grab stable branch
[synfig.git] / synfig-studio / tags / stable / images / eyedrop_icon.sif
diff --git a/synfig-studio/tags/stable/images/eyedrop_icon.sif b/synfig-studio/tags/stable/images/eyedrop_icon.sif
new file mode 100644 (file)
index 0000000..d0fff4c
--- /dev/null
@@ -0,0 +1,1386 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Untitled1</name>
+  <layer type="rectangle" active="false" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="1"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>-0.000000</r>
+        <g>0.152747</g>
+        <b>0.941503</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-1.6000000238</x>
+        <y>-1.6000000238</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>1.6000000238</x>
+        <y>1.6000000238</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Colorful Eyedrop">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.1000000015</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.241820</r>
+              <g>0.376990</g>
+              <b>0.966331</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="558EC4172AAD982234345DD6759F67C1">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7500000000</x>
+                      <y>-1.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.2500000000</x>
+                      <y>-0.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.5000000000</x>
+                      <y>-1.7500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.2500000000</x>
+                      <y>-0.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-1.2500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.0000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Colors">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.5000000000</x>
+              <y>0.5000000000</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-1.5000000000</x>
+              <y>-1.5000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>-0.000000</g>
+                <b>-0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.147368">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>-0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.326316">
+                <r>-0.000000</r>
+                <g>1.000000</g>
+                <b>-0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.484211">
+                <r>-0.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.652632">
+                <r>-0.000000</r>
+                <g>-0.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.814035">
+                <r>1.000000</r>
+                <g>-0.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>-0.000000</g>
+                <b>-0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Shadows">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="6"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.8615384698</x>
+              <y>0.1025641039</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.1128205135</x>
+              <y>-0.6666666865</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>-0.000000</r>
+                <g>-0.000000</g>
+                <b>-0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.203509">
+                <r>0.117420</r>
+                <g>0.117420</g>
+                <b>0.117420</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.392982">
+                <r>0.252708</r>
+                <g>0.252708</g>
+                <b>0.252708</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.600000">
+                <r>0.433233</r>
+                <g>0.433233</g>
+                <b>0.433233</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.771930">
+                <r>0.628843</r>
+                <g>0.628843</g>
+                <b>0.628843</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.971930">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Highlights">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5799999833"/>
+          </param>
+          <param name="blend_method">
+            <integer value="4"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.8615384698</x>
+              <y>0.1025641039</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.1128205135</x>
+              <y>-0.6666666865</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.656140">
+                <r>-0.000000</r>
+                <g>-0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.894737">
+                <r>0.388889</r>
+                <g>0.388889</g>
+                <b>0.388889</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.971930">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Eyedropper Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>-0.000000</r>
+              <g>-0.000000</g>
+              <b>-0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="558EC4172AAD982234345DD6759F67C1">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7500000000</x>
+                      <y>-1.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.2500000000</x>
+                      <y>-0.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.5000000000</x>
+                      <y>-1.7500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.2500000000</x>
+                      <y>-0.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-1.2500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.0000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rubber">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.015396</r>
+                    <g>0.015396</g>
+                    <b>0.015396</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>-1.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.622449</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.4000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>1.5000000000</x>
+                            <y>-1.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0f"/>
+    </param>
+  </layer>
+  <layer type="super_sample" active="false" version="0.1">
+    <param name="width">
+      <integer value="3"/>
+    </param>
+    <param name="height">
+      <integer value="3"/>
+    </param>
+    <param name="scanline">
+      <bool value="false"/>
+    </param>
+    <param name="alpha_aware">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="shade" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.7500000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="12"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.1000000015</x>
+        <y>-0.1000000015</y>
+      </vector>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.1500000060</x>
+        <y>0.1500000060</y>
+      </vector>
+    </param>
+    <param name="type">
+      <integer value="1"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+</canvas>