grab stable branch
[synfig.git] / synfig-studio / tags / stable / images / rectangle_icon.sif
diff --git a/synfig-studio/tags/stable/images/rectangle_icon.sif b/synfig-studio/tags/stable/images/rectangle_icon.sif
new file mode 100644 (file)
index 0000000..f8f5076
--- /dev/null
@@ -0,0 +1,310 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Untitled0</name>
+  <layer type="rectangle" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.5500000119"/>
+    </param>
+    <param name="blend_method">
+      <integer value="1"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector guid="88605003D919D5F1406046A0216B2936">
+        <x>0.6250000000</x>
+        <y>-0.6250000000</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
+        <x>-0.6250000000</x>
+        <y>0.6250000000</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0500000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="blur" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="1"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.2000000030</x>
+        <y>0.2000000030</y>
+      </vector>
+    </param>
+    <param name="type">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="translate" active="true" version="0.1">
+    <param name="origin">
+      <vector>
+        <x>0.1250000000</x>
+        <y>-0.1250000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="1"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector guid="88605003D919D5F1406046A0216B2936">
+        <x>0.6250000000</x>
+        <y>-0.6250000000</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
+        <x>-0.6250000000</x>
+        <y>0.6250000000</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0500000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="1"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector guid="88605003D919D5F1406046A0216B2936">
+        <x>0.6250000000</x>
+        <y>-0.6250000000</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
+        <x>-0.6250000000</x>
+        <y>0.6250000000</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="-0.0500000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="polygon" active="true" version="0.1" desc="duck">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.217638</r>
+        <g>0.217638</g>
+        <b>0.217638</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
+        <x>-0.6250000000</x>
+        <y>0.6250000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="vector_list">
+      <dynamic_list type="vector" guid="4C2E02CFD8096C0EFAEEF17DB8EDC282">
+        <entry>
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.2500000000</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2500000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.0000000000</x>
+            <y>-0.2500000000</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.2500000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </entry>
+      </dynamic_list>
+    </param>
+  </layer>
+  <layer type="polygon" active="true" version="0.1" desc="duck">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.217638</r>
+        <g>0.217638</g>
+        <b>0.217638</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector guid="88605003D919D5F1406046A0216B2936">
+        <x>0.6250000000</x>
+        <y>-0.6250000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="vector_list">
+      <dynamic_list type="vector" guid="4C2E02CFD8096C0EFAEEF17DB8EDC282">
+        <entry>
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.2500000000</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2500000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.0000000000</x>
+            <y>-0.2500000000</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.2500000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </entry>
+      </dynamic_list>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Spotlight">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.7500000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="13"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="feather">
+      <real value="0.7500000000"/>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>-0.6250000000</x>
+        <y>0.6250000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="true"/>
+    </param>
+    <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+</canvas>