Remove .gitignore do nothing is ignored.
[synfig.git] / synfig-studio / trunk / images / circle_icon.sif
index 61026d6..fcfb2d5 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="false" version="0.1" desc="Circle014">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Circle Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="radial_gradient" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7900000215"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000042</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.2000000000"/>
+      <integer value="0"/>
     </param>
-    <param name="pos">
+    <param name="gradient">
+      <gradient>
+        <color pos="0.021505">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="0.564516">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>0.731343</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="center">
       <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
+        <x>0.1808688790</x>
+        <y>-0.3216028810</y>
       </vector>
     </param>
-    <param name="invert">
+    <param name="radius">
+      <real value="1.7765365254"/>
+    </param>
+    <param name="loop">
       <bool value="false"/>
     </param>
-    <param name="falloff">
-      <integer value="2"/>
+    <param name="zigzag">
+      <bool value="false"/>
     </param>
   </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle013">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
     </param>
-    <param name="blend_method">
-      <integer value="1"/>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
     </param>
-    <param name="color">
-      <color>
-        <r>-0.000000</r>
-        <g>-0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
     </param>
-    <param name="radius">
-      <real value="0.7996272426"/>
+    <param name="dest_tr">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
     </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="dest_br">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-2.7224798203</y>
+      </vector>
     </param>
-    <param name="pos">
+    <param name="dest_bl">
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>-2.7515196800</x>
+        <y>-2.7079598904</y>
       </vector>
     </param>
-    <param name="invert">
+    <param name="clip">
       <bool value="false"/>
     </param>
-    <param name="falloff">
-      <integer value="0"/>
+    <param name="horizon">
+      <real value="2.0000000000"/>
     </param>
   </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle014">
+  <layer type="circle" active="true" version="0.1" desc="Black Circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="radius">
-      <real value="0.6493710692"/>
+      <real value="2.3365411882"/>
     </param>
     <param name="feather">
       <real value="0.0000000000"/>
       <bool value="false"/>
     </param>
     <param name="falloff">
-      <integer value="0"/>
+      <integer value="1"/>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+  <layer type="circle" active="true" version="0.1" desc="White Circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>0.0000100000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>0.0000100000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="74EA9676E36A79C9185E298C32101C7D">
-                <x>0.7500000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-0.0000100000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1500000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle011">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="radius">
-      <real value="0.7500000000"/>
+      <real value="2.0769255006"/>
     </param>
     <param name="feather">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>-0.4230769277</x>
-        <y>0.4487179518</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1" desc="Polygon">
-    <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.214520</r>
-        <g>0.214520</g>
-        <b>0.214520</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="pos">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="invert">
       <bool value="false"/>
     </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
+    <param name="falloff">
       <integer value="1"/>
     </param>
-    <param name="vector_list">
-      <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
   </layer>
-  <layer type="polygon" active="true" version="0.1" desc="Polygon">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.214520</r>
-        <g>0.214520</g>
-        <b>0.214520</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector guid="74EA9676E36A79C9185E298C32101C7D">
-        <x>0.7500000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
-  <layer type="translate" active="true" version="0.1">
     <param name="origin">
       <vector>
-        <x>-0.1093750000</x>
-        <y>0.0312500000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
+    <param name="canvas">
+      <canvas>
+        <layer type="circle" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="1.8173098130"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>1.6642030478</x>
+              <y>-1.9762411118</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.6339452267</x>
+              <y>0.8150724769</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1000000015</x>
-        <y>0.1000000015</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>