth">
+                              <integer value="3"/>
+                            </param>
+                            <param name="detail">
+                              <integer value="4"/>
+                            </param>
+                            <param name="speed">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="turbulent">
+                              <bool value="false"/>
+                            </param>
+                            <param name="do_alpha">
+                              <bool value="true"/>
+                            </param>
+                            <param name="super_sample">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>1.2585138083</x>
+                                <y>-0.1259555370</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="-235.306335"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.1427810192</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="fleur">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.9737058878</x>
+        <y>-1.0367586613</y>
+      </vector>
+    </param>
+    <param name="canvas" use="fleur"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="v2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="1f">
+        <layer type="region" active="true" version="0.1" desc="Rectangle073 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="040ADCE898EA98C231D74E6655B1471B">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DBA3EE9738EE8AC3E49344899C764A93">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7475664020</x>
+                      <y>1.3935534954</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7765650749</x>
+                      <y>1.3935534954</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7765650749</x>
+                      <y>2.8324944973</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7475664020</x>
+                      <y>2.8324944973</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle073&#x41A;&#x43E;&#x43D;&#x442;&#x443;&#x440;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="040ADCE898EA98C231D74E6655B1471B">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DBA3EE9738EE8AC3E49344899C764A93">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7475664020</x>
+                      <y>1.3935534954</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7765650749</x>
+                      <y>1.3935534954</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7765650749</x>
+                      <y>2.8324944973</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7475664020</x>
+                      <y>2.8324944973</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0315421495"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="STUDIO">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>1.0647385120</x>
+              <y>1.7806832790</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="S">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5307700634</x>
+                            <y>0.1137833446</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5307072401</x>
+                            <y>0.0773145333</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5799957514</x>
+                            <y>0.0876799375</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0784413153"/>
+                            </radius>
+                            <theta>
+                              <angle value="176.729660"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0784413153"/>
+                            </radius>
+                            <theta>
+                              <angle value="176.729660"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6195254922</x>
+                            <y>0.0712720826</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0358688147"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.576492"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0358688147"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.576492"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5837249756</x>
+                            <y>0.0488977358</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0702598179"/>
+                            </radius>
+                            <theta>
+                              <angle value="-9.161961"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0702598179"/>
+                            </radius>
+                            <theta>
+                              <angle value="-9.161961"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5188366175</x>
+                            <y>-0.0100213774</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1391713743"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.610832"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1391713743"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.610832"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5986418724</x>
+                            <y>-0.0659572482</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1298538925"/>
+                            </radius>
+                            <theta>
+                              <angle value="178.025162"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1314831269"/>
+                            </radius>
+                            <theta>
+                              <angle value="178.025162"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6598010063</x>
+                            <y>-0.0525326356</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6590551734</x>
+                            <y>-0.0144962464</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6016252041</x>
+                            <y>-0.0331415348</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0626508559"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0626508559"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5628413558</x>
+                            <y>-0.0152420588</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0335615211"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0335615211"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6008793712</x>
+                            <y>0.0108613465</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1184833419"/>
+                            </radius>
+                            <theta>
+                              <angle value="169.114929"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1184833419"/>
+                            </radius>
+                            <theta>
+                              <angle value="169.114929"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6612927318</x>
+                            <y>0.0682888404</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1006845632"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1006845632"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5949126482</x>
+                            <y>0.1219872758</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1164376221"/>
+                            </radius>
+                            <theta>
+                              <angle value="-2.202504"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1164376221"/>
+                            </radius>
+                            <theta>
+                              <angle value="-2.202504"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="polygon" active="true" version="0.1" desc="T">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>-0.3450002372</x>
+                        <y>0.0850852206</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.3459859192</x>
+                        <y>-0.0617829151</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.3006440997</x>
+                        <y>-0.0617829151</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.2986727059</x>
+                        <y>0.0850852206</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.2385454774</x>
+                        <y>0.0850852206</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.2395311743</x>
+                        <y>0.1205701455</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.4070988297</x>
+                        <y>0.1205701455</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.4070988297</x>
+                        <y>0.0850852206</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="U">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1261765808</x>
+                            <y>0.1205701455</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0798490494</x>
+                            <y>0.1205701455</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0808347389</x>
+                            <y>0.0022870782</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0483069010</x>
+                            <y>-0.0302407648</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0975835221"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0975835221"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0147933662</x>
+                            <y>0.0013013860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0147933662</x>
+                            <y>0.1205701455</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0305484720</x>
+                            <y>0.1205701455</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0305484720</x>
+                            <y>-0.0055984594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0483069010</x>
+                            <y>-0.0657256842</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2424802671"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2424802671"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1251908839</x>
+                            <y>-0.0065841516</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="D">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1665739864</x>
+                            <y>0.1205701455</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1646026075</x>
+                            <y>-0.0598115288</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2493721247</x>
+                            <y>-0.0607972220</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3380844295</x>
+                            <y>0.0308721531</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2602395430"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.348938"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2602395430"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.348938"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2513435185</x>
+                            <y>0.1195844486</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="d">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2129015177</x>
+                            <y>0.0840995312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2129015177</x>
+                            <y>-0.0292550717</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2326153666</x>
+                            <y>-0.0292550717</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2897855043</x>
+                            <y>0.0279150754</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1774245968"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1774245968"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2365581244</x>
+                            <y>0.0840995312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="I">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>0.4622816443</x>
+                    <y>0.1225415245</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.5095948577</x>
+                    <y>-0.0607972220</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="O">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7274327874</x>
+                            <y>0.1235272214</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1182830571"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1182830571"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8200878501</x>
+                            <y>0.0328435376</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2365661290"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2365661290"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7303898931</x>
+                            <y>-0.0667113736</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1123689043"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1123689043"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6357634664</x>
+                            <y>0.0269293841</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2365846038"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.283844"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2365846038"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.283844"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="o">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7313755751</x>
+                            <y>0.0890279934</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0680127579"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0680127579"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7757317424</x>
+                            <y>0.0259436909</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1182830645"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1182830645"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7313755751</x>
+                            <y>-0.0331978425</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0620986050"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0620986050"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6820909977</x>
+                            <y>0.0279150754</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1419396774"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1419396774"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.2500000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="SYNFIG">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>1.0463808775</x>
+              <y>2.2946949005</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="S">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7584944963</x>
+                            <y>0.2061498612</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7583517432</x>
+                            <y>0.1233329996</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8702808619</x>
+                            <y>0.1468717456</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1781320627"/>
+                            </radius>
+                            <theta>
+                              <angle value="176.729660"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1781320627"/>
+                            </radius>
+                            <theta>
+                              <angle value="176.729660"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9600487351</x>
+                            <y>0.1096112207</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0814543439"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.576492"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0814543439"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.576492"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8787495494</x>
+                            <y>0.0588014014</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1595527162"/>
+                            </radius>
+                            <theta>
+                              <angle value="-9.161961"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1595527162"/>
+                            </radius>
+                            <theta>
+                              <angle value="-9.161961"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7313947678</x>
+                            <y>-0.0749977753</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3160436732"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.610832"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3160436732"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.610832"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9126241803</x>
+                            <y>-0.2020223141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2948846969"/>
+                            </radius>
+                            <theta>
+                              <angle value="178.025162"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2948846969"/>
+                            </radius>
+                            <theta>
+                              <angle value="178.025162"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0515103340</x>
+                            <y>-0.1715364307</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0498166084</x>
+                            <y>-0.0851597413</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9193991423</x>
+                            <y>-0.1275012493</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1422735759"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1422735759"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8313249946</x>
+                            <y>-0.0868533999</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0762147229"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0762147229"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9177054167</x>
+                            <y>-0.0275752824</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2690633576"/>
+                            </radius>
+                            <theta>
+                              <angle value="169.114929"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2690633576"/>
+                            </radius>
+                            <theta>
+                              <angle value="169.114929"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0548977852</x>
+                            <y>0.1028365791</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2286441686"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2286441686"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9041555524</x>
+                            <y>0.2247801274</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2644176971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-2.202504"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2644176971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-2.202504"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="polygon" active="true" version="0.1" desc="Y">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>-0.5755713582</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.4824160039</x>
+                        <y>0.0706570297</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.3858732283</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.2723931074</x>
+                        <y>0.2163118273</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.4282165468</x>
+                        <y>-0.0174133200</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.4282165468</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.5349217653</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.5349217653</x>
+                        <y>-0.0174133200</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.6907451749</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="polygon" active="true" version="0.1" desc="N">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>-0.2232748568</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.2232748568</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.1250383407</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.1250383407</x>
+                        <y>0.0875936300</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.0273976345</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.1459589452</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.1442652196</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.0460286997</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.0460286997</x>
+                        <y>-0.0614484921</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.1047135442</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="polygon" active="true" version="0.1" desc="F">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>0.2492766678</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.2492766678</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.3559818566</x>
+                        <y>-0.1918603480</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.3559818566</x>
+                        <y>-0.0174133200</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.5287426114</x>
+                        <y>-0.0174133200</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.5270488858</x>
+                        <y>0.0621887222</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.3576755822</x>
+                        <y>0.0621887222</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.3576755822</x>
+                        <y>0.1400971115</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.5389050245</x>
+                        <y>0.1384034455</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.5372112989</x>
+                        <y>0.2180054933</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="I">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>0.6388352513</x>
+                    <y>0.2163118273</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.7455404401</x>
+                    <y>-0.1901666969</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="G">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2079296112</x>
+                            <y>0.1959879100</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2079296112</x>
+                            <y>0.1113048792</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0775121450</x>
+                            <y>0.1485654116</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2033114653"/>
+                            </radius>
+                            <theta>
+                              <angle value="-178.567963"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2033114653"/>
+                            </radius>
+                            <theta>
+                              <angle value="-178.567963"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9386259913</x>
+                            <y>0.0130725689</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3302637991"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3302637991"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0521061420</x>
+                            <y>-0.1258075982</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1578446242"/>
+                            </radius>
+                            <theta>
+                              <angle value="-3.691228"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1578446242"/>
+                            </radius>
+                            <theta>
+                              <angle value="-3.691228"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1249366999</x>
+                            <y>-0.1156456321</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1249366999</x>
+                            <y>-0.0360435843</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0588810444</x>
+                            <y>-0.0360435843</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0605747700</x>
+                            <y>0.0317028351</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2231731415</x>
+                            <y>0.0350901559</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2214794159</x>
+                            <y>-0.1613744646</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0554935932</x>
+                            <y>-0.2003286481</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3099947904"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.060852"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3099947904"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.060852"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8302270770</x>
+                            <y>0.0130725689</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4928552079"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4928552079"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0470249653</x>
+                            <y>0.2247801274</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2998338035"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.970980"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2998338035"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.970980"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.1000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.7526599765</x>
+              <y>2.1111195087</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Colored Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.333333</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="36ED1D6E9E6C02C173A99E622D6F601B">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-2.2500000000</x>
+                            <y>2.2500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>-2.2500000000</x>
+                            <y>-2.2500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-2.2500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-1.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>2.2500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="White Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="36ED1D6E9E6C02C173A99E622D6F601B">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-2.2500000000</x>
+                            <y>2.2500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>-2.2500000000</x>
+                            <y>-2.2500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-2.2500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-1.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>2.2500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="shade" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.3000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="4"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-1.3750000000</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>0.7500000000</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="shade" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.2500001192"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="6"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>1.3999999762</x>
+                    <y>1.3999999762</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Sun Texture">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.2000000030"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="false" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.2500000000"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="conical_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="gradient">
+                        <stripes type="gradient">
+                          <color1>
+                            <color>
+                              <r>-0.000000</r>
+                              <g>-0.000000</g>
+                              <b>-0.000000</b>
+                              <a>-0.000000</a>
+                            </color>
+                          </color1>
+                          <color2>
+                            <color>
+                              <r>-0.000000</r>
+                              <g>-0.000000</g>
+                              <b>-0.000000</b>
+                              <a>1.000000</a>
+                            </color>
+                          </color2>
+                          <stripes>
+                            <integer value="10"/>
+                          </stripes>
+                          <width>
+                            <real value="0.5000000000"/>
+                          </width>
+                        </stripes>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </param>
+                      <param name="angle">
+                        <angle value="90.000000"/>
+                      </param>
+                      <param name="symmetric">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="star" active="false" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="radius1">
+                        <real value="0.2500000000"/>
+                      </param>
+                      <param name="radius2">
+                        <real value="0.3750000000"/>
+                      </param>
+                      <param name="angle">
+                        <angle value="90.000000"/>
+                      </param>
+                      <param name="points">
+                        <integer value="10"/>
+                      </param>
+                      <param name="regular_polygon">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Logo Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="36ED1D6E9E6C02C173A99E622D6F601B">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-2.2500000000</x>
+                            <y>2.2500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>-2.2500000000</x>
+                            <y>-2.2500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-2.2500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-1.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.0250000000" guid="E75C8300CE8637E0E261DF60973BFB92"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>2.2500000000</y>
+                          </vector>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Hatch Marks">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="B00A9A34FC8520D128EF10B509CB8E47">
+                                  <x>0.0000000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0400000000" guid="A6B5C083C6A687F41F92E9B3764F2D60"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7300000191</x>
+                                  <y>-0.2599999905</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>-1.1250000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.3750000000</x>
+                                  <y>-0.6250000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.4900000095</x>
+                                  <y>-0.6999999881</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="B00A9A34FC8520D128EF10B509CB8E47">
+                                  <x>0.0000000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0400000000" guid="A6B5C083C6A687F41F92E9B3764F2D60"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.8012820482</x>
+                                  <y>-0.5311999917</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>-1.1250000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.3750000000</x>
+                                  <y>-0.6250000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.5833333135</x>
+                                  <y>-0.3968000114</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8846153617</x>
+                                  <y>-0.4679712355</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.3538461626</x>
+                                  <y>-0.0614596680</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="F738F527D59AAFF446878E6819E3F5EA">
+                                  <x>-0.5615384579</x>
+                                  <y>-0.5704039931</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0200000000" guid="9E891CC525274EAD903B78E50D2F0405"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.2500000000</x>
+                                  <y>-0.1250000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2794871926</x>
+                                  <y>-0.7752695680</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.2615384758</x>
+                                  <y>-0.2612035871</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3871794939</x>
+                                  <y>-0.2170109153</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1846153885</x>
+                                  <y>-0.2612035871</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="F738F527D59AAFF446878E6819E3F5EA">
+                                  <x>-0.5615384579</x>
+                                  <y>-0.5704039931</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0200000000" guid="9E891CC525274EAD903B78E50D2F0405"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1538461596</x>
+                                  <y>-0.3533930779</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6999999881</x>
+                                  <y>-0.9955000281</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0769230798</x>
+                                  <y>-0.3687579930</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8846153617</x>
+                                  <y>-0.4679712355</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.3538461626</x>
+                                  <y>-0.0614596680</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="EAAFD631C49C9F654FC75264ECFCFC96">
+                                  <x>0.5615384579</x>
+                                  <y>-0.5704039931</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0200000000" guid="9E891CC525274EAD903B78E50D2F0405"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.2500000000</x>
+                                  <y>-0.1250000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2794871926</x>
+                                  <y>-0.7752695680</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.2615384758</x>
+                                  <y>-0.2612035871</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3871794939</x>
+                                  <y>-0.2170109153</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.1846153885</x>
+                                  <y>-0.2612035871</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="EAAFD631C49C9F654FC75264ECFCFC96">
+                                  <x>0.5615384579</x>
+                                  <y>-0.5704039931</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0200000000" guid="9E891CC525274EAD903B78E50D2F0405"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.1538461596</x>
+                                  <y>-0.3533930779</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6999999881</x>
+                                  <y>-0.9955000281</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.0769230798</x>
+                                  <y>-0.3687579930</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4713114798</x>
+                                  <y>0.6239523292</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>-0.1875000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="D3A6CED1330B878B7177F4F212A376A4">
+                                  <x>0.0000000000</x>
+                                  <y>0.3125000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0200000000" guid="9E891CC525274EAD903B78E50D2F0405"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.3750000000</x>
+                                  <y>-0.3750000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3639999926</x>
+                                  <y>-0.1780321598</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1875000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4713114798</x>
+                                  <y>0.6239523292</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>-0.1875000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="D3A6CED1330B878B7177F4F212A376A4">
+                                  <x>0.0000000000</x>
+                                  <y>0.3125000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0200000000" guid="9E891CC525274EAD903B78E50D2F0405"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.3750000000</x>
+                                  <y>-0.3750000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3639999926</x>
+                                  <y>-0.1780321598</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.1875000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2500000000</x>
+                                  <y>-0.8125000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.2500000000</x>
+                                  <y>-0.1250000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="86898C7B380FA268116C6CDB5F425A7F">
+                                  <x>0.0000000000</x>
+                                  <y>-1.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0150000000" guid="271DCD4CDD550932F776E69EA866EAEE"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.1875000000</x>
+                                  <y>-0.1875000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2019230723</x>
+                                  <y>-1.2694432735</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.1888111830</x>
+                                  <y>-0.3540983498</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2500000000</x>
+                                  <y>-0.8125000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.2500000000</x>
+                                  <y>-0.1250000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="86898C7B380FA268116C6CDB5F425A7F">
+                                  <x>0.0000000000</x>
+                                  <y>-1.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0150000000" guid="271DCD4CDD550932F776E69EA866EAEE"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1875000000</x>
+                                  <y>-0.1875000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.3076923192</x>
+                                  <y>-0.1280000061</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2045454532</x>
+                                  <y>-1.2720662355</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1730769277</x>
+                                  <y>-0.3304918110</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.1923076957</x>
+                                  <y>-0.1536000073</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="2.0000000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Shine">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8500000238"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="16"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="radial_gradient" active="true" version="0.1" desc="Radial Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.3750000000</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="0.6250000000"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Linear Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="6"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.3750000000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Shiny Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="true"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0097048784"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000150</x>
+                                  <y>1.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3750000328"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8385255008"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-116.565048"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3750000328"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8385254934"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="116.565048"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="colorcorrect" active="true" version="0.1">
+                      <param name="hue_adjust">
+                        <angle value="0.000000"/>
+                      </param>
+                      <param name="brightness">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="contrast">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="exposure">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="gamma">
+                        <real value="0.4500000268"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.1250000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="shade" active="false" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="12"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0500000007</x>
+                    <y>-0.0500000007</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="-0.6500000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="true"/>
+          </param>
+          <param name="focus">
+            <greyed type="vector">
+              <link>
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </link>
+            </greyed>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="ooo">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>1.5236774683</x>
+              <y>-3.0106399059</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="o">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <composite type="vector">
+                    <x>
+                      <real value="0.6300000000"/>
+                    </x>
+                    <y>
+                      <real value="0.0000000000"/>
+                    </y>
+                  </composite>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Circle099 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="971529E6EFA586394AE33C93942B229F">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="CDAD2EB2FCB3ACFB0F15191610441FAC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2987024486</x>
+                                  <y>-0.0000000008</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000129</x>
+                                  <y>0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2987024486</x>
+                                  <y>-0.0000000269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000038</x>
+                                  <y>-0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Circle099&#x41A;&#x43E;&#x43D;&#x442;&#x443;&#x440;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="971529E6EFA586394AE33C93942B229F">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="CDAD2EB2FCB3ACFB0F15191610441FAC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2987024486</x>
+                                  <y>-0.0000000008</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000129</x>
+                                  <y>0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2987024486</x>
+                                  <y>-0.0000000269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000038</x>
+                                  <y>-0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0394276869" guid="D3B2FE064B15F8EE38F887DB6BA81477"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="shape107 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0204770193</x>
+                                        <y>0.0084472410</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1113455147</x>
+                                        <y>-0.1455865800</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0970290703"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0970290703"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.2129950225</x>
+                                        <y>-0.0038754637</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1221265197</x>
+                                        <y>0.1439969987</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0693064788"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0693064788"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="region" active="true" version="0.1" desc="shape108 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="19"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0574404746</x>
+                                        <y>0.0084472410</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2959465309"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.358994"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2959465309"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.358994"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1128856614</x>
+                                        <y>-0.1132394746</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0646860469"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0646860469"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1744914204</x>
+                                        <y>-0.0007947875</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3142289855"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3142289855"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1167524680</x>
+                                        <y>0.1126140282</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0682967668"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-1.357780"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0682967668"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-1.357780"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="polygon" active="true" version="0.1" desc="Polygon032">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="vector_list">
+                        <dynamic_list type="vector">
+                          <entry>
+                            <vector>
+                              <x>0.0456909649</x>
+                              <y>0.1252649575</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.0456909649</x>
+                              <y>0.0907599330</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.1122400388</x>
+                              <y>0.1030831560</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.1110076532</x>
+                              <y>-0.1064116359</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.0506205261</x>
+                              <y>-0.1076439545</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.0506205261</x>
+                              <y>-0.1409166604</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.2108312547</x>
+                              <y>-0.1396843344</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.2095988691</x>
+                              <y>-0.1076439545</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.1504441351</x>
+                              <y>-0.1064116359</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.1492117494</x>
+                              <y>0.1388204992</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.1085428670</x>
+                              <y>0.1388204992</y>
+                            </vector>
+                          </entry>
+                        </dynamic_list>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0197845045</x>
+                    <y>0.0197669808</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="o">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <composite type="vector">
+                    <x>
+                      <real value="0.0000000000"/>
+                    </x>
+                    <y>
+                      <real value="0.0000000000"/>
+                    </y>
+                  </composite>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Circle099 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="11DBDA3645A0B3B1142EF678E5AABE93">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="CDAD2EB2FCB3ACFB0F15191610441FAC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2987024486</x>
+                                  <y>-0.0000000008</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000129</x>
+                                  <y>0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2987024486</x>
+                                  <y>-0.0000000269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000038</x>
+                                  <y>-0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Circle099&#x41A;&#x43E;&#x43D;&#x442;&#x443;&#x440;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="11DBDA3645A0B3B1142EF678E5AABE93">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="CDAD2EB2FCB3ACFB0F15191610441FAC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2987024486</x>
+                                  <y>-0.0000000008</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000129</x>
+                                  <y>0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2987024486</x>
+                                  <y>-0.0000000269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000038</x>
+                                  <y>-0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0394276869" guid="D3B2FE064B15F8EE38F887DB6BA81477"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="6">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="shape109 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0390953869</x>
+                                        <y>0.1326588988</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0403277799</x>
+                                        <y>0.0969215482</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0970177278</x>
+                                        <y>0.1104770899</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0887320991"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0887320991"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1660315841</x>
+                                        <y>0.0636488423</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0796357099"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-111.802498"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0796357099"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-111.802498"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1709611416</x>
+                                        <y>0.0155882733</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1093416363</x>
+                                        <y>0.0439316854</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1183672133"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="1.789812"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1183672133"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="1.789812"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0181447547</x>
+                                        <y>-0.0509571321</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2107271131"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2107271131"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1007148996</x>
+                                        <y>-0.1446136236</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0665490743"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0665490743"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.2103976309</x>
+                                        <y>-0.0016642387</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.4362420938"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.4362420938"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0760670975</x>
+                                        <y>0.1425174773</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0790363318"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-10.783716"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0790363318"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-10.783716"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="region" active="true" version="0.1" desc="shape110 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="19"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1068768501</x>
+                                        <y>0.0143559510</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0925031756"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-2.290484"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0925031756"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-2.290484"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0563488528</x>
+                                        <y>-0.0509571321</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0998865526"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-92.121208"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0998865526"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-92.121208"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1068768501</x>
+                                        <y>-0.1125732437</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0850349283"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0850349283"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.1660315841</x>
+                                        <y>-0.0509571321</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1442291034"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="88.531113"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1442291034"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="88.531113"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0323832482</x>
+                                  <y>0.1240326390</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0323832482</x>
+                                  <y>0.0845983252</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1149533913</x>
+                                  <y>0.1117094159</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0816731355"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-5.194144"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0816731355"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-5.194144"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1667137891</x>
+                                  <y>0.0710427761</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0517575365"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0517575365"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1223477349</x>
+                                  <y>-0.0115228174</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2013119595"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-134.257523"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2013119595"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-134.257523"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0323832482</x>
+                                  <y>-0.1051793098</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0323832482</x>
+                                  <y>-0.1409166604</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2061502784</x>
+                                  <y>-0.1409166604</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2061502784</x>
+                                  <y>-0.1051793098</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0804464668</x>
+                                  <y>-0.1051793098</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1741081327</x>
+                                  <y>-0.0090581728</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2061502784</x>
+                                  <y>0.0673458129</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1330908083"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1330908083"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1149533913</x>
+                                  <y>0.1437497884</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1517642254"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-177.207443"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1517642254"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-177.207443"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0197845045</x>
+                    <y>0.0197669808</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="o">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <composite type="vector">
+                    <x>
+                      <scale type="real">
+                        <link>
+                          <real value="0.6300000000"/>
+                        </link>
+                        <scalar>
+                          <real value="-1.0000000000"/>
+                        </scalar>
+                      </scale>
+                    </x>
+                    <y>
+                      <real value="0.0000000000"/>
+                    </y>
+                  </composite>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Circle099 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="7E00B7089060DF0780E2B2ACA4132282">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="CDAD2EB2FCB3ACFB0F15191610441FAC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2987024486</x>
+                                  <y>-0.0000000008</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000129</x>
+                                  <y>0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2987024486</x>
+                                  <y>-0.0000000269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000038</x>
+                                  <y>-0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Circle099&#x41A;&#x43E;&#x43D;&#x442;&#x443;&#x440;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="7E00B7089060DF0780E2B2ACA4132282">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="CDAD2EB2FCB3ACFB0F15191610441FAC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2987024486</x>
+                                  <y>-0.0000000008</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000129</x>
+                                  <y>0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2987024486</x>
+                                  <y>-0.0000000269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000038</x>
+                                  <y>-0.2987024486</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4949064434"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0394276869" guid="D3B2FE064B15F8EE38F887DB6BA81477"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="shape107 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0941352770</x>
+                                        <y>0.0084472410</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0032667806</x>
+                                        <y>-0.1455865800</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0970290703"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0970290703"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0983827189</x>
+                                        <y>-0.0038754637</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3927862319"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0075142272</x>
+                                        <y>0.1439969987</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0693064788"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0693064788"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="region" active="true" version="0.1" desc="shape108 &#x41E;&#x431;&#x43B;&#x430;&#x441;&#x442;&#x44C;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="19"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.000000</r>
+                                <g>0.000000</g>
+                                <b>0.000000</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0571718179</x>
+                                        <y>0.0084472410</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2959465309"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.358994"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2959465309"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.358994"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0017266365</x>
+                                        <y>-0.1132394746</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0646860469"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0646860469"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0598791242</x>
+                                        <y>-0.0007947875</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3142289855"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3142289855"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0021401756</x>
+                                        <y>0.1126140282</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0682967668"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-1.357780"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0682967668"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-1.357780"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="false" version="0.1" desc="dots">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle102">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="2D4302DCCBC644F0F82921C67D617EDC">
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.0488706912" guid="8421E195484B3323A46FEF0BF3FC38D4"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <composite type="vector">
+                          <x>
+                            <scale type="real">
+                              <link>
+                                <real value="0.3155629413"/>
+                              </link>
+                              <scalar>
+                                <real value="-1.0000000000"/>
+                              </scalar>
+                            </scale>
+                          </x>
+                          <y>
+                            <real value="-0.2050748077"/>
+                          </y>
+                        </composite>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle102">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.0196412506" guid="935A6DACEBF3515865311CEC6AA811D0"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <composite type="vector">
+                          <x>
+                            <scale type="real">
+                              <link>
+                                <real value="0.3155629413"/>
+                              </link>
+                              <scalar>
+                                <real value="-1.0000000000"/>
+                              </scalar>
+                            </scale>
+                          </x>
+                          <y>
+                            <real value="-0.2050748077"/>
+                          </y>
+                        </composite>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle102">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="2D4302DCCBC644F0F82921C67D617EDC">
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.0488706912" guid="8421E195484B3323A46FEF0BF3FC38D4"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <composite type="vector">
+                          <x>
+                            <real value="0.3155629413"/>
+                          </x>
+                          <y>
+                            <real value="-0.2050748077"/>
+                          </y>
+                        </composite>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle102">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.0196412506" guid="935A6DACEBF3515865311CEC6AA811D0"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <composite type="vector">
+                          <x>
+                            <real value="0.3155629413"/>
+                          </x>
+                          <y>
+                            <real value="-0.2050748077"/>
+                          </y>
+                        </composite>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle069">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.957370</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-2.6368219852</x>
+              <y>3.5333738327</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.6495409012</x>
+              <y>-3.5563774109</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>