Apply 1910528: improve keyboard shortcuts for WP in Spanish translation. Thanks genete.
[synfig.git] / synfig-studio / trunk / images / splash_screen.sif
index 4844e6c..0d6edca 100644 (file)
@@ -1,413 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.3" width="300" height="350" xres="2952.755900" yres="2952.755900" view-box="-1.500000 2.500000 1.500000 -1.000000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Splash Screen Graphic</name>
-  <desc>This is the splash screen graphic which is displayed when Synfig Studio starts.</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="guide_x" content=" "/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Sphere" height="300" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>Aqua Sphere</name>
-      <desc>This aqua-colored sphere reminds me of something from MacOS X.</desc>
-      <layer type="SolidColor" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.744518</g>
-            <b>0.825040</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="feather">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.7500000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.587045</r>
-            <g>0.941024</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000007"/>
-        </param>
-        <param name="feather">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.7500000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.9999999985"/>
-        </param>
-        <param name="feather">
-          <real value="0.8000000030"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.2999999993"/>
-        </param>
-        <param name="feather">
-          <real value="0.3000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>-0.1500000060</x>
-            <y>-0.3499999940</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="blur" active="false" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="SolidColor" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="9"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.762890</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>0.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="0"/>
-        </param>
-      </layer>
-    </canvas>
-    <canvas id="ShadowTitle" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="text" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="text">
-          <string guid="842559A41D447D775379B936F4A2CDC2">SYNFIG Studio</string>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="family">
-          <string>luxisr</string>
-        </param>
-        <param name="style">
-          <integer value="0"/>
-        </param>
-        <param name="weight">
-          <integer value="400"/>
-        </param>
-        <param name="compress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="vcompress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1899999976</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="orient">
-          <vector>
-            <x>1.0000000000</x>
-            <y>1.0000000000</y>
-          </vector>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="use_kerning">
-          <bool value="true"/>
-        </param>
-        <param name="grid_fit">
-          <bool value="false"/>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.0500000007</x>
-            <y>0.0500000007</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="text" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="text">
-          <string guid="842559A41D447D775379B936F4A2CDC2">SYNFIG Studio</string>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="family">
-          <string>luxisr</string>
-        </param>
-        <param name="style">
-          <integer value="0"/>
-        </param>
-        <param name="weight">
-          <integer value="400"/>
-        </param>
-        <param name="compress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="vcompress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1899999976</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="orient">
-          <vector>
-            <x>1.0000000000</x>
-            <y>1.0000000000</y>
-          </vector>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="use_kerning">
-          <bool value="true"/>
-        </param>
-        <param name="grid_fit">
-          <bool value="false"/>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
+<canvas version="0.3" width="350" height="450" xres="2834.645752" yres="2834.645752" view-box="-2.817613 3.622645 2.817613 -3.622645" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Splash Screen</name>
+  <desc>Licenced under GPLv2 and above, by Aurore D. (rore)</desc>
   <layer type="SolidColor" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="12"/>
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
+        <r>0.313598</r>
+        <g>0.000338</g>
+        <b>0.000000</b>
         <a>1.000000</a>
       </color>
     </param>
   </layer>
-  <layer type="linear_gradient" active="true" version="0.0" desc="Rising Darkness">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="13"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.2500000000</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>0.0000000000</x>
-        <y>2.7500000000</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.000000</r>
-          <g>0.000000</g>
-          <b>0.000000</b>
-          <a>0.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>0.000000</r>
-          <g>0.000000</g>
-          <b>0.000000</b>
-          <a>1.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Alpha Test">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="NewBLine016 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.506508</r>
+              <g>0.023233</g>
+              <b>0.033219</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="point1">
+          <param name="offset">
             <vector>
-              <x>-1.7500000000</x>
-              <y>2.5000000000</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="point2">
-            <vector>
-              <x>1.7500000000</x>
-              <y>2.2500703335</y>
-            </vector>
+          <param name="invert">
+            <bool value="false"/>
           </param>
-          <param name="expand">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.1452138424</x>
+                      <y>-3.9326298237</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.9316143768"/>
+                      </radius>
+                      <theta>
+                        <angle value="115.659248"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.9316143768"/>
+                      </radius>
+                      <theta>
+                        <angle value="115.659248"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5435938835</x>
+                      <y>3.9727866650</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.1526022439"/>
+                      </radius>
+                      <theta>
+                        <angle value="116.565048"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.1526022439"/>
+                      </radius>
+                      <theta>
+                        <angle value="116.565048"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8817074299</x>
+                      <y>4.0854911804</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.5933803039"/>
+                      </radius>
+                      <theta>
+                        <angle value="-60.091576"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.5933803039"/>
+                      </radius>
+                      <theta>
+                        <angle value="-60.091576"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9639706612</x>
+                      <y>-4.0614352226</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.2499577150"/>
+                      </radius>
+                      <theta>
+                        <angle value="-32.207699"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.2499577150"/>
+                      </radius>
+                      <theta>
+                        <angle value="-32.207699"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient002">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="21"/>
           </param>
           <param name="p1">
             <vector>
-              <x>-1.5000000000</x>
-              <y>2.5000000000</y>
+              <x>0.6097564697</x>
+              <y>1.9441053867</y>
             </vector>
           </param>
           <param name="p2">
             <vector>
-              <x>-1.2500000000</x>
-              <y>2.2500000000</y>
+              <x>2.6706390381</x>
+              <y>0.7204564214</y>
             </vector>
           </param>
           <param name="gradient">
-            <gradient_rotate type="gradient">
-              <gradient>
-                <gradient>
-                  <color pos="0.250000">
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>0.000000</a>
-                  </color>
-                  <color pos="0.250000">
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                  <color pos="0.750000">
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                  <color pos="0.750000">
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>0.000000</a>
-                  </color>
-                </gradient>
-              </gradient>
-              <offset>
-                <real value="-0.2500000000"/>
-              </offset>
-            </gradient_rotate>
+            <gradient>
+              <color pos="0.000000">
+                <r>0.557123</r>
+                <g>0.042463</g>
+                <b>0.003340</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.313598</r>
+                <g>0.000338</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
           </param>
           <param name="loop">
-            <bool value="true"/>
+            <bool value="false"/>
           </param>
           <param name="zigzag">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Alpha Letters">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="NewBLine017 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="origin">
+          <param name="color">
+            <color>
+              <r>0.506508</r>
+              <g>0.023233</g>
+              <b>0.033219</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
               <x>0.0000000000</x>
-              <y>2.3697917461</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="text" active="true" version="0.2" desc="A">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="text">
-                  <string>A</string>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="family">
-                  <string>arial</string>
-                </param>
-                <param name="style">
-                  <integer value="0"/>
-                </param>
-                <param name="weight">
-                  <integer value="700"/>
-                </param>
-                <param name="compress">
-                  <real value="0.9750000000"/>
-                </param>
-                <param name="vcompress">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0937500000</x>
-                    <y>0.0773138478</y>
-                  </vector>
-                </param>
-                <param name="orient">
-                  <vector>
-                    <x>0.5000000000</x>
-                    <y>0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>1.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="use_kerning">
-                  <bool value="true"/>
-                </param>
-                <param name="grid_fit">
-                  <bool value="false"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="text" active="true" version="0.2" desc="H">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="text">
-                  <string>H</string>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="family">
-                  <string>arial</string>
-                </param>
-                <param name="style">
-                  <integer value="0"/>
-                </param>
-                <param name="weight">
-                  <integer value="700"/>
-                </param>
-                <param name="compress">
-                  <real value="0.9750000000"/>
-                </param>
-                <param name="vcompress">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0937500000</x>
-                    <y>0.0773138478</y>
-                  </vector>
-                </param>
-                <param name="orient">
-                  <vector>
-                    <x>0.5000000000</x>
-                    <y>0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>0.5000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="use_kerning">
-                  <bool value="true"/>
-                </param>
-                <param name="grid_fit">
-                  <bool value="false"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="text" active="true" version="0.2" desc="P">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="text">
-                  <string>P</string>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="family">
-                  <string>arial</string>
-                </param>
-                <param name="style">
-                  <integer value="0"/>
-                </param>
-                <param name="weight">
-                  <integer value="700"/>
-                </param>
-                <param name="compress">
-                  <real value="0.9750000000"/>
-                </param>
-                <param name="vcompress">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0937500000</x>
-                    <y>0.0773138478</y>
-                  </vector>
-                </param>
-                <param name="orient">
-                  <vector>
-                    <x>0.5000000000</x>
-                    <y>0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="use_kerning">
-                  <bool value="true"/>
-                </param>
-                <param name="grid_fit">
-                  <bool value="false"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="text" active="true" version="0.2" desc="L">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="text">
-                  <string>L</string>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="family">
-                  <string>arial</string>
-                </param>
-                <param name="style">
-                  <integer value="0"/>
-                </param>
-                <param name="weight">
-                  <integer value="700"/>
-                </param>
-                <param name="compress">
-                  <real value="0.9750000000"/>
-                </param>
-                <param name="vcompress">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0937500000</x>
-                    <y>0.0773138478</y>
-                  </vector>
-                </param>
-                <param name="orient">
-                  <vector>
-                    <x>0.5000000000</x>
-                    <y>0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>-0.5000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="use_kerning">
-                  <bool value="true"/>
-                </param>
-                <param name="grid_fit">
-                  <bool value="false"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="text" active="true" version="0.2" desc="A">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="text">
-                  <string>A</string>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="family">
-                  <string>arial</string>
-                </param>
-                <param name="style">
-                  <integer value="0"/>
-                </param>
-                <param name="weight">
-                  <integer value="700"/>
-                </param>
-                <param name="compress">
-                  <real value="0.9750000000"/>
-                </param>
-                <param name="vcompress">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0937500000</x>
-                    <y>0.0773138478</y>
-                  </vector>
-                </param>
-                <param name="orient">
-                  <vector>
-                    <x>0.5000000000</x>
-                    <y>0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>-1.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="use_kerning">
-                  <bool value="true"/>
-                </param>
-                <param name="grid_fit">
-                  <bool value="false"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
+          <param name="invert">
             <bool value="false"/>
           </param>
-        </layer>
-        <layer type="spherize" active="true" version="0.2">
-          <param name="center">
-            <vector>
-              <x>-1.5000000000</x>
-              <y>2.3711292744</y>
-            </vector>
+          <param name="antialias">
+            <bool value="true"/>
           </param>
-          <param name="radius">
-            <real value="0.1211293260"/>
+          <param name="feather">
+            <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="clip">
-            <bool value="false"/>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="type">
-            <integer value="2"/>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9019440413</x>
+                      <y>3.8761827946</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.9355500913"/>
+                      </radius>
+                      <theta>
+                        <angle value="-101.859779"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.9355500913"/>
+                      </radius>
+                      <theta>
+                        <angle value="-101.859779"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8512661457</x>
+                      <y>-3.8843278885</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.1133286811"/>
+                      </radius>
+                      <theta>
+                        <angle value="9.462322"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.1133286811"/>
+                      </radius>
+                      <theta>
+                        <angle value="9.462322"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9842073321</x>
+                      <y>-4.3029446602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.1644218362"/>
+                      </radius>
+                      <theta>
+                        <angle value="167.660919"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.1644218362"/>
+                      </radius>
+                      <theta>
+                        <angle value="167.660919"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.2078564167</x>
+                      <y>3.9083840847</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.9709319739"/>
+                      </radius>
+                      <theta>
+                        <angle value="36.027378"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.9709319739"/>
+                      </radius>
+                      <theta>
+                        <angle value="36.027378"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient006">
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient002">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="17"/>
+            <integer value="21"/>
           </param>
           <param name="p1">
             <vector>
-              <x>1.5000000000</x>
-              <y>2.5000000000</y>
+              <x>-0.7587983012</x>
+              <y>1.2034757137</y>
             </vector>
           </param>
           <param name="p2">
             <vector>
-              <x>1.5000000000</x>
-              <y>2.2500000000</y>
+              <x>-2.5459699631</x>
+              <y>0.0120280515</y>
             </vector>
           </param>
           <param name="gradient">
             <gradient>
               <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
+                <r>0.630060</r>
+                <g>0.042463</g>
                 <b>0.000000</b>
                 <a>1.000000</a>
               </color>
-              <color pos="0.194737">
-                <r>0.483334</r>
-                <g>0.483334</g>
-                <b>0.483334</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.278947">
-                <r>0.801383</r>
-                <g>0.801383</g>
-                <b>0.801384</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.378947">
-                <r>0.546153</r>
-                <g>0.546153</g>
-                <b>0.546153</b>
-                <a>1.000000</a>
-              </color>
               <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
+                <r>0.313598</r>
+                <g>0.000338</g>
                 <b>0.000000</b>
-                <a>1.000000</a>
+                <a>0.000000</a>
               </color>
             </gradient>
           </param>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="shade" active="true" version="0.2">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="NewBLine014 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.7500000000"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="12"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.506508</r>
+              <g>0.023233</g>
+              <b>0.033219</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="offset">
             <vector>
-              <x>0.0416666679</x>
-              <y>-0.0416666679</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="size">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4206847847</x>
+                      <y>4.3431015015</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.3353722992"/>
+                      </radius>
+                      <theta>
+                        <angle value="-97.789291"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.3353722992"/>
+                      </radius>
+                      <theta>
+                        <angle value="-97.789291"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2842235565</x>
+                      <y>-4.1902403831</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8286393481"/>
+                      </radius>
+                      <theta>
+                        <angle value="-121.630661"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8286393481"/>
+                      </radius>
+                      <theta>
+                        <angle value="-121.630661"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6706390381</x>
+                      <y>-3.7716233730</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="5.8845157516"/>
+                      </radius>
+                      <theta>
+                        <angle value="54.352978"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="5.8845157516"/>
+                      </radius>
+                      <theta>
+                        <angle value="54.352978"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.3664867878</x>
+                      <y>4.3592019081</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.8188290313"/>
+                      </radius>
+                      <theta>
+                        <angle value="42.969090"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.8188290313"/>
+                      </radius>
+                      <theta>
+                        <angle value="42.969090"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient002">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="21"/>
+          </param>
+          <param name="p1">
             <vector>
-              <x>0.0416666679</x>
-              <y>0.0416666679</y>
+              <x>2.2520222664</x>
+              <y>-3.1920001507</y>
             </vector>
           </param>
-          <param name="type">
-            <integer value="1"/>
+          <param name="p2">
+            <vector>
+              <x>0.4165487289</x>
+              <y>2.9745466709</y>
+            </vector>
           </param>
-          <param name="invert">
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.557123</r>
+                <g>0.042463</g>
+                <b>0.003340</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.313598</r>
+                <g>0.000338</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
             <bool value="false"/>
           </param>
         </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Bright Light">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="fire">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="4"/>
+      <integer value="0"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>1.2500000000</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="conical_gradient" active="true" version="0.1">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="NewBLine018 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.038596">
-                <r>0.920368</r>
-                <g>0.920368</g>
-                <b>0.920368</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="0.052632">
-                <r>0.934270</r>
-                <g>0.934270</g>
-                <b>0.934270</b>
-                <a>0.820503</a>
-              </color>
-              <color pos="0.094737">
-                <r>0.929226</r>
-                <g>0.929226</g>
-                <b>0.929226</b>
-                <a>0.404875</a>
-              </color>
-              <color pos="0.136842">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.425000</a>
-              </color>
-              <color pos="0.164912">
-                <r>0.876978</r>
-                <g>0.876978</g>
-                <b>0.876978</b>
-                <a>0.064816</a>
-              </color>
-              <color pos="0.231579">
-                <r>0.940432</r>
-                <g>0.940432</g>
-                <b>0.940432</b>
-                <a>0.353949</a>
-              </color>
-              <color pos="0.301754">
-                <r>0.976427</r>
-                <g>0.976427</g>
-                <b>0.976427</b>
-                <a>0.252097</a>
-              </color>
-              <color pos="0.364912">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.800000</a>
-              </color>
-              <color pos="0.389474">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>0.008584</a>
-              </color>
-              <color pos="0.466667">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.655000</a>
-              </color>
-              <color pos="0.484211">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>0.008584</a>
-              </color>
-              <color pos="0.526316">
-                <r>0.997147</r>
-                <g>0.997147</g>
-                <b>0.997147</b>
-                <a>0.752147</a>
-              </color>
-              <color pos="0.564912">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>0.008584</a>
-              </color>
-              <color pos="0.645614">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.697727</a>
-              </color>
-              <color pos="0.719298">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.733333">
-                <r>0.958579</r>
-                <g>0.958579</g>
-                <b>0.958579</b>
-                <a>0.150345</a>
-              </color>
-              <color pos="0.817544">
-                <r>0.930914</r>
-                <g>0.930914</g>
-                <b>0.930914</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.852632">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>0.008584</a>
-              </color>
-              <color pos="0.880702">
-                <r>0.992545</r>
-                <g>0.992545</g>
-                <b>0.992545</b>
-                <a>0.537339</a>
-              </color>
-              <color pos="0.915789">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>0.008584</a>
-              </color>
-              <color pos="0.933333">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.964912">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="0.978947">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.525000</a>
-              </color>
-              <color pos="1.000000">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>0.008584</a>
-              </color>
-            </gradient>
+          <param name="color">
+            <color>
+              <r>0.980719</r>
+              <g>0.042463</g>
+              <b>0.003340</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="center">
+          <param name="offset">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="angle">
-            <angle value="90.000000"/>
+          <param name="invert">
+            <bool value="false"/>
           </param>
-          <param name="symmetric">
+          <param name="antialias">
             <bool value="true"/>
           </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.2657737732</x>
+                      <y>-2.8742499352</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.5306710123"/>
+                      </radius>
+                      <theta>
+                        <angle value="-13.240520"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.5306710123"/>
+                      </radius>
+                      <theta>
+                        <angle value="-13.240520"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.5566513538</x>
+                      <y>-1.5943112373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6420145284"/>
+                      </radius>
+                      <theta>
+                        <angle value="136.916412"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6420145284"/>
+                      </radius>
+                      <theta>
+                        <angle value="136.916412"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8919279575</x>
+                      <y>-1.9295026064</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1330034774"/>
+                      </radius>
+                      <theta>
+                        <angle value="-58.941582"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8949402947"/>
+                      </radius>
+                      <theta>
+                        <angle value="157.062057"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.3116415739</x>
+                      <y>-1.0915242434</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.5427816805"/>
+                      </radius>
+                      <theta>
+                        <angle value="-19.239149"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.5427816805"/>
+                      </radius>
+                      <theta>
+                        <angle value="-19.239149"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7701739073</x>
+                      <y>-2.7776460648</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2994291618"/>
+                      </radius>
+                      <theta>
+                        <angle value="-10.654038"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2994291618"/>
+                      </radius>
+                      <theta>
+                        <angle value="-10.654038"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0939468369</x>
+                      <y>-2.1175196171</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3472689925"/>
+                      </radius>
+                      <theta>
+                        <angle value="104.534454"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.2029071045"/>
+                      </radius>
+                      <theta>
+                        <angle value="-15.255120"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8398905396</x>
+                      <y>-3.2767660618</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3840000144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-29.248827"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3840000144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-29.248827"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9708181620</x>
+                      <y>-1.9939625263</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8778122904"/>
+                      </radius>
+                      <theta>
+                        <angle value="122.387268"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8778122904"/>
+                      </radius>
+                      <theta>
+                        <angle value="122.387268"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4737330675</x>
+                      <y>-0.0859501958</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1065008957"/>
+                      </radius>
+                      <theta>
+                        <angle value="7.384187"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1065008957"/>
+                      </radius>
+                      <theta>
+                        <angle value="7.384187"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1700766087</x>
+                      <y>-0.6531971097</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1764388515"/>
+                      </radius>
+                      <theta>
+                        <angle value="-136.339493"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0152209782"/>
+                      </radius>
+                      <theta>
+                        <angle value="72.251099"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5253140926</x>
+                      <y>-0.4856014252</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1157806371"/>
+                      </radius>
+                      <theta>
+                        <angle value="-146.316650"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1157806371"/>
+                      </radius>
+                      <theta>
+                        <angle value="-146.316650"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0411241055</x>
+                      <y>-1.7361229658</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5880011552"/>
+                      </radius>
+                      <theta>
+                        <angle value="-2.791994"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5880011552"/>
+                      </radius>
+                      <theta>
+                        <angle value="-2.791994"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6858868599</x>
+                      <y>-1.0141724348</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0926889151"/>
+                      </radius>
+                      <theta>
+                        <angle value="127.759727"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3398088379"/>
+                      </radius>
+                      <theta>
+                        <angle value="-8.883984"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.2388865948</x>
+                      <y>-2.4556331635</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.5447988510</x>
+                      <y>-4.5809183121</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.9598615170</x>
+                      <y>-4.1462006569</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
         </layer>
-        <layer type="SolidColor" active="true" version="0.1" desc="Sunlight Hue">
+        <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="6"/>
+            <integer value="21"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.493478</r>
-              <g>1.439264</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="p1">
+            <vector>
+              <x>0.0036742054</x>
+              <y>-0.6145212054</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.4034270644</x>
+              <y>-3.2444841862</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.810842</r>
+                <g>0.072322</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.313598</r>
+                <g>0.000338</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="blur" active="false" version="0.2">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="NewBLine015 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
-          <param name="size">
+          <param name="color">
+            <color>
+              <r>0.506508</r>
+              <g>0.023233</g>
+              <b>0.033219</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
-              <x>0.0374999978</x>
-              <y>0.0374999978</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="type">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
             <integer value="0"/>
           </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5292532444</x>
+                      <y>3.8439815044</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2076341942"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.509827"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2076341942"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.509827"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.1935157776</x>
+                      <y>-4.0292339325</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8161125627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.719707"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8161125627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.719707"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8375414610</x>
+                      <y>-4.1419382095</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="9.8616414795"/>
+                      </radius>
+                      <theta>
+                        <angle value="119.327179"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="9.8616414795"/>
+                      </radius>
+                      <theta>
+                        <angle value="119.327179"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5977918506</x>
+                      <y>4.2786989212</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.1480222007"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.868526"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.1480222007"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.868526"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Attenuation">
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient002">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="21"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-1.2901196480</x>
+              <y>-1.1311177015</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-2.6425738335</x>
+              <y>2.6525337696</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.557123</r>
+                <g>0.042463</g>
+                <b>0.003340</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.313598</r>
+                <g>0.000338</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+        <layer type="region" active="true" version="0.1" desc="NewBLine015 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.506508</r>
+              <g>0.023233</g>
+              <b>0.033219</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="radius">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="feather">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="pos">
+          <param name="offset">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
             <bool value="true"/>
           </param>
-          <param name="falloff">
-            <integer value="2"/>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.8316454887</x>
+                      <y>3.1194524765</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2076341942"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.509827"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2076341942"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.509827"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5292532444</x>
+                      <y>-3.9004285336</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8161125627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.719707"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8161125627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.719707"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2435777038</x>
+                      <y>-4.0292339325</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="9.8616414795"/>
+                      </radius>
+                      <theta>
+                        <angle value="119.327179"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="9.8616414795"/>
+                      </radius>
+                      <theta>
+                        <angle value="119.327179"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3723828495</x>
+                      <y>4.1176924706</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.1480222007"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.868526"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.1480222007"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.868526"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient002">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="21"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>1.1249771118</x>
+              <y>-0.8091048002</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-2.6908757687</x>
+              <y>1.3644821644</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.557123</r>
+                <g>0.042463</g>
+                <b>0.003340</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.313598</r>
+                <g>0.000338</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
       </canvas>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo w/ Shade">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
+      <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+        <layer type="region" active="true" version="0.1" desc="NewBLine015 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="origin">
+          <param name="color">
+            <color>
+              <r>0.506508</r>
+              <g>0.023233</g>
+              <b>0.033219</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
               <x>0.0000000000</x>
-              <y>1.2500000000</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas" use="logo.sif#"/>
-          <param name="zoom">
-            <real value="-0.2999999925"/>
+          <param name="invert">
+            <bool value="false"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="antialias">
+            <bool value="true"/>
           </param>
-          <param name="children_lock">
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1393177509</x>
+                      <y>3.3770627975</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2076341942"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.509827"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2076341942"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.509827"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.2985641956</x>
+                      <y>-3.5462143421</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8161125627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.719707"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.8161125627"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.719707"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5936558247</x>
+                      <y>-3.8682272434</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="9.8616414795"/>
+                      </radius>
+                      <theta>
+                        <angle value="119.327179"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="9.8616414795"/>
+                      </radius>
+                      <theta>
+                        <angle value="119.327179"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.3808274269</x>
+                      <y>3.7956795692</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.1480222007"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.868526"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.1480222007"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.868526"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient002">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="21"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>2.5579345226</x>
+              <y>-1.0828157663</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.7587983012</x>
+              <y>-1.2438222170</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.557123</r>
+                <g>0.042463</g>
+                <b>0.003340</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.313598</r>
+                <g>0.000338</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="shade" active="true" version="0.2">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+        <layer type="region" active="true" version="0.1" desc="NewBLine015 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="12"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.013829</r>
-              <g>0.013829</g>
-              <b>0.013829</b>
+              <r>0.506508</r>
+              <g>0.023233</g>
+              <b>0.033219</b>
               <a>1.000000</a>
             </color>
           </param>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="size">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8656067848</x>
+                      <y>3.6507737637</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.9679429278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-136.606003"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.9679429278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-136.606003"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1106364802</x>
+                      <y>-3.9326298237</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.2766265725"/>
+                      </radius>
+                      <theta>
+                        <angle value="-145.338913"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.2766265725"/>
+                      </radius>
+                      <theta>
+                        <angle value="-145.338913"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0986718982</x>
+                      <y>-3.8360259533</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.9641133387"/>
+                      </radius>
+                      <theta>
+                        <angle value="45.535458"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.9641133387"/>
+                      </radius>
+                      <theta>
+                        <angle value="45.535458"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2274770588</x>
+                      <y>3.7473776340</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="13.5614936426"/>
+                      </radius>
+                      <theta>
+                        <angle value="43.989853"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="13.5614936426"/>
+                      </radius>
+                      <theta>
+                        <angle value="43.989853"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient002">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="21"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>1.6240971088</x>
+              <y>-0.3260854781</y>
+            </vector>
+          </param>
+          <param name="p2">
             <vector>
-              <x>0.1041666642</x>
-              <y>0.1041666642</y>
+              <x>-0.7587983012</x>
+              <y>-1.2438222170</y>
             </vector>
           </param>
-          <param name="type">
-            <integer value="1"/>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.669578</r>
+                <g>0.056951</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.313598</r>
+                <g>0.000338</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
           </param>
-          <param name="invert">
+          <param name="zigzag">
             <bool value="false"/>
           </param>
         </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="clamp" active="true" version="0.2" desc="Super-Saturation Clamp">
-    <param name="invert_negative">
-      <bool value="false"/>
-    </param>
-    <param name="clamp_ceiling">
-      <bool value="true"/>
-    </param>
-    <param name="ceiling">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="floor">
-      <real value="0.0000000000"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Software Title">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo w/ Shade">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.0099999998</x>
-        <y>0.1424999982</y>
+        <x>-0.0342693217</x>
+        <y>-1.4531306028</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient058">
+      <canvas end-time="5s">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.6999999881"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>-0.0990606323</x>
-              <y>0.4690153301</y>
-            </vector>
-          </param>
-          <param name="p2">
+          <param name="origin">
             <vector>
-              <x>-0.0990606323</x>
-              <y>-0.0307283755</y>
+              <x>0.0000000000</x>
+              <y>1.2500000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="canvas" use="logo.sif#"/>
+          <param name="zoom">
+            <real value="-0.2999999925"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="zigzag">
+          <param name="children_lock">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="text" active="true" version="0.2">
+        <layer type="shade" active="false" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="19"/>
-          </param>
-          <param name="text">
-            <string guid="5FDE2E2EC5F2E563F9AD4CCF6DFC9074">S T U D I O</string>
+            <integer value="12"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.013829</r>
+              <g>0.013829</g>
+              <b>0.013829</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="family">
-            <string guid="ADD7C86FF44B7A2A37637C9E3C8F4315">Times New Roman</string>
-          </param>
-          <param name="style">
-            <integer value="0"/>
-          </param>
-          <param name="weight">
-            <integer value="400"/>
-          </param>
-          <param name="compress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="vcompress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="orient">
-            <vector>
-              <x>0.5000000000</x>
-              <y>1.0000000000</y>
-            </vector>
-          </param>
-          <param name="pos">
+          <param name="offset">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="use_kerning">
-            <bool value="true"/>
+          <param name="size">
+            <vector>
+              <x>0.1524682790</x>
+              <y>0.1524682790</y>
+            </vector>
           </param>
-          <param name="grid_fit">
-            <bool value="false"/>
+          <param name="type">
+            <integer value="1"/>
           </param>
           <param name="invert">
-            <bool value="true"/>
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.0734415054</x>
-              <y>0.6111532450</y>
-            </vector>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
           </param>
-          <param name="src_br">
-            <vector>
-              <x>2.1833333969</x>
-              <y>-0.0333333351</y>
-            </vector>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.5265016556</x>
-              <y>-0.3445624709</y>
-            </vector>
+          <param name="blend_method">
+            <integer value="12"/>
           </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.6473100185</x>
-              <y>-0.3445624709</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>0.833806</r>
+              <g>0.087474</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="dest_br">
+          <param name="offset">
             <vector>
-              <x>2.1666667461</x>
-              <y>0.0170713197</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="dest_bl">
+          <param name="size">
             <vector>
-              <x>-2.0499999523</x>
-              <y>0.0170713197</y>
+              <x>0.3220129013</x>
+              <y>0.3220129013</y>
             </vector>
           </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="4.0000000000"/>
-          </param>
-        </layer>
-        <layer type="super_sample" active="true" version="0.1">
-          <param name="width">
-            <integer value="2"/>
-          </param>
-          <param name="height">
-            <integer value="2"/>
+          <param name="type">
+            <integer value="1"/>
           </param>
-          <param name="scanline">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="alpha_aware">
-            <bool value="true"/>
-          </param>
         </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.3500000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Software Title">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.0503699630</x>
+        <y>-2.0649549961</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
         <layer type="blur" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
             <integer value="0"/>
           </param>
           <param name="text">
-            <string guid="5FDE2E2EC5F2E563F9AD4CCF6DFC9074">S T U D I O</string>
+            <string guid="E2F351F0BE10F544D49FC3D0BFFEB9B3">S T U D I O</string>
           </param>
           <param name="color">
             <color>
             </color>
           </param>
           <param name="family">
-            <string guid="ADD7C86FF44B7A2A37637C9E3C8F4315">Times New Roman</string>
+            <string guid="10FAB7B18FA96A0D1A51F381EE8D6AD2">Times New Roman</string>
           </param>
           <param name="style">
             <integer value="0"/>
           </param>
           <param name="point1">
             <vector>
-              <x>-2.5000000000</x>
-              <y>0.7500000000</y>
+              <x>-2.6026895046</x>
+              <y>0.7568103671</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>2.5000000000</x>
-              <y>-0.5000000000</y>
+              <x>2.6368906498</x>
+              <y>-0.5291483402</y>
             </vector>
           </param>
           <param name="expand">
           </param>
           <param name="pos">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.5666666627</y>
+              <x>-0.0056594773</x>
+              <y>0.6860917807</y>
             </vector>
           </param>
           <param name="use_kerning">
           <param name="color">
             <color>
               <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <g>0.106447</g>
+              <b>0.015346</b>
               <a>1.000000</a>
             </color>
           </param>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Frame">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient060">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.5000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.0000000000</x>
-              <y>2.5000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle010">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="19"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-1.5000000000</x>
-              <y>2.5000000000</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.5000000000</x>
-              <y>-1.0000000000</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="-0.0312499999"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
 </canvas>