Move live feedback code into duckmatic.
[synfig.git] / synfig-studio / src / gtkmm / state_smoothmove.cpp
index 6f96f57..85442cf 100644 (file)
@@ -302,29 +302,7 @@ DuckDrag_SmoothMove::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vecto
        }
 
        // then patch up the tangents for the vertices we've moved
-       DuckList duck_list(duckmatic->get_duck_list());
-       for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter)
-       {
-               etl::handle<Duck> duck(*iter);
-               if (duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
-               {
-                       ValueNode_Composite::Handle composite;
-
-                       if ((ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) ||
-                               ((composite = ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) &&
-                                composite->get_type() == ValueBase::TYPE_BLINEPOINT &&
-                                (ValueNode_BLineCalcVertex::Handle::cast_dynamic(composite->get_link("point")))))
-                       {
-                               //! \todo update() will call dynamic cast again, see if we can avoid that
-                               DuckList::iterator iter;
-                               for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
-                                       if ((*iter)->get_origin_duck()==duck 
-                                               && std::find(selected_ducks.begin(), 
-                                                                        selected_ducks.end(), *iter) == selected_ducks.end() )
-                                               (*iter)->update(time);
-                       }
-               }
-       }
+       duckmatic->update_ducks();
 
        last_translate_=vect;
        //snap=Vector(0,0);