Delete svn tags. We don't need them in git
[synfig.git] / synfig-studio / tags / synfigstudio_0_61_03 / synfig-studio / images / fill_icon.sif
diff --git a/synfig-studio/tags/synfigstudio_0_61_03/synfig-studio/images/fill_icon.sif b/synfig-studio/tags/synfigstudio_0_61_03/synfig-studio/images/fill_icon.sif
deleted file mode 100644 (file)
index fe415c3..0000000
+++ /dev/null
@@ -1,3130 +0,0 @@
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-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Bucket Contents">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0442307703</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Paint in Bucket">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>-0.000000</r>
-              <g>0.295220</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.1250000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
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-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
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-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
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-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
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-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
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-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
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-                      <y>-0.7488565445</y>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
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-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
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-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
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-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Colors">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.6399999857"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="spiral_gradient" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.157895">
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-                      <g>1.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.333333">
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-                      <g>1.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.491228">
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-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.666700">
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-                      <g>-0.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
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-                    <color pos="0.842105">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
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-                    <color pos="1.000000">
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-                      <g>-0.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="1.1250000000"/>
-                </param>
-                <param name="angle">
-                  <angle value="0.000000"/>
-                </param>
-                <param name="clockwise">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="stretch" active="true" version="0.1">
-                <param name="amount">
-                  <vector>
-                    <x>1.0000000000</x>
-                    <y>0.4499999881</y>
-                  </vector>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="blur" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>0.1000000015</y>
-                  </vector>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8199999928"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Light Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>-0.0000000000</x>
-                    <y>-0.1442307681</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
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-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
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-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.4939709008</y>
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-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7680873275</y>
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-                        </c5>
-                        <c6>
-                          <vector>
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-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.5000000000</y>
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-                        </c1>
-                        <c2>
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-                        <c3>
-                          <real value="0.5000000000"/>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
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-                        <c6>
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-                            <y>-0.7488565445</y>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
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-                            <y>-0.5000000000</y>
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-                        <c2>
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-                        <c3>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>0.7511434555</y>
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-                        </c5>
-                        <c6>
-                          <vector>
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-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Dark shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
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-                <param name="offset">
-                  <vector>
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-                    <y>-0.1955128163</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
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-                        <c2>
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-                        <c3>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
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-                        <c6>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
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-                        <c2>
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-                        <c3>
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-                        <c4>
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-                        <c5>
-                          <vector>
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-                        <c6>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
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-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
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-                        <c6>
-                          <vector>
-                            <x>-0.0192307699</x>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
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-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
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-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0192307699</x>
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-                        </c6>
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-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
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-              <layer type="blur" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0399999991</x>
-                    <y>0.0399999991</y>
-                  </vector>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Paint Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.1250000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
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-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
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-                      <y>-0.7680873275</y>
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-                  </c5>
-                  <c6>
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-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c6>
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-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
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-                  <c2>
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-                  <c3>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <vector>
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-                  <c6>
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-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
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-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
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-  <layer type="PasteCanvas" active="true" version="0.1" desc="Outer Bucket">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
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-    <param name="origin">
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-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
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-    </param>
-    <param name="canvas">
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-        <layer type="region" active="true" version="0.1" desc="Outer Bucket Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
-            <integer value="0"/>
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-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
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-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
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-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
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-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
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-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>-1.0000000000</y>
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-                  <c2>
-                    <real value="0.0099999998"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7500000000</y>
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-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>-1.0000000000</y>
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-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
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-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.7500000000</y>
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-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>0.7500000000</x>
-              <y>-0.2500000000</y>
-            </vector>
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-          <param name="p2">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>-0.2500000000</y>
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-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
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-              <color pos="0.621053">
-                <r>0.921951</r>
-                <g>0.921951</g>
-                <b>0.921951</b>
-                <a>1.000000</a>
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-              <color pos="0.719298">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
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-              <color pos="0.782456">
-                <r>0.864472</r>
-                <g>0.864472</g>
-                <b>0.864472</b>
-                <a>1.000000</a>
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-              <color pos="1.000000">
-                <r>0.165981</r>
-                <g>0.165981</g>
-                <b>0.165981</b>
-                <a>1.000000</a>
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-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
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-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
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-          <param name="canvas">
-            <canvas>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.3499999940"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
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-                <param name="p1">
-                  <vector>
-                    <x>1.0000000000</x>
-                    <y>1.0000000000</y>
-                  </vector>
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-                <param name="p2">
-                  <vector>
-                    <x>-1.0000000000</x>
-                    <y>-1.0000000000</y>
-                  </vector>
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-                <param name="gradient">
-                  <stripes type="gradient">
-                    <color1>
-                      <color>
-                        <r>0.000000</r>
-                        <g>0.000000</g>
-                        <b>0.000000</b>
-                        <a>0.000000</a>
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-                    </color1>
-                    <color2>
-                      <color>
-                        <r>0.000000</r>
-                        <g>0.000000</g>
-                        <b>0.000000</b>
-                        <a>1.000000</a>
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-                    </color2>
-                    <stripes>
-                      <integer value="10"/>
-                    </stripes>
-                  </stripes>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="spherize" active="true" version="0.1">
-                <param name="center">
-                  <vector>
-                    <x>-0.0019615984</x>
-                    <y>-0.4694150686</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="0.7467968221"/>
-                </param>
-                <param name="percent">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="type">
-                  <integer value="2"/>
-                </param>
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-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Top">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="CollarTop Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                            <x>-0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                            <x>0.0000000000</x>
-                            <y>0.9499999881</y>
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-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0615384616</x>
-                            <y>0.9076923132</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                            <x>0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                            <link>
-                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                                <x>0.0000000000</x>
-                                <y>0.9499999881</y>
-                              </vector>
-                            </link>
-                            <scalar>
-                              <real value="-1.0000000000"/>
-                            </scalar>
-                          </scale>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0205128212</x>
-                            <y>-0.8717948794</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.7500000000"/>
-                </param>
-                <param name="feather">
-                  <real value="0.6000000000"/>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>-0.5000000000</x>
-                    <y>0.7500000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="true"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="CollarTop Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                            <x>-0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                            <x>0.0000000000</x>
-                            <y>0.9499999881</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0615384616</x>
-                            <y>0.9076923132</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                            <x>0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                            <link>
-                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                                <x>0.0000000000</x>
-                                <y>0.9499999881</y>
-                              </vector>
-                            </link>
-                            <scalar>
-                              <real value="-1.0000000000"/>
-                            </scalar>
-                          </scale>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0205128212</x>
-                            <y>-0.8717948794</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="CollarHole Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>0.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="CollarHole Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="text" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="text">
-      <string>FILL</string>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="family">
-      <string>Sans Serif</string>
-    </param>
-    <param name="style">
-      <integer value="0"/>
-    </param>
-    <param name="weight">
-      <integer value="700"/>
-    </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.3546048403</x>
-        <y>0.3546048403</y>
-      </vector>
-    </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.2500000000</y>
-      </vector>
-    </param>
-    <param name="use_kerning">
-      <bool value="true"/>
-    </param>
-    <param name="grid_fit">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="translate" active="true" version="0.1">
-    <param name="origin">
-      <vector>
-        <x>-0.2412532866</x>
-        <y>0.2151449770</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-0.0750000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>