#include "state_circle.h"
#include "state_rectangle.h"
#include "state_smoothmove.h"
+#include "state_scale.h"
#include "state_star.h"
#include "state_text.h"
#include "state_width.h"
+#include "state_rotate.h"
#include "state_zoom.h"
#include "devicetracker.h"
/* editing tools */
state_manager->add_state(&state_normal);
state_manager->add_state(&state_smooth_move);
+ state_manager->add_state(&state_scale);
+ state_manager->add_state(&state_rotate);
studio_init_cb.task(_("Init ModMirror...")); module_list_.push_back(new ModMirror()); module_list_.back()->start();
if(!getenv("SYNFIG_DISABLE_WIDTH" )) state_manager->add_state(&state_width); // Enabled since 0.61.09
/* new objects */
- state_manager->add_state(&state_bline);
state_manager->add_state(&state_circle);
state_manager->add_state(&state_rectangle);
state_manager->add_state(&state_star);
state_manager->add_state(&state_gradient);
if(!getenv("SYNFIG_DISABLE_POLYGON")) state_manager->add_state(&state_polygon); // Enabled - for working without ducks
state_manager->add_state(&state_text);
+ state_manager->add_state(&state_bline);
if(!getenv("SYNFIG_DISABLE_DRAW" )) state_manager->add_state(&state_draw); // Enabled for now. Let's see whether they're good enough yet.
/* other */
-
state_manager->add_state(&state_fill);
state_manager->add_state(&state_eyedrop);
state_manager->add_state(&state_zoom);