Remove ancient trunk folder from svn repository
[synfig.git] / synfig-studio / trunk / images / encapsulate_icon.sif
diff --git a/synfig-studio/trunk/images/encapsulate_icon.sif b/synfig-studio/trunk/images/encapsulate_icon.sif
deleted file mode 100644 (file)
index a87c884..0000000
+++ /dev/null
@@ -1,2548 +0,0 @@
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-  <name>Synfig Studio Encapsulate Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
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-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.8000000119"/>
-        </param>
-        <param name="blend_method">
-          <integer value="13"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.4882812491"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.3589743674</x>
-            <y>-0.1217948720</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="SolidColor" active="true" version="0.1" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
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-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.5500000119"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="radius">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="feather">
-                <real value="0.4882812491"/>
-              </param>
-              <param name="pos">
-                <vector>
-                  <x>-0.7500000000</x>
-                  <y>0.2500000000</y>
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-              <param name="invert">
-                <bool value="true"/>
-              </param>
-              <param name="falloff">
-                <integer value="2"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
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-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
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-    <param name="origin">
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-        <x>-0.5064102411</x>
-        <y>0.5257631540</y>
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-    <param name="canvas" use="Item"/>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4307692349</x>
-        <y>-0.4410256445</y>
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-    <param name="canvas" use="paste-canvas"/>
-    <param name="zoom">
-      <real value="-0.3500000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
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-    <param name="origin">
-      <vector>
-        <x>0.2000000030</x>
-        <y>0.2102564126</y>
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-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
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-            <integer value="1"/>
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-          <param name="winding_style">
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