--- /dev/null
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Untitled0</name>
+ <layer type="circle" active="false" version="0.1" desc="Circle014">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.7900000215"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000042</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.2000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.1000000015</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle013">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>-0.000000</r>
+ <g>-0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.7996272426"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="0"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle014">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.6493710692"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="0"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.0000100000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000100000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector guid="74EA9676E36A79C9185E298C32101C7D">
+ <x>0.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000100000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1500000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle011">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>-0.4230769277</x>
+ <y>0.4487179518</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="polygon" active="true" version="0.1" desc="Polygon">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.214520</r>
+ <g>0.214520</g>
+ <b>0.214520</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
+ <entry>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.2500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.2500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="polygon" active="true" version="0.1" desc="Polygon">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.214520</r>
+ <g>0.214520</g>
+ <b>0.214520</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector guid="74EA9676E36A79C9185E298C32101C7D">
+ <x>0.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
+ <entry>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.2500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.2500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector>
+ <x>-0.1093750000</x>
+ <y>0.0312500000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="shade" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.1000000015</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.1000000015</x>
+ <y>0.1000000015</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+</canvas>