--- /dev/null
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Keyframe Lock Button</name>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <defs>
+ <canvas id="Disabled" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas" use=":"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="SolidColor" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="8"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ </layer>
+ <layer type="SolidColor" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.5000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ </layer>
+ </canvas>
+ <canvas id="FutureOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_snap" content="0"/>
+ <defs>
+ <dynamic_list type="vector" id="FutureMask">
+ <entry>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.7500000000</x>
+ <y>-1.5000000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>2.0000000000</x>
+ <y>-1.5000000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>2.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </defs>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas" use=":"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="10"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.0000000000</x>
+ <y>2.0000000000</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-2.0000000000</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ <canvas id="PastOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <meta name="grid_show" content="1"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_snap" content="0"/>
+ <defs>
+ <dynamic_list type="vector" id="PastMask">
+ <entry>
+ <vector>
+ <x>-2.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-2.0000000000</x>
+ <y>-1.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-1.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </defs>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas" use=":"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle004">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="10"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>0.0000000000</x>
+ <y>2.0000000000</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.0000000000</x>
+ <y>-2.0000000000</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </defs>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="LockBody">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.493452</r>
+ <g>0.491552</g>
+ <b>0.491552</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="-0.0500000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.150000">
+ <r>0.505263</r>
+ <g>0.505263</g>
+ <b>0.505263</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.850000">
+ <r>0.485435</r>
+ <g>0.484084</g>
+ <b>0.485435</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0900000036</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="polygon" active="true" version="0.1" desc="Polygon">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.2151769996</x>
+ <y>-0.6455309987</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.2151769996</x>
+ <y>-0.6455309987</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle007">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.2500000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Region007 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.280608</r>
+ <g>0.280608</g>
+ <b>0.280608</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>1.6250000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.6250000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.3750000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>1.3750000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.1250000000"/>
+ </c0>
+ <c1>
+ <angle value="179.999985"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="180.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.3750000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.6250000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="bevel" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="color1">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="color2">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="angle">
+ <angle value="135.000000"/>
+ </param>
+ <param name="depth">
+ <real value="0.2000000000"/>
+ </param>
+ <param name="softness">
+ <real value="0.1000000000"/>
+ </param>
+ <param name="use_luma">
+ <bool value="false"/>
+ </param>
+ <param name="solid">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>1.6250000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.6250000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.3750000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>1.3750000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.1250000000"/>
+ </c0>
+ <c1>
+ <angle value="179.999985"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="180.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.3750000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.7500000000"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.6250000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.5000000000"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0500000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.3500000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="shade" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.1000000015</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.2000000030</x>
+ <y>0.2000000030</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.5000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.2500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.0192307699</x>
+ <y>-0.6346153617</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.352394</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.0192307699</x>
+ <y>-0.6346153617</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.5000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.1500000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Future">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.2500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.5000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.352394</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.5000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.5000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="true"/>
+ </c4>
+ <c5>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </c5>
+ <c6>
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.1500000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="shade" active="false" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.1000000015</x>
+ <y>-0.1000000015</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.2000000030</x>
+ <y>0.2000000030</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="translate" active="false" version="0.1">
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.2500000000</y>
+ </vector>
+ </param>
+ </layer>
+</canvas>