#include "valuedescconnect.h"
#include <synfigapp/canvasinterface.h>
+#include <synfigapp/general.h>
+
#endif
using namespace std;
ACTION_INIT(Action::ActivepointSetSmart);
ACTION_SET_NAME(Action::ActivepointSetSmart,"activepoint_set_smart");
-ACTION_SET_LOCAL_NAME(Action::ActivepointSetSmart,_("Set Activepoint (Smart)"));
+ACTION_SET_LOCAL_NAME(Action::ActivepointSetSmart,N_("Set Activepoint (Smart)"));
ACTION_SET_TASK(Action::ActivepointSetSmart,"set");
ACTION_SET_CATEGORY(Action::ActivepointSetSmart,Action::CATEGORY_ACTIVEPOINT);
ACTION_SET_PRIORITY(Action::ActivepointSetSmart,0);
clear();
times.clear();
- // First, we need to to add any activepoints necessary to
+ // First, we need to add any activepoints necessary to
// maintain the integrity of the keyframes.
enclose_activepoint(activepoint);
if(value_node->list[index].find(activepoint)==value_node->list[index].timing_info.end())
throw int();
- // Then, lets try to replace the old activepoint, if it exists
+ // Then, let's try to replace the old activepoint, if it exists
enclose_activepoint(*value_node->list[index].find(activepoint));
Action::Handle action(ActivepointSet::create());
catch(int){}
catch(Exception::NotFound){}
- throw Error(_("Unable to determine how to procede. This is a bug."));
+ throw Error(_("Unable to determine how to proceed. This is a bug."));
}