Stable Tag: Copying everything over
[synfig.git] / synfig-studio / tags / stable / src / synfigapp / actions / layerduplicate.cpp
diff --git a/synfig-studio/tags/stable/src/synfigapp/actions/layerduplicate.cpp b/synfig-studio/tags/stable/src/synfigapp/actions/layerduplicate.cpp
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+/* === S Y N F I G ========================================================= */
+/*!    \file layerduplicate.cpp
+**     \brief Template File
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2008 Chris Moore
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include "layerduplicate.h"
+#include "layeradd.h"
+#include <synfig/context.h>
+#include <synfigapp/canvasinterface.h>
+
+#include <synfigapp/general.h>
+
+#endif
+
+using namespace std;
+using namespace etl;
+using namespace synfig;
+using namespace synfigapp;
+using namespace Action;
+
+/* === M A C R O S ========================================================= */
+
+ACTION_INIT_NO_GET_LOCAL_NAME(Action::LayerDuplicate);
+ACTION_SET_NAME(Action::LayerDuplicate,"layer_duplicate");
+ACTION_SET_LOCAL_NAME(Action::LayerDuplicate,N_("Duplicate Layer"));
+ACTION_SET_TASK(Action::LayerDuplicate,"duplicate");
+ACTION_SET_CATEGORY(Action::LayerDuplicate,Action::CATEGORY_LAYER);
+ACTION_SET_PRIORITY(Action::LayerDuplicate,0);
+ACTION_SET_VERSION(Action::LayerDuplicate,"0.0");
+ACTION_SET_CVS_ID(Action::LayerDuplicate,"$Id$");
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+/* === M E T H O D S ======================================================= */
+
+Action::LayerDuplicate::LayerDuplicate()
+{
+}
+
+synfig::String
+Action::LayerDuplicate::get_local_name()const
+{
+       return get_layer_descriptions(layers, _("Duplicate Layer"), _("Duplicate Layers"));
+}
+
+Action::ParamVocab
+Action::LayerDuplicate::get_param_vocab()
+{
+       ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
+
+       ret.push_back(ParamDesc("layer",Param::TYPE_LAYER)
+               .set_local_name(_("Layer"))
+               .set_desc(_("Layer to be duplicated"))
+               .set_supports_multiple()
+       );
+
+       return ret;
+}
+
+bool
+Action::LayerDuplicate::is_candidate(const ParamList &x)
+{
+       return candidate_check(get_param_vocab(),x);
+}
+
+bool
+Action::LayerDuplicate::set_param(const synfig::String& name, const Action::Param &param)
+{
+       if(name=="layer" && param.get_type()==Param::TYPE_LAYER)
+       {
+               layers.push_back(param.get_layer());
+
+               return true;
+       }
+
+       return Action::CanvasSpecific::set_param(name,param);
+}
+
+bool
+Action::LayerDuplicate::is_ready()const
+{
+       if(layers.empty())
+               return false;
+       return Action::CanvasSpecific::is_ready();
+}
+
+void
+Action::LayerDuplicate::prepare()
+{
+       if(!first_time())
+               return;
+
+       std::list<synfig::Layer::Handle>::const_iterator iter;
+
+       for(iter=layers.begin();iter!=layers.end();++iter)
+       {
+               Layer::Handle layer(*iter);
+
+               Canvas::Handle subcanvas(layer->get_canvas());
+
+               // Find the iterator for the layer
+               Canvas::iterator iter=find(subcanvas->begin(),subcanvas->end(),layer);
+
+               // If we couldn't find the layer in the canvas, then bail
+               if(*iter!=layer)
+                       throw Error(_("This layer doesn't exist anymore."));
+
+               // If the subcanvas isn't the same as the canvas,
+               // then it had better be an inline canvas. If not,
+               // bail
+               if(get_canvas()!=subcanvas && !subcanvas->is_inline())
+                       throw Error(_("This layer doesn't belong to this canvas anymore"));
+
+               Layer::Handle new_layer(layer->clone(guid));
+
+               {
+                       Action::Handle action(Action::create("layer_move"));
+
+                       action->set_param("canvas",subcanvas);
+                       action->set_param("canvas_interface",get_canvas_interface());
+                       action->set_param("layer",new_layer);
+                       action->set_param("new_index",layers.front()->get_depth());
+
+                       add_action_front(action);
+               }
+               {
+                       Action::Handle action(Action::create("layer_add"));
+
+                       action->set_param("canvas",subcanvas);
+                       action->set_param("canvas_interface",get_canvas_interface());
+                       action->set_param("new",new_layer);
+
+                       add_action_front(action);
+               }
+
+               // automatically export the Index parameter of Duplicate layers when duplicating
+               int index = 1;
+               export_dup_nodes(new_layer, subcanvas, index);
+       }
+}
+
+void
+Action::LayerDuplicate::export_dup_nodes(synfig::Layer::Handle layer, Canvas::Handle canvas, int &index)
+{
+       // automatically export the Index parameter of Duplicate layers when duplicating
+       if (layer->get_name() == "duplicate")
+               while (true)
+               {
+                       String name = strprintf(_("Index %d"), index++);
+                       try
+                       {
+                               canvas->find_value_node(name);
+                       }
+                       catch (Exception::IDNotFound x)
+                       {
+                               Action::Handle action(Action::create("value_node_add"));
+
+                               action->set_param("canvas",canvas);
+                               action->set_param("canvas_interface",get_canvas_interface());
+                               action->set_param("new",layer->dynamic_param_list().find("index")->second);
+                               action->set_param("name",name);
+
+                               add_action_front(action);
+
+                               break;
+                       }
+               }
+       else
+       {
+               Layer::ParamList param_list(layer->get_param_list());
+               for (Layer::ParamList::const_iterator iter(param_list.begin())
+                                ; iter != param_list.end()
+                                ; iter++)
+                       if (layer->dynamic_param_list().count(iter->first)==0 && iter->second.get_type()==ValueBase::TYPE_CANVAS)
+                       {
+                               Canvas::Handle subcanvas(iter->second.get(Canvas::Handle()));
+                               if (subcanvas && subcanvas->is_inline())
+                                       for (Context iter = subcanvas->get_context(); iter != subcanvas->end(); iter++)
+                                               export_dup_nodes(*iter, canvas, index);
+                       }
+
+               for (Layer::DynamicParamList::const_iterator iter(layer->dynamic_param_list().begin())
+                                ; iter != layer->dynamic_param_list().end()
+                                ; iter++)
+                       if (iter->second->get_type()==ValueBase::TYPE_CANVAS)
+                       {
+                               Canvas::Handle canvas((*iter->second)(0).get(Canvas::Handle()));
+                               if (canvas->is_inline())
+                                       //! \todo do we need to implement this?  and if so, shouldn't we check all canvases, not just the one at t=0s?
+                                       warning("%s:%d not yet implemented - do we need to export duplicate valuenodes in dynamic canvas parameters?", __FILE__, __LINE__);
+                       }
+       }
+}