Enable Single threaded renderer by default for the windows version.
[synfig.git] / synfig-studio / src / gui / canvasview.h
index 11005d3..9b08626 100644 (file)
 #include <synfig/time.h>
 
 #include "instance.h"
-#include "canvasproperties.h"
-#include "canvasoptions.h"
+#include "dialogs/canvasproperties.h"
+#include "dialogs/canvasoptions.h"
 #include "render.h"
-#include "cellrenderer_timetrack.h"
+#include "cellrenderer/cellrenderer_timetrack.h"
 #include "app.h"
 
-#include "layertreestore.h"
-#include "layertree.h"
-#include "childrentreestore.h"
-#include "childrentree.h"
-#include "keyframetreestore.h"
-#include "keyframetree.h"
-
-#include "dialog_waypoint.h"
-#include "dialog_keyframe.h"
-#include "framedial.h"
-#include "toggleducksdial.h"
-#include "resolutiondial.h"
-#include "widget_keyframe_list.h"
+#include "trees/layertreestore.h"
+#include "trees/layertree.h"
+#include "trees/childrentreestore.h"
+#include "trees/childrentree.h"
+#include "trees/keyframetreestore.h"
+#include "trees/keyframetree.h"
+
+#include "dialogs/dialog_waypoint.h"
+#include "dialogs/dialog_keyframe.h"
+#include "dials/framedial.h"
+#include "dials/toggleducksdial.h"
+#include "dials/resolutiondial.h"
+#include "widgets/widget_keyframe_list.h"
 
 #include "duckmatic.h"
 #include <gtkmm/scale.h>