Remove .gitignore do nothing is ignored.
[synfig.git] / synfig-studio / trunk / images / fill_icon.sif
index fe415c3..67ad86a 100644 (file)
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-  <name>Untitled0</name>
-  <layer type="region" active="true" version="0.1" desc="Shadow Region">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Fill Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.4600000083"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
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-    </param>
-    <param name="blurtype">
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-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
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-          <composite type="bline_point">
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-            </c6>
-          </composite>
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-        <entry>
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-            <c1>
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-            <c5>
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-            <c6>
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-          </composite>
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-        <entry>
-          <composite type="bline_point">
-            <c1>
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-                <y>-1.0000000000</y>
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-            </c1>
-            <c2>
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-            <c3>
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-            </c3>
-            <c4>
-              <bool value="true"/>
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-            <c5>
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-                <x>-0.7538461685</x>
-                <y>-1.1076923609</y>
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-            <c6>
-              <vector>
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-              </vector>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.731343</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.4421221614</x>
+              <y>-0.2282502055</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.7765365254"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-2.7224798203</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-2.7079598904</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="blur" active="true" version="0.2">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1500000060</x>
-        <y>0.1500000060</y>
-      </vector>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Paint">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="Inner Bucket Region">
+        <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="1"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+            <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-1.4603400230</x>
+                      <y>1.2980799675</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
+                      <x>-2.2716398239</x>
+                      <y>1.1358199120</y>
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                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>0.8112990260</y>
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                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
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+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>-1.1358186007</y>
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                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
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                   <c4>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Inner Bucket Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>0.5000000000</y>
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-          <param name="gradient">
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-              <color pos="0.719298">
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-                <a>1.000000</a>
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-              <color pos="0.782456">
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-              <color pos="1.000000">
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-                <g>0.165981</g>
-                <b>0.165981</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Inner Bucket Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
+                      <x>-1.7848598957</x>
+                      <y>-1.1358199120</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
                   </c3>
                   <c4>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-1.7848578691</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-0.4867799878</x>
+                      <y>0.8112999797</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Bucket Contents">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0442307703</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Paint in Bucket">
+        <layer type="curve_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>-0.000000</r>
-              <g>0.295220</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+            <integer value="13"/>
           </param>
           <param name="offset">
             <vector>
-              <x>0.0000000000</x>
-              <y>-0.1250000000</y>
+              <x>-0.0797998980</x>
+              <y>0.0531999357</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="width">
+            <real value="0.7139431408"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+            <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-1.4603400230</x>
+                      <y>1.2980799675</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Colors">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.6399999857"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="spiral_gradient" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.157895">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.333333">
-                      <r>-0.000000</r>
-                      <g>1.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.491228">
-                      <r>-0.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.666700">
-                      <r>-0.000000</r>
-                      <g>-0.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.842105">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="1.1250000000"/>
-                </param>
-                <param name="angle">
-                  <angle value="0.000000"/>
-                </param>
-                <param name="clockwise">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="stretch" active="true" version="0.1">
-                <param name="amount">
-                  <vector>
-                    <x>1.0000000000</x>
-                    <y>0.4499999881</y>
-                  </vector>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="blur" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>0.1000000015</y>
-                  </vector>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8199999928"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Light Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>-0.0000000000</x>
-                    <y>-0.1442307681</y>
-                  </vector>
-                </param>
-                <param name="invert">
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-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-                    <entry>
-                      <composite type="bline_point">
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-                        </c1>
-                        <c2>
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-                        <c3>
-                          <real value="0.5000000000"/>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
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-                        </c5>
-                        <c6>
-                          <vector>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
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-                        </c1>
-                        <c2>
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-                        <c3>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
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-                        <c6>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
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-                        </c1>
-                        <c2>
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-                        <c3>
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-                        <c4>
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-                        <c5>
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-                        <c6>
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-                        </c6>
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-                    </entry>
-                    <entry>
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-                        <c2>
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-                        <c3>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
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-                        <c6>
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-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Dark shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
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-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0320512839</x>
-                    <y>-0.1955128163</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
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-                        </c1>
-                        <c2>
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-                        <c3>
-                          <real value="0.5000000000"/>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
-                          <vector>
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-                            <y>0.7500000000</y>
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-                        </c5>
-                        <c6>
-                          <vector>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
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-                        </c1>
-                        <c2>
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-                        <c3>
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-                        <c4>
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-                        <c5>
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-                        <c6>
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-                      </composite>
-                    </entry>
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-                      <composite type="bline_point">
-                        <c1>
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-                        </c1>
-                        <c2>
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-                        <c3>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
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-                        </c5>
-                        <c6>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
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-                        <c1>
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-                        </c1>
-                        <c2>
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-                        <c3>
-                          <real value="0.5000000000"/>
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-                        <c4>
-                          <bool value="false"/>
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-                        <c5>
-                          <vector>
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-                        </c5>
-                        <c6>
-                          <vector>
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-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="blur" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0399999991</x>
-                    <y>0.0399999991</y>
-                  </vector>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Paint Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
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-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.1250000000</y>
-            </vector>
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-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-              <entry>
-                <composite type="bline_point">
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-                  <c2>
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-                  <c3>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
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-                  <c4>
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-                  <c5>
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-                  <c6>
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-              </entry>
-              <entry>
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-                  <c1>
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-                  <c3>
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-                  <c4>
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-              </entry>
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-                  <c4>
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-          <param name="width">
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-          <param name="sharp_cusps">
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-          <param name="round_tip[0]">
-            <bool value="true"/>
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-          <param name="round_tip[1]">
-            <bool value="true"/>
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-          <param name="loopyness">
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-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
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-    <param name="time_offset">
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-  <layer type="PasteCanvas" active="true" version="0.1" desc="Outer Bucket">
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-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
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-    <param name="origin">
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-    <param name="canvas">
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-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
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-          <param name="color">
-            <color>
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-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
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-          <param name="offset">
-            <vector>
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-              <y>0.0000000000</y>
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-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
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-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
-              <entry>
-                <composite type="bline_point">
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-                    <vector>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>-1.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>-1.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>0.7500000000</x>
-              <y>-0.2500000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>-0.2500000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.621053">
-                <r>0.921951</r>
-                <g>0.921951</g>
-                <b>0.921951</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.719298">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.782456">
-                <r>0.864472</r>
-                <g>0.864472</g>
-                <b>0.864472</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.165981</r>
-                <g>0.165981</g>
-                <b>0.165981</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.3499999940"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>1.0000000000</x>
-                    <y>1.0000000000</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-1.0000000000</x>
-                    <y>-1.0000000000</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <stripes type="gradient">
-                    <color1>
-                      <color>
-                        <r>0.000000</r>
-                        <g>0.000000</g>
-                        <b>0.000000</b>
-                        <a>0.000000</a>
-                      </color>
-                    </color1>
-                    <color2>
-                      <color>
-                        <r>0.000000</r>
-                        <g>0.000000</g>
-                        <b>0.000000</b>
-                        <a>1.000000</a>
-                      </color>
-                    </color2>
-                    <stripes>
-                      <integer value="10"/>
-                    </stripes>
-                  </stripes>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="spherize" active="true" version="0.1">
-                <param name="center">
-                  <vector>
-                    <x>-0.0019615984</x>
-                    <y>-0.4694150686</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="0.7467968221"/>
-                </param>
-                <param name="percent">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="type">
-                  <integer value="2"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outer Bucket Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-2.2716398239</x>
+                      <y>1.1358199120</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>-1.0000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>-1.0000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>-1.1358186007</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Collar">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Bucket Collar Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                      <x>-0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                      <x>0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-1.7848598957</x>
+                      <y>-1.1358199120</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-1.7848578691</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-0.4867799878</x>
+                      <y>0.8112999797</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector guid="3D7525E1394A0BF5B19036F269C51779">
-              <x>0.8000000119</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-              <x>-0.8000000119</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
           <param name="gradient">
-            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.621053">
-                <r>0.921951</r>
-                <g>0.921951</g>
-                <b>0.921951</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.719298">
+            <gradient>
+              <color pos="0.016129">
                 <r>1.000000</r>
                 <g>1.000000</g>
                 <b>1.000000</b>
                 <a>1.000000</a>
               </color>
-              <color pos="0.782456">
-                <r>0.864472</r>
-                <g>0.864472</g>
-                <b>0.864472</b>
+              <color pos="0.338710">
+                <r>0.028991</r>
+                <g>0.133209</g>
+                <b>0.374624</b>
                 <a>1.000000</a>
               </color>
-              <color pos="1.000000">
-                <r>0.165981</r>
-                <g>0.165981</g>
-                <b>0.165981</b>
+              <color pos="0.462366">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247059</b>
                 <a>1.000000</a>
               </color>
             </gradient>
           <param name="zigzag">
             <bool value="false"/>
           </param>
+          <param name="perpendicular">
+            <bool value="false"/>
+          </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Bucket Collar Outline">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247059</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="1"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
+            <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>1.2980799675</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.2716398239</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                      <x>-0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-2.4338970184</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
+                      <x>-2.4338970184</x>
+                      <y>-1.1358186007</y>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                      <x>0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
+                      <x>-1.7848598957</x>
+                      <y>-1.1358199120</y>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-1.7848578691</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-0.4867799878</x>
+                      <y>0.8112999797</y>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="2.0000000000"/>
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Can">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="polygon" active="true" version="0.1" desc="Black outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.4867794216</x>
+              <y>0.3245196044</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-2.2821619511</x>
+                  <y>0.5186938047</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.5516833067</x>
+                  <y>2.2716372013</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>2.3689930439</x>
+                  <y>-0.8437509537</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4867794216</x>
+                  <y>-2.6610608101</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1" desc="White inner line">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-1.5144248009</x>
+                  <y>0.7655333877</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.9818798304</x>
+                  <y>2.2799582481</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>2.5462307930</x>
+                  <y>-0.4493348300</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.0998521820</x>
+                  <y>-1.9804016352</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Top">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="CollarTop Region">
+              <layer type="polygon" active="true" version="0.1" desc="Polygon">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="offset">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>0.2081265152</x>
+                    <y>-0.1595559418</y>
                   </vector>
                 </param>
                 <param name="invert">
                 <param name="blurtype">
                   <integer value="1"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+                <param name="vector_list">
+                  <dynamic_list type="vector">
                     <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                            <x>-0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                            <x>0.0000000000</x>
-                            <y>0.9499999881</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0615384616</x>
-                            <y>0.9076923132</y>
-                          </vector>
-                        </c6>
-                      </composite>
+                      <vector>
+                        <x>-1.4562788010</x>
+                        <y>0.8751632571</y>
+                      </vector>
                     </entry>
                     <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                            <x>0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                            <link>
-                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                                <x>0.0000000000</x>
-                                <y>0.9499999881</y>
-                              </vector>
-                            </link>
-                            <scalar>
-                              <real value="-1.0000000000"/>
-                            </scalar>
-                          </scale>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0205128212</x>
-                            <y>-0.8717948794</y>
-                          </vector>
-                        </c6>
-                      </composite>
+                      <vector>
+                        <x>0.7071851492</x>
+                        <y>2.1565995216</y>
+                      </vector>
                     </entry>
-                  </bline>
+                    <entry>
+                      <vector>
+                        <x>2.0718317032</x>
+                        <y>-0.2232107669</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.0250641759</x>
+                        <y>-1.5046471357</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.6445538998</x>
+                    <y>0.8490541577</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.6709950566</x>
+                    <y>-0.5245345235</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.133333</r>
+                      <g>0.133333</g>
+                      <b>0.133333</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.333333">
+                      <r>0.880142</r>
+                      <g>0.880142</g>
+                      <b>0.880142</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.666667">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.133333</r>
+                      <g>0.133333</g>
+                      <b>0.133333</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
-              <layer type="circle" active="true" version="0.1">
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Handle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Pivot">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
                 <param name="color">
                   <color>
                   </color>
                 </param>
                 <param name="radius">
-                  <real value="0.7500000000"/>
+                  <real value="0.4231217885"/>
                 </param>
                 <param name="feather">
-                  <real value="0.6000000000"/>
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="pos">
-                  <vector>
-                    <x>-0.5000000000</x>
-                    <y>0.7500000000</y>
+                  <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+                    <x>0.1497782767</x>
+                    <y>0.6656812429</y>
                   </vector>
                 </param>
                 <param name="invert">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="falloff">
-                  <integer value="1"/>
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+                    <x>0.1497782767</x>
+                    <y>0.6656812429</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.2791349385"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="CollarTop Outline">
+              <layer type="outline" active="true" version="0.2" desc="Handle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="1"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <c1>
-                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                            <x>-0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                            <x>0.0000000000</x>
-                            <y>0.9499999881</y>
-                          </vector>
-                        </c5>
-                        <c6>
                           <vector>
-                            <x>0.0615384616</x>
-                            <y>0.9076923132</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                            <x>0.8000000119</x>
-                            <y>0.5000000000</y>
+                            <x>0.1595997959</x>
+                            <y>1.0107988119</y>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                            <link>
-                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                                <x>0.0000000000</x>
-                                <y>0.9499999881</y>
-                              </vector>
-                            </link>
-                            <scalar>
-                              <real value="-1.0000000000"/>
-                            </scalar>
-                          </scale>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>-0.0205128212</x>
-                            <y>-0.8717948794</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="CollarHole Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>0.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
                     <entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>0.1622598022</x>
+                            <y>2.4338970184</y>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>0.9735588431</x>
+                            <y>2.9206764698</y>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.9471176568"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.9471176568"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="CollarHole Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
                     <entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>1.7640552521</x>
+                            <y>2.4297363758</y>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>1.7806973457</x>
+                            <y>1.1483001709</y>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.1787671725"/>
+                            </c0>
+                            <c1>
+                              <angle value="-104.720177"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.1787671725"/>
+                            </c0>
+                            <c1>
+                              <angle value="-104.720177"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="2.0000000000"/>
+                  <real value="0.2596156876"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="round_tip[0]">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="round_tip[1]">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="loopyness">
                   <real value="1.0000000000"/>
                 </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
             </canvas>
           </param>
             <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
-            <time value="0f"/>
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="text" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="text">
-      <string>FILL</string>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <time value="0s"/>
     </param>
-    <param name="family">
-      <string>Sans Serif</string>
-    </param>
-    <param name="style">
-      <integer value="0"/>
-    </param>
-    <param name="weight">
-      <integer value="700"/>
-    </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.3546048403</x>
-        <y>0.3546048403</y>
-      </vector>
-    </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.2500000000</y>
-      </vector>
-    </param>
-    <param name="use_kerning">
-      <bool value="true"/>
-    </param>
-    <param name="grid_fit">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="translate" active="true" version="0.1">
-    <param name="origin">
-      <vector>
-        <x>-0.2412532866</x>
-        <y>0.2151449770</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-0.0750000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>