Add a 'show all child layers' button to the layer dialog when a single pastecanvas...
[synfig.git] / synfig-studio / trunk / images / select_all_child_layers_icon.sif
diff --git a/synfig-studio/trunk/images/select_all_child_layers_icon.sif b/synfig-studio/trunk/images/select_all_child_layers_icon.sif
new file mode 100644 (file)
index 0000000..6a4f3a1
--- /dev/null
@@ -0,0 +1,2768 @@
+<?xml version="1.0"?>
+<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Untitled1</name>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.260417 0.260417"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="offset">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1000000015</x>
+            <y>0.1000000015</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="offset">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="offset">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <name>Untitled0</name>
+      <meta name="grid_show" content="1"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <meta name="onion_skin" content="0"/>
+      <defs>
+        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="0.5000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="offset">
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="blur" active="true" version="0.2">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="1"/>
+            </param>
+            <param name="size">
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.2000000030</y>
+              </vector>
+            </param>
+            <param name="type">
+              <integer value="1"/>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="offset">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>1.000000</r>
+                <g>0.900000</g>
+                <b>0.600000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="offset">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+        </canvas>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.8000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="radius">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="feather">
+          <real value="0.4882812491"/>
+        </param>
+        <param name="pos">
+          <vector>
+            <x>0.3589743674</x>
+            <y>-0.1217948720</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="true"/>
+        </param>
+        <param name="falloff">
+          <integer value="2"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="SolidColor" active="true" version="0.1" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.5500000119"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="radius">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="feather">
+                <real value="0.4882812491"/>
+              </param>
+              <param name="pos">
+                <vector>
+                  <x>-0.7500000000</x>
+                  <y>0.2500000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="true"/>
+              </param>
+              <param name="falloff">
+                <integer value="2"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-0.7812500000</x>
+              <y>0.7812500000</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.7812500000</x>
+              <y>-0.7812500000</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-0.5208333135</x>
+              <y>0.5208333135</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.5208333135</x>
+              <y>-0.5208333135</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-0.2604166567</x>
+              <y>0.2604166567</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.2604166567</x>
+              <y>-0.2604166567</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="text" active="true" version="0.2" desc="L">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="text">
+      <string>L</string>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="family">
+      <string>Sans Serif</string>
+    </param>
+    <param name="style">
+      <integer value="0"/>
+    </param>
+    <param name="weight">
+      <integer value="400"/>
+    </param>
+    <param name="compress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="vcompress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.9765625000</x>
+        <y>0.7324218750</y>
+      </vector>
+    </param>
+    <param name="orient">
+      <vector>
+        <x>0.5000000000</x>
+        <y>0.5000000000</y>
+      </vector>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.5208333135</x>
+        <y>-0.5208333135</y>
+      </vector>
+    </param>
+    <param name="use_kerning">
+      <bool value="true"/>
+    </param>
+    <param name="grid_fit">
+      <bool value="false"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="text" active="true" version="0.2" desc="C">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="text">
+      <string>C</string>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="family">
+      <string>Sans Serif</string>
+    </param>
+    <param name="style">
+      <integer value="0"/>
+    </param>
+    <param name="weight">
+      <integer value="400"/>
+    </param>
+    <param name="compress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="vcompress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.9765625000</x>
+        <y>0.7324218750</y>
+      </vector>
+    </param>
+    <param name="orient">
+      <vector>
+        <x>0.5000000000</x>
+        <y>0.5000000000</y>
+      </vector>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>-0.5208333135</x>
+        <y>-0.5208333135</y>
+      </vector>
+    </param>
+    <param name="use_kerning">
+      <bool value="true"/>
+    </param>
+    <param name="grid_fit">
+      <bool value="false"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="text" active="true" version="0.2" desc="A">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="text">
+      <string>A</string>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="family">
+      <string>Sans Serif</string>
+    </param>
+    <param name="style">
+      <integer value="0"/>
+    </param>
+    <param name="weight">
+      <integer value="400"/>
+    </param>
+    <param name="compress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="vcompress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.9765625000</x>
+        <y>0.7324218750</y>
+      </vector>
+    </param>
+    <param name="orient">
+      <vector>
+        <x>0.5000000000</x>
+        <y>0.5000000000</y>
+      </vector>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.5208333135</x>
+        <y>0.5208333135</y>
+      </vector>
+    </param>
+    <param name="use_kerning">
+      <bool value="true"/>
+    </param>
+    <param name="grid_fit">
+      <bool value="false"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="text" active="true" version="0.2" desc="S">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="text">
+      <string>S</string>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="family">
+      <string>Sans Serif</string>
+    </param>
+    <param name="style">
+      <integer value="0"/>
+    </param>
+    <param name="weight">
+      <integer value="400"/>
+    </param>
+    <param name="compress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="vcompress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.9765625000</x>
+        <y>0.7324218750</y>
+      </vector>
+    </param>
+    <param name="orient">
+      <vector>
+        <x>0.5000000000</x>
+        <y>0.5000000000</y>
+      </vector>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>-0.5208333135</x>
+        <y>0.5208333135</y>
+      </vector>
+    </param>
+    <param name="use_kerning">
+      <bool value="true"/>
+    </param>
+    <param name="grid_fit">
+      <bool value="false"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+</canvas>