<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.600000 -1.600000 1.600000 1.600000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Synfig Studio Vector Icon</name>
- <defs>
- <canvas id="Sphere" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Sphere</name>
- <layer type="SolidColor" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.898889</r>
- <g>0.100146</g>
- <b>0.001630</b>
- <a>0.986486</a>
- </color>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.8722901741"/>
- </param>
- <param name="feather">
- <real value="0.7499999993"/>
- </param>
- <param name="pos">
- <vector>
- <x>-0.2187500000</x>
- <y>-0.2812500000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.6499999762"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2500000000"/>
- </param>
- <param name="feather">
- <real value="0.2500000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-0.2031250000</x>
- <y>-0.2656250000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="blur" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="size">
- <vector>
- <x>0.4375000000</x>
- <y>0.4218750000</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="19"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="1.0000000000"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="0"/>
- </param>
- </layer>
- </canvas>
- </defs>
+<canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio: Type: Vector Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.8999999762"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
<a>1.000000</a>
</color>
</param>
- <param name="radius">
- <real value="0.9499999992"/>
- </param>
- <param name="feather">
- <real value="0.3000000090"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.1000000015</x>
- <y>0.1000000015</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="vector">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<y>0.0000000000</y>
</vector>
</param>
- <param name="canvas" use="Sphere"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Circle112">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.7916666727"/>
+ </param>
+ <param name="feather">
+ <real value="0.0833333340"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="vector">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Circle112">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.7916666727"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle112">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.419718</r>
+ <g>0.627433</g>
+ <b>0.326125</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.5833333378"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="false" version="0.1" desc="ref-size-circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.915750</r>
+ <g>0.193972</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8177083135</x>
+ <y>-0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8177083135</x>
+ <y>-0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8177083135</x>
+ <y>0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8177083135</x>
+ <y>0.8177083135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.915750</r>
+ <g>0.193972</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8958333135</x>
+ <y>-0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8958333135</x>
+ <y>-0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8958333135</x>
+ <y>0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8958333135</x>
+ <y>0.8958333135</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
</param>
- </layer>
- <layer type="zoom" active="true" version="0.1">
- <param name="amount">
- <real value="0.2100000000"/>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
</param>
- <param name="center">
+ <param name="focus">
<vector>
- <x>0.5749999881</x>
- <y>0.5500000119</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
</layer>