Release synfigstudio_0_61_05
[synfig.git] / synfig-studio / tags / synfigstudio_0_61_05 / synfig-studio / images / keyframe_lock_icon.sif
diff --git a/synfig-studio/tags/synfigstudio_0_61_05/synfig-studio/images/keyframe_lock_icon.sif b/synfig-studio/tags/synfigstudio_0_61_05/synfig-studio/images/keyframe_lock_icon.sif
new file mode 100644 (file)
index 0000000..bd8f202
--- /dev/null
@@ -0,0 +1,2407 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Keyframe Lock Button</name>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <defs>
+    <canvas id="Disabled" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="PasteCanvas" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas" use=":"/>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0f"/>
+        </param>
+      </layer>
+      <layer type="SolidColor" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="8"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+      </layer>
+      <layer type="SolidColor" active="false" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="FutureOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <meta name="grid_show" content="0"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <defs>
+        <dynamic_list type="vector" id="FutureMask">
+          <entry>
+            <vector>
+              <x>0.7500000000</x>
+              <y>0.7500000000</y>
+            </vector>
+          </entry>
+          <entry>
+            <vector>
+              <x>0.7500000000</x>
+              <y>-1.5000000000</y>
+            </vector>
+          </entry>
+          <entry>
+            <vector>
+              <x>2.0000000000</x>
+              <y>-1.5000000000</y>
+            </vector>
+          </entry>
+          <entry>
+            <vector>
+              <x>2.0000000000</x>
+              <y>0.7500000000</y>
+            </vector>
+          </entry>
+        </dynamic_list>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas" use=":"/>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0f"/>
+        </param>
+      </layer>
+      <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="10"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="point1">
+          <vector>
+            <x>-2.0000000000</x>
+            <y>2.0000000000</y>
+          </vector>
+        </param>
+        <param name="point2">
+          <vector>
+            <x>0.0000000000</x>
+            <y>-2.0000000000</y>
+          </vector>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="PastOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <meta name="grid_show" content="1"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <defs>
+        <dynamic_list type="vector" id="PastMask">
+          <entry>
+            <vector>
+              <x>-2.0000000000</x>
+              <y>0.7500000000</y>
+            </vector>
+          </entry>
+          <entry>
+            <vector>
+              <x>-2.0000000000</x>
+              <y>-1.2500000000</y>
+            </vector>
+          </entry>
+          <entry>
+            <vector>
+              <x>-0.7500000000</x>
+              <y>-1.2500000000</y>
+            </vector>
+          </entry>
+          <entry>
+            <vector>
+              <x>-0.7500000000</x>
+              <y>0.7500000000</y>
+            </vector>
+          </entry>
+        </dynamic_list>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas" use=":"/>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0f"/>
+        </param>
+      </layer>
+      <layer type="rectangle" active="true" version="0.2" desc="Rectangle004">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="10"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="point1">
+          <vector>
+            <x>0.0000000000</x>
+            <y>2.0000000000</y>
+          </vector>
+        </param>
+        <param name="point2">
+          <vector>
+            <x>2.0000000000</x>
+            <y>-2.0000000000</y>
+          </vector>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.5000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="LockBody">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.493452</r>
+              <g>0.491552</g>
+              <b>0.491552</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-0.7500000000</x>
+              <y>0.7500000000</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.7500000000</x>
+              <y>-0.7500000000</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="-0.0500000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.7500000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.7500000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.150000">
+                <r>0.505263</r>
+                <g>0.505263</g>
+                <b>0.505263</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.850000">
+                <r>0.485435</r>
+                <g>0.484084</g>
+                <b>0.485435</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-0.7500000000</x>
+              <y>0.7500000000</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.7500000000</x>
+              <y>-0.7500000000</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0900000036</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="polygon" active="true" version="0.1" desc="Polygon">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>0.0000000000</x>
+                        <y>0.2500000000</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.2151769996</x>
+                        <y>-0.6455309987</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.2151769996</x>
+                        <y>-0.6455309987</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle007">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.2500000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="pos">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.2500000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Region007 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.280608</r>
+                    <g>0.280608</g>
+                    <b>0.280608</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>1.6250000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.6250000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.3750000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>1.3750000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.1250000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="179.999985"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="180.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.3750000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.6250000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>1.6250000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.6250000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.3750000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>1.3750000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.1250000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="179.999985"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="180.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.3750000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.6250000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.5000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0500000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.3500000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0f"/>
+    </param>
+  </layer>
+  <layer type="shade" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.7500000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="12"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.1000000015</x>
+        <y>-0.1000000015</y>
+      </vector>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.2000000030</x>
+        <y>0.2000000030</y>
+      </vector>
+    </param>
+    <param name="type">
+      <integer value="1"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.5000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2500000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.0192307699</x>
+                            <y>-0.6346153617</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.352394</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.0192307699</x>
+                            <y>-0.6346153617</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.1500000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Future">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.2500000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.352394</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>-0.0000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="true"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0000000000</x>
+                            <y>0.7500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.1500000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0f"/>
+          </param>
+        </layer>
+        <layer type="shade" active="false" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.7500000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.1000000015</x>
+              <y>-0.1000000015</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.2000000030</x>
+              <y>0.2000000030</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0f"/>
+    </param>
+  </layer>
+  <layer type="translate" active="false" version="0.1">
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.2500000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>