--- /dev/null
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Untitled1</name>
+ <layer type="rectangle" active="false" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>-0.000000</r>
+ <g>0.152747</g>
+ <b>0.941503</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-1.6000000238</x>
+ <y>-1.6000000238</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>1.6000000238</x>
+ <y>1.6000000238</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Colorful Eyedrop">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.1000000015</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.241820</r>
+ <g>0.376990</g>
+ <b>0.966331</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="558EC4172AAD982234345DD6759F67C1">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.2500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.7500000000</x>
+ <y>-1.5000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.5000000000</x>
+ <y>-1.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-1.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.5000000000</x>
+ <y>1.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Colors">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-1.5000000000</x>
+ <y>-1.5000000000</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>-0.000000</g>
+ <b>-0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.147368">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>-0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.326316">
+ <r>-0.000000</r>
+ <g>1.000000</g>
+ <b>-0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.484211">
+ <r>-0.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.652632">
+ <r>-0.000000</r>
+ <g>-0.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.814035">
+ <r>1.000000</r>
+ <g>-0.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>-0.000000</g>
+ <b>-0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Shadows">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="6"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.8615384698</x>
+ <y>0.1025641039</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.1128205135</x>
+ <y>-0.6666666865</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>-0.000000</r>
+ <g>-0.000000</g>
+ <b>-0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.203509">
+ <r>0.117420</r>
+ <g>0.117420</g>
+ <b>0.117420</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.392982">
+ <r>0.252708</r>
+ <g>0.252708</g>
+ <b>0.252708</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.600000">
+ <r>0.433233</r>
+ <g>0.433233</g>
+ <b>0.433233</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.771930">
+ <r>0.628843</r>
+ <g>0.628843</g>
+ <b>0.628843</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.971930">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Highlights">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.5799999833"/>
+ </param>
+ <param name="blend_method">
+ <integer value="4"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.8615384698</x>
+ <y>0.1025641039</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.1128205135</x>
+ <y>-0.6666666865</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.656140">
+ <r>-0.000000</r>
+ <g>-0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.894737">
+ <r>0.388889</r>
+ <g>0.388889</g>
+ <b>0.388889</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.971930">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Eyedropper Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>-0.000000</r>
+ <g>-0.000000</g>
+ <b>-0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="558EC4172AAD982234345DD6759F67C1">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.2500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.7500000000</x>
+ <y>-1.5000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.5000000000</x>
+ <y>-1.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-1.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.5000000000</x>
+ <y>1.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="2.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Rubber">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.015396</r>
+ <g>0.015396</g>
+ <b>0.015396</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.7500000000</x>
+ <y>1.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>1.5000000000</x>
+ <y>-1.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>1.0000000000</x>
+ <y>-1.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.2500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.2500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.0000000000</x>
+ <y>1.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.2500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.2500000000</x>
+ <y>1.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.2500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.7500000000</x>
+ <y>1.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="bevel" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="color1">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.622449</a>
+ </color>
+ </param>
+ <param name="color2">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="angle">
+ <angle value="135.000000"/>
+ </param>
+ <param name="depth">
+ <real value="0.2000000000"/>
+ </param>
+ <param name="softness">
+ <real value="0.4000000000"/>
+ </param>
+ <param name="use_luma">
+ <bool value="false"/>
+ </param>
+ <param name="solid">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.7500000000</x>
+ <y>1.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>1.5000000000</x>
+ <y>-1.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>1.0000000000</x>
+ <y>-1.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.2500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.2500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.2500000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.0000000000</x>
+ <y>1.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.2500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.2500000000</x>
+ <y>1.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.2500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.7500000000</x>
+ <y>1.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="super_sample" active="false" version="0.1">
+ <param name="width">
+ <integer value="3"/>
+ </param>
+ <param name="height">
+ <integer value="3"/>
+ </param>
+ <param name="scanline">
+ <bool value="false"/>
+ </param>
+ <param name="alpha_aware">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="shade" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.1000000015</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.1500000060</x>
+ <y>0.1500000060</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+</canvas>