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+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.172611</r>
+ <g>0.349351</g>
+ <b>0.629024</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>0.9735588431</x>
+ <y>-1.7848578691</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>1.6225980520</x>
+ <y>-3.0829362869</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.011238</r>
+ <g>0.065656</g>
+ <b>0.247404</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.3067390919</x>
+ <y>-3.0541522503</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.8970700634"/>
+ </c0>
+ <c1>
+ <angle value="89.961716"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.8970700634"/>
+ </c0>
+ <c1>
+ <angle value="89.961716"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.3275415897</x>
+ <y>-2.1596431732</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.8970700634"/>
+ </c0>
+ <c1>
+ <angle value="88.331123"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.8970700634"/>
+ </c0>
+ <c1>
+ <angle value="88.331123"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3245196095"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="softness">
- <real value="0.2000000000"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="use_luma">
- <bool value="false"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="solid">
+ <param name="children_lock">
<bool value="false"/>
</param>
</layer>
- <layer type="outline" active="true" version="0.2">
+ <layer type="shade" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="0"/>
+ <integer value="12"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
+ <r>0.111449</r>
+ <g>0.112213</g>
+ <b>0.111449</b>
+ <a>0.111111</a>
</color>
</param>
<param name="offset">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>0.2000000030</x>
+ <y>-0.2000000030</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <param name="size">
+ <vector>
+ <x>0.1649046391</x>
+ <y>0.1649046391</y>
+ </vector>
</param>
- <param name="blurtype">
+ <param name="type">
<integer value="1"/>
</param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </c1>
- <c2>
- <real value="0.0099999998"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="true"/>
- </c4>
- <c5>
- <vector>
- <x>0.9769230485</x>
- <y>1.8730769157</y>
- </vector>
- </c5>
- <c6>
- <vector>
- <x>-2.2346153259</x>
- <y>-0.9346153736</y>
- </vector>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </c1>
- <c2>
- <real value="0.0099999998"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <vector>
- <x>-0.8999999762</x>
- <y>-0.8999999762</y>
- </vector>
- </c5>
- <c6>
- <vector>
- <x>-0.8999999762</x>
- <y>-0.8999999762</y>
- </vector>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-0.6000000238</x>
- <y>-0.8000000119</y>
- </vector>
- </c1>
- <c2>
- <real value="0.0099999998"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="true"/>
- </c4>
- <c5>
- <vector>
- <x>-1.3999999762</x>
- <y>-3.0000000000</y>
- </vector>
- </c5>
- <c6>
- <vector>
- <x>4.0615386963</x>
- <y>-0.0384615399</y>
- </vector>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="10.3000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="false"/>
- </param>
- <param name="round_tip[1]">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
</layer>
- <layer type="shade" active="true" version="0.2">
+ <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.7500000000"/>
+ <real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="12"/>
+ <integer value="19"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="point1">
<vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
+ <x>0.4867794216</x>
+ <y>-3.0829362869</y>
</vector>
</param>
- <param name="size">
+ <param name="point2">
<vector>
- <x>0.1000000015</x>
- <y>0.1000000015</y>
+ <x>2.5961568356</x>
+ <y>-3.2451961040</y>
</vector>
</param>
- <param name="type">
- <integer value="1"/>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
<param name="invert">
<bool value="false"/>