Release synfigstudio_0_61_03
[synfig.git] / synfig-studio / tags / synfigstudio_0_61_03 / synfig-studio / images / fill_icon.sif
diff --git a/synfig-studio/tags/synfigstudio_0_61_03/synfig-studio/images/fill_icon.sif b/synfig-studio/tags/synfigstudio_0_61_03/synfig-studio/images/fill_icon.sif
new file mode 100644 (file)
index 0000000..fe415c3
--- /dev/null
@@ -0,0 +1,3130 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Untitled0</name>
+  <layer type="region" active="true" version="0.1" desc="Shadow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.4600000083"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
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+                <y>-1.0000000000</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <vector>
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+              <vector>
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+              </vector>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
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+          </composite>
+        </entry>
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+          <composite type="bline_point">
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+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
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+            <c2>
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+            <c4>
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+              <vector>
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+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="blur" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="1"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.1500000060</x>
+        <y>0.1500000060</y>
+      </vector>
+    </param>
+    <param name="type">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Inner Bucket Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
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+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
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+                      <y>0.4939709008</y>
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+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
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+                  </c3>
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+                    <vector>
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+                  <c6>
+                    <vector>
+                      <x>-0.0000000000</x>
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+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
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+                  </c1>
+                  <c2>
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+                  <c3>
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+                  <c4>
+                    <bool value="false"/>
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+                  <c5>
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+                  <c6>
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+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>-0.5000000000</y>
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+                  <c2>
+                    <real value="0.0099999998"/>
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+                  <c4>
+                    <bool value="false"/>
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+                  <c5>
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+                      <y>0.7511434555</y>
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+                  <c6>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>0.7511434555</y>
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+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Inner Bucket Shading">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.7500000000</x>
+              <y>0.5000000000</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.7500000000</x>
+              <y>0.5000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.621053">
+                <r>0.921951</r>
+                <g>0.921951</g>
+                <b>0.921951</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.719298">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.782456">
+                <r>0.864472</r>
+                <g>0.864472</g>
+                <b>0.864472</b>
+                <a>1.000000</a>
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+              <color pos="1.000000">
+                <r>0.165981</r>
+                <g>0.165981</g>
+                <b>0.165981</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Inner Bucket Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>0.5000000000</y>
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+                    <bool value="false"/>
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+                  </c6>
+                </composite>
+              </entry>
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+                <composite type="bline_point">
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+                    <bool value="false"/>
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+                      <x>-0.0000000000</x>
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+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>-0.7680873275</y>
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+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
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+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.5000000000</x>
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+                  <c4>
+                    <bool value="false"/>
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+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0f"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Bucket Contents">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0442307703</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Paint in Bucket">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>-0.000000</r>
+              <g>0.295220</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1250000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.4939709008</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>-0.7680873275</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>-0.7680873275</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>-0.7488565445</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>-0.7488565445</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>0.7511434555</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>0.7511434555</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Colors">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.6399999857"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="spiral_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>-0.000000</g>
+                      <b>-0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.157895">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>-0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.333333">
+                      <r>-0.000000</r>
+                      <g>1.000000</g>
+                      <b>-0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.491228">
+                      <r>-0.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.666700">
+                      <r>-0.000000</r>
+                      <g>-0.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.842105">
+                      <r>1.000000</r>
+                      <g>-0.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>-0.000000</g>
+                      <b>-0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.3750000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.1250000000"/>
+                </param>
+                <param name="angle">
+                  <angle value="0.000000"/>
+                </param>
+                <param name="clockwise">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="stretch" active="true" version="0.1">
+                <param name="amount">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>0.4499999881</y>
+                  </vector>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.3750000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Shading">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8199999928"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="Light Shading">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>-0.0000000000</x>
+                    <y>-0.1442307681</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.4939709008</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7680873275</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7680873275</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>-0.7488565445</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>-0.7488565445</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>0.7511434555</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>0.7511434555</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Dark shading">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0320512839</x>
+                    <y>-0.1955128163</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.4939709008</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7680873275</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7680873275</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>-0.7488565445</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>-0.7488565445</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>0.7511434555</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0192307699</x>
+                            <y>0.7511434555</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.0399999991</x>
+                    <y>0.0399999991</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Paint Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1250000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.4939709008</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>-0.7680873275</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>-0.7680873275</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>-0.7488565445</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>-0.7488565445</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.5000000000</x>
+                      <y>-0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>0.7511434555</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.0192307699</x>
+                      <y>0.7511434555</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0f"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Outer Bucket">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Outer Bucket Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Shading">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.7500000000</x>
+              <y>-0.2500000000</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.7500000000</x>
+              <y>-0.2500000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.621053">
+                <r>0.921951</r>
+                <g>0.921951</g>
+                <b>0.921951</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.719298">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.782456">
+                <r>0.864472</r>
+                <g>0.864472</g>
+                <b>0.864472</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.165981</r>
+                <g>0.165981</g>
+                <b>0.165981</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.3499999940"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <stripes type="gradient">
+                    <color1>
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.000000</g>
+                        <b>0.000000</b>
+                        <a>0.000000</a>
+                      </color>
+                    </color1>
+                    <color2>
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.000000</g>
+                        <b>0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </color2>
+                    <stripes>
+                      <integer value="10"/>
+                    </stripes>
+                  </stripes>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="spherize" active="true" version="0.1">
+                <param name="center">
+                  <vector>
+                    <x>-0.0019615984</x>
+                    <y>-0.4694150686</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.7467968221"/>
+                </param>
+                <param name="percent">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="type">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outer Bucket Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.7500000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0f"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Collar">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Bucket Collar Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
+                      <x>-0.8000000119</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.1000000015</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
+                      <link>
+                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                          <x>0.0000000000</x>
+                          <y>0.9499999881</y>
+                        </vector>
+                      </link>
+                      <scalar>
+                        <real value="-1.0000000000"/>
+                      </scalar>
+                    </scale>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector guid="3D7525E1394A0BF5B19036F269C51779">
+                      <x>0.8000000119</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                      <x>0.0000000000</x>
+                      <y>0.9499999881</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.1000000015</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.8000000119</x>
+                      <y>0.3750000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.1000000015</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
+                      <link>
+                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                          <x>0.0000000000</x>
+                          <y>0.9499999881</y>
+                        </vector>
+                      </link>
+                      <scalar>
+                        <real value="-1.0000000000"/>
+                      </scalar>
+                    </scale>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.8000000119</x>
+                      <y>0.3750000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                      <x>0.0000000000</x>
+                      <y>0.9499999881</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.1000000015</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector guid="3D7525E1394A0BF5B19036F269C51779">
+              <x>0.8000000119</x>
+              <y>0.5000000000</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
+              <x>-0.8000000119</x>
+              <y>0.5000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.621053">
+                <r>0.921951</r>
+                <g>0.921951</g>
+                <b>0.921951</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.719298">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.782456">
+                <r>0.864472</r>
+                <g>0.864472</g>
+                <b>0.864472</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.165981</r>
+                <g>0.165981</g>
+                <b>0.165981</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Bucket Collar Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
+                      <x>-0.8000000119</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.1000000015</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
+                      <link>
+                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                          <x>0.0000000000</x>
+                          <y>0.9499999881</y>
+                        </vector>
+                      </link>
+                      <scalar>
+                        <real value="-1.0000000000"/>
+                      </scalar>
+                    </scale>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector guid="3D7525E1394A0BF5B19036F269C51779">
+                      <x>0.8000000119</x>
+                      <y>0.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                      <x>0.0000000000</x>
+                      <y>0.9499999881</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.1000000015</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.8000000119</x>
+                      <y>0.3750000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.1000000015</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
+                      <link>
+                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                          <x>0.0000000000</x>
+                          <y>0.9499999881</y>
+                        </vector>
+                      </link>
+                      <scalar>
+                        <real value="-1.0000000000"/>
+                      </scalar>
+                    </scale>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.8000000119</x>
+                      <y>0.3750000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0099999998"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                      <x>0.0000000000</x>
+                      <y>0.9499999881</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.1000000015</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Top">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="CollarTop Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
+                            <x>-0.8000000119</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                            <x>0.0000000000</x>
+                            <y>0.9499999881</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0615384616</x>
+                            <y>0.9076923132</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
+                            <x>0.8000000119</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
+                            <link>
+                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                                <x>0.0000000000</x>
+                                <y>0.9499999881</y>
+                              </vector>
+                            </link>
+                            <scalar>
+                              <real value="-1.0000000000"/>
+                            </scalar>
+                          </scale>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0205128212</x>
+                            <y>-0.8717948794</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7500000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.6000000000"/>
+                </param>
+                <param name="pos">
+                  <vector>
+                    <x>-0.5000000000</x>
+                    <y>0.7500000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="CollarTop Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
+                            <x>-0.8000000119</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                            <x>0.0000000000</x>
+                            <y>0.9499999881</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0615384616</x>
+                            <y>0.9076923132</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
+                            <x>0.8000000119</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
+                            <link>
+                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
+                                <x>0.0000000000</x>
+                                <y>0.9499999881</y>
+                              </vector>
+                            </link>
+                            <scalar>
+                              <real value="-1.0000000000"/>
+                            </scalar>
+                          </scale>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0205128212</x>
+                            <y>-0.8717948794</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="CollarHole Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="CollarHole Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0099999998"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0f"/>
+    </param>
+  </layer>
+  <layer type="text" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="text">
+      <string>FILL</string>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="family">
+      <string>Sans Serif</string>
+    </param>
+    <param name="style">
+      <integer value="0"/>
+    </param>
+    <param name="weight">
+      <integer value="700"/>
+    </param>
+    <param name="compress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="vcompress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.3546048403</x>
+        <y>0.3546048403</y>
+      </vector>
+    </param>
+    <param name="orient">
+      <vector>
+        <x>0.5000000000</x>
+        <y>0.5000000000</y>
+      </vector>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.2500000000</y>
+      </vector>
+    </param>
+    <param name="use_kerning">
+      <bool value="true"/>
+    </param>
+    <param name="grid_fit">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="translate" active="true" version="0.1">
+    <param name="origin">
+      <vector>
+        <x>-0.2412532866</x>
+        <y>0.2151449770</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.0750000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>