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- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
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+ <name>Synfig Studio: Type: Time Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
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+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000085</x>
+ <y>-0.7101767063</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1843655524"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1843655524"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2083333349"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
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- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
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- <layer type="PasteCanvas" active="true" version="0.1">
- <param name="z_depth">
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- <param name="amount">
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- <param name="blend_method">
- <integer value="0"/>
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- <param name="origin">
- <vector>
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- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle036">
+ <layer type="outline" active="true" version="0.2" desc=" tem045 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.998689</a>
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
+ <a>1.000000</a>
</color>
</param>
- <param name="radius">
- <real value="2.3587802151"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.2496299297</y>
+ <y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
- <param name="falloff">
- <integer value="2"/>
+ <param name="antialias">
+ <bool value="true"/>
</param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0">
- <param name="z_depth">
+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="blend_method">
- <integer value="13"/>
+ <param name="winding_style">
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-1.4121842384</x>
- <y>2.0011441708</y>
- </vector>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.2061662972</x>
+ <y>0.1583500654</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0441941725"/>
+ </radius>
+ <theta>
+ <angle value="-45.000008"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0441941725"/>
+ </radius>
+ <theta>
+ <angle value="-45.000008"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0005955926</x>
+ <y>0.0013183691</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0400032034"/>
+ </radius>
+ <theta>
+ <angle value="-36.487602"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0342382979"/>
+ </radius>
+ <theta>
+ <angle value="38.644081"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.3332993090</x>
+ <y>0.2879472673</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2083333349"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
- <param name="p2">
- <vector>
- <x>1.5667328835</x>
- <y>-1.4603906870</y>
- </vector>
+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.302631</r>
- <g>0.302631</g>
- <b>0.309557</b>
- <a>0.998689</a>
- </color>
- <color pos="1.000000">
- <r>0.956527</r>
- <g>0.956527</g>
- <b>0.956527</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle036">
+ <layer type="region" active="false" version="0.1" desc="ref-size-circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="0"/>
+ <integer value="19"/>
</param>
<param name="color">
<color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.998689</a>
+ <r>0.915750</r>
+ <g>0.193972</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
</color>
</param>
- <param name="radius">
- <real value="2.2630688569"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="pos">
- <vector guid="3F7EB29C512DC87C0955EE5894059F95">
- <x>0.0000000000</x>
- <y>0.2535304129</y>
- </vector>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="invert">
- <bool value="false"/>
+ <param name="winding_style">
+ <integer value="0"/>
</param>
- <param name="falloff">
- <integer value="2"/>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8177083135</x>
+ <y>-0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8177083135</x>
+ <y>-0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8177083135</x>
+ <y>0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8177083135</x>
+ <y>0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
</param>
</layer>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="region" active="true" version="0.1" desc="ref-size-rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
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- <g>0.956527</g>
- <b>0.956527</b>
- <a>0.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.361867</r>
- <g>0.361867</g>
- <b>0.361867</b>
- <a>0.801471</a>
- </color>
- </gradient>
- </param>
- <param name="center">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.915750</r>
+ <g>0.193972</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
<vector>
- <x>-0.7488897443</x>
- <y>1.1025321484</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="radius">
- <real value="5.0706079604"/>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="feather">
+ <real value="0.0000000000"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8958333135</x>
+ <y>-0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8958333135</x>
+ <y>-0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8958333135</x>
+ <y>0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8958333135</x>
+ <y>0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
</param>
</layer>
</canvas>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
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- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="dots">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
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- <param name="origin">
- <vector>
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- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle036">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <param name="color">
- <color>
- <r>0.476177</r>
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- <b>0.447871</b>
- <a>1.000000</a>
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- </param>
- <param name="radius">
- <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>-1.5211824179</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle036">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
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- <param name="color">
- <color>
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- <g>0.493616</g>
- <b>0.447871</b>
- <a>1.000000</a>
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- </param>
- <param name="radius">
- <real value="0.2028243184" guid="EFBA339407E6C18AA96BFBC2BEEACE58"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <bool value="false" static="true"/>
</param>
- <param name="pos">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
- <y>2.0282433033</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle036">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
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