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- <g>0.921951</g>
- <b>0.921951</b>
- <a>1.000000</a>
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- <color pos="0.719298">
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<b>1.000000</b>
<a>1.000000</a>
</color>
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</color>
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<a>1.000000</a>
</color>
</gradient>
<param name="zigzag">
<bool value="false"/>
</param>
+ <param name="perpendicular">
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</param>
</param>
<param name="color">
<color>
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<a>1.000000</a>
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</param>
<param name="bline">
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- <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
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<c4>
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+ <bool value="false"/>
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+ <c1>
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+ </radial_composite>
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+ </entry>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ </entry>
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<c4>
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- <scalar>
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<param name="sharp_cusps">
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<param name="loopyness">
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+ <param name="homogeneous_width">
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+ <param name="time_offset">
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+ <param name="children_lock">
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+ <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Can">
+ <param name="z_depth">
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+ <param name="amount">
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+ <param name="blend_method">
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+ <param name="origin">
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+ <param name="z_depth">
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+ <param name="amount">
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+ <param name="feather">
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</param>
</param>
<param name="canvas">
<canvas>
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+ <layer type="polygon" active="true" version="0.1" desc="Polygon">
<param name="z_depth">
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+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
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+ <color pos="1.000000">
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+ <g>0.133333</g>
+ <b>0.133333</b>
+ <a>1.000000</a>
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+ </param>
+ <param name="loop">
+ <bool value="false"/>
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+ <param name="zigzag">
+ <bool value="false"/>
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+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
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+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Handle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
+ <integer value="0"/>
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+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Pivot">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
</color>
</param>
<param name="radius">
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</param>
<param name="feather">
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+ <real value="0.0000000000"/>
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<param name="pos">
- <vector>
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- <y>0.7500000000</y>
+ <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+ <x>0.1497782767</x>
+ <y>0.6656812429</y>
</vector>
</param>
<param name="invert">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="falloff">
- <integer value="1"/>
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <b>1.000000</b>
+ <a>1.000000</a>
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+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
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+ <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+ <x>0.1497782767</x>
+ <y>0.6656812429</y>
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+ <param name="radius">
+ <real value="0.2791349385"/>
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+ <param name="loop">
+ <bool value="false"/>
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+ <param name="zigzag">
+ <bool value="false"/>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="CollarTop Outline">
+ <layer type="outline" active="true" version="0.2" desc="Handle">
<param name="z_depth">
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</param>
<integer value="1"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
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- <vector guid="3D7525E1394A0BF5B19036F269C51779">
- <x>0.8000000119</x>
- <y>0.5000000000</y>
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</vector>
</c1>
<c2>
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<c3>
<real value="0.5000000000"/>
<bool value="false"/>
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<c5>
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- <y>0.9499999881</y>
- </vector>
- </link>
- <scalar>
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- </scale>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
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+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c5>
<c6>
- <vector>
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- <y>-0.8717948794</y>
- </vector>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
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+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c6>
</composite>
</entry>
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- <param name="width">
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- <param name="sharp_cusps">
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- <param name="round_tip[0]">
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- <param name="round_tip[1]">
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- <param name="loopyness">
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- <layer type="region" active="true" version="0.1" desc="CollarHole Region">
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- <param name="amount">
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- <param name="blend_method">
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- </param>
- <param name="invert">
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- <param name="antialias">
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- <param name="feather">
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- <param name="blurtype">
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- <param name="bline">
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<entry>
<composite type="bline_point">
<c1>
<vector>
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+ <x>0.1622598022</x>
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</vector>
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<c3>
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<bool value="false"/>
</c4>
<c5>
- <vector>
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- <y>0.7500000000</y>
- </vector>
+ <radial_composite type="vector">
+ <c0>
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+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c5>
<c6>
- <vector>
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- <y>0.7500000000</y>
- </vector>
+ <radial_composite type="vector">
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+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c6>
</composite>
</entry>
<composite type="bline_point">
<c1>
<vector>
- <x>0.7500000000</x>
- <y>0.5000000000</y>
+ <x>0.9735588431</x>
+ <y>2.9206764698</y>
</vector>
</c1>
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+ <real value="1.0000000000"/>
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<c3>
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<bool value="false"/>
</c4>
<c5>
- <vector>
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- <y>-0.7500000000</y>
- </vector>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.9471176568"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
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+ </radial_composite>
</c5>
<c6>
- <vector>
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- <y>-0.7500000000</y>
- </vector>
+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c6>
</composite>
</entry>
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- </layer>
- <layer type="outline" active="true" version="0.2" desc="CollarHole Outline">
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- <param name="amount">
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- <param name="blend_method">
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- <param name="feather">
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<entry>
<composite type="bline_point">
<c1>
<vector>
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</c4>
<c5>
- <vector>
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- <y>0.7500000000</y>
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+ <radial_composite type="vector">
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+ <c1>
+ <angle value="0.000000"/>
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+ </radial_composite>
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<c6>
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<composite type="bline_point">
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<vector>
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<c5>
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+ <radial_composite type="vector">
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+ </radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="2.0000000000"/>
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+ <param name="expand">
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</param>
<param name="sharp_cusps">
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+ <bool value="false"/>
</param>
<param name="round_tip[0]">
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+ <bool value="false"/>
</param>
<param name="round_tip[1]">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
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</param>
</layer>
</canvas>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
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- <param name="family">
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- <param name="style">
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- <param name="use_kerning">
- <bool value="true"/>
- </param>
- <param name="grid_fit">
+ <param name="children_lock">
<bool value="false"/>
</param>
</layer>
- <layer type="translate" active="true" version="0.1">
- <param name="origin">
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