#include "dialog_color.h"
#include "eventkey.h"
+#include "state_null.h"
#include "state_polygon.h"
#include "state_bline.h"
#include "state_normal.h"
toggling_snap_grid=false;
toggling_onion_skin=false;
- smach_.set_default_state(&state_normal);
+ smach_.set_default_state(&state_null);
disp_audio = new Widget_Sound();
if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(value_desc.get_value_node()))
{
- ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+ ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link("bline"));
Real radius = 0.0;
if (((*(bline_vertex->get_link("loop")))(get_time()).get(bool()))){
Real amount_old((*(bline_vertex->get_link("amount")))(get_time()).get(Real()));