Remove .gitignore do nothing is ignored.
[synfig.git] / synfig-studio / trunk / images / mirror_icon.sif
index 66dc615..56a55f1 100644 (file)
@@ -1,7 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Mirror Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.156182</r>
-        <g>0.216089</g>
-        <b>0.621507</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.300000</r>
+                <g>0.300000</g>
+                <b>0.300000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.4078271871"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>2.5961599350</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6703450680</x>
+              <y>-2.1673052311</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-3.2451999187</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2451999187</x>
+              <y>-2.9206800461</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7584199905</x>
+              <y>-2.9206800461</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Left side of Rectangle with gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="13"/>
+      <integer value="0"/>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="origin">
+      <vector>
+        <x>0.4867799878</x>
+        <y>-0.6490399837</y>
+      </vector>
     </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247059</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.6021683216</x>
+              <y>-1.4278855324</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.3689925671</x>
+              <y>2.9855811596</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172611</r>
+              <g>0.349351</g>
+              <b>0.629024</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.3425526619</x>
+              <y>-1.1682698727</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8497612476</x>
+              <y>2.7259654999</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-1.7848598957</x>
+              <y>1.9471199512</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.2980769873</x>
+                    <y>-2.8557741642</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>3.6346211433</x>
+                    <y>0.5192298293</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.7848600149</x>
+                    <y>-1.1358200312</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>6.0036196709</x>
+                    <y>-1.1358200312</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="angle">
-      <angle value="135.000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="depth">
-      <real value="0.4000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="softness">
-      <real value="0.4000000000"/>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Right side of Rectangle with gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
     </param>
-    <param name="solid">
+    <param name="origin">
+      <vector>
+        <x>0.4867799878</x>
+        <y>-0.6490399837</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.6021683216</x>
+              <y>-1.4278855324</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.3689925671</x>
+              <y>2.9855811596</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172611</r>
+              <g>0.349351</g>
+              <b>0.629024</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.3425526619</x>
+              <y>-1.1682698727</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.1093769073</x>
+              <y>2.7259654999</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-1.7848598957</x>
+              <y>1.9471199512</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.2980769873</x>
+                    <y>-2.8557741642</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>3.6346211433</x>
+                    <y>0.5192298293</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.7848600149</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.9206800461</x>
+                    <y>-4.0564999580</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-0.3245199919</x>
+              <y>3.4074599743</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.4338998795</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-0.3245199919</x>
+              <y>3.4074599743</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>4.5432796478</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-2.7584199905</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-0.3245199919</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="4.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Right Arrow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.0000000000</x>
+        <x>2.3631684780</x>
         <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="text" active="true" version="0.2">
+        <layer type="region" active="true" version="0.1" desc="White Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="text">
-            <string>MIRROR</string>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7141284943</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.0582443662</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.5185843706</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Light blue Arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.447059</r>
+              <g>0.623529</g>
+              <b>0.811765</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="family">
-            <string>Sans Serif</string>
+          <param name="offset">
+            <vector guid="80F6181CA1918EAE33C34EC82856397B">
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.3631684780</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799879"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.3896085024</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799881"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>-0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.2537885308</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.3896085024</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.3631684780</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799879"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="style">
+          <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="weight">
-            <integer value="700"/>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="80F6181CA1918EAE33C34EC82856397B">
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="compress">
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7141284943</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.0582443662</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.5185843706</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-          <param name="vcompress">
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
             <real value="1.0000000000"/>
           </param>
-          <param name="size">
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="p1">
             <vector>
-              <x>0.6536458135</x>
-              <y>0.7733984590</y>
+              <x>-1.8763884306</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="orient">
+          <param name="p2">
+            <vector>
+              <x>-2.2009084225</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247059</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Left Arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="White Arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="pos">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.8112999797</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9735599756"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1358199120</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="light blue arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.447059</r>
+              <g>0.623529</g>
+              <b>0.811765</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
-              <x>0.0000000000</x>
+              <x>0.1622599959</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="use_kerning">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
             <bool value="true"/>
           </param>
-          <param name="grid_fit">
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.3245199919</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799876"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1358199120</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>-0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.4338998795</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2980799675</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.3245199919</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799879"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.9735599756</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799877"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1358199120</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6490399837</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="p2">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="amount">
-            <angle value="-45.000000"/>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247059</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="super_sample" active="true" version="0.1">
-    <param name="width">
-      <integer value="2"/>
-    </param>
-    <param name="height">
-      <integer value="2"/>
-    </param>
-    <param name="scanline">
-      <bool value="false"/>
-    </param>
-    <param name="alpha_aware">
-      <bool value="true"/>
-    </param>
-  </layer>
 </canvas>