Release synfigstudio_0_61_04
[synfig.git] / synfig-studio / tags / synfigstudio_0_61_04 / synfig-studio / images / bline_icon.sif
diff --git a/synfig-studio/tags/synfigstudio_0_61_04/synfig-studio/images/bline_icon.sif b/synfig-studio/tags/synfigstudio_0_61_04/synfig-studio/images/bline_icon.sif
new file mode 100644 (file)
index 0000000..824157f
--- /dev/null
@@ -0,0 +1,540 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Untitled2</name>
+  <layer type="region" active="false" version="0.1" desc="Shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.6499999762"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.1000000015</x>
+        <y>-0.1000000015</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.1000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>0.9769230485</x>
+                <y>1.8730769157</y>
+              </vector>
+            </c5>
+            <c6>
+              <vector>
+                <x>-2.2346153259</x>
+                <y>-0.9346153736</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>-0.8999999762</x>
+                <y>-0.8999999762</y>
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+            </c5>
+            <c6>
+              <vector>
+                <x>-0.8999999762</x>
+                <y>-0.8999999762</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.6000000238</x>
+                <y>-0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>-1.3999999762</x>
+                <y>-3.0000000000</y>
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+            </c5>
+            <c6>
+              <vector>
+                <x>4.0615386963</x>
+                <y>-0.0384615399</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.500000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>0.9769230485</x>
+                <y>1.8730769157</y>
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+            </c5>
+            <c6>
+              <vector>
+                <x>-2.2346153259</x>
+                <y>-0.9346153736</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>-0.8999999762</x>
+                <y>-0.8999999762</y>
+              </vector>
+            </c5>
+            <c6>
+              <vector>
+                <x>-0.8999999762</x>
+                <y>-0.8999999762</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.6000000238</x>
+                <y>-0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>-1.3999999762</x>
+                <y>-3.0000000000</y>
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+            </c5>
+            <c6>
+              <vector>
+                <x>4.0615386963</x>
+                <y>-0.0384615399</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Spotlight">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="13"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="1.5000000000"/>
+    </param>
+    <param name="feather">
+      <real value="1.5000000000"/>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>-0.6999999881</x>
+        <y>0.8000000119</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="true"/>
+    </param>
+    <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+  <layer type="bevel" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="13"/>
+    </param>
+    <param name="type">
+      <integer value="1"/>
+    </param>
+    <param name="color1">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="color2">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="angle">
+      <angle value="135.000000"/>
+    </param>
+    <param name="depth">
+      <real value="0.2000000000"/>
+    </param>
+    <param name="softness">
+      <real value="0.2000000000"/>
+    </param>
+    <param name="use_luma">
+      <bool value="false"/>
+    </param>
+    <param name="solid">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>0.9769230485</x>
+                <y>1.8730769157</y>
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+            <c6>
+              <vector>
+                <x>-2.2346153259</x>
+                <y>-0.9346153736</y>
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+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
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+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
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+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <vector>
+                <x>-0.8999999762</x>
+                <y>-0.8999999762</y>
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+            <c6>
+              <vector>
+                <x>-0.8999999762</x>
+                <y>-0.8999999762</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.6000000238</x>
+                <y>-0.8000000119</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0099999998"/>
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+            <c3>
+              <real value="0.5000000000"/>
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+            <c4>
+              <bool value="true"/>
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+            <c5>
+              <vector>
+                <x>-1.3999999762</x>
+                <y>-3.0000000000</y>
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+              <vector>
+                <x>4.0615386963</x>
+                <y>-0.0384615399</y>
+              </vector>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="10.3000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+  </layer>
+  <layer type="shade" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.7500000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="12"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.1000000015</x>
+        <y>-0.1000000015</y>
+      </vector>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.1000000015</x>
+        <y>0.1000000015</y>
+      </vector>
+    </param>
+    <param name="type">
+      <integer value="1"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+</canvas>