Remove .gitignore do nothing is ignored.
[synfig.git] / synfig-studio / trunk / images / zoom_icon.sif
index 839c2f7..df7d888 100644 (file)
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-  <name>Untitled0</name>
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Zoom Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
   <meta name="grid_show" content="0"/>
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+  <meta name="grid_size" content="0.259616 0.259616"/>
   <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
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+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
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+    <param name="gradient">
+      <gradient>
+        <color pos="0.021505">
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+          <g>0.012910</g>
+          <b>0.012910</b>
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+          <b>1.000000</b>
+          <a>0.000000</a>
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+      </gradient>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.1808688790</x>
+        <y>-0.3216028810</y>
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+    </param>
+    <param name="radius">
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+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
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+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
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+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.7515196800</x>
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+    <param name="dest_tr">
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+        <x>2.7515196800</x>
+        <y>-1.2269309759</y>
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+    </param>
+    <param name="dest_br">
+      <vector>
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+        <y>-2.7224798203</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-2.7515196800</x>
+        <y>-2.7079598904</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="false"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
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     <param name="color">
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-        <b>0.072727</b>
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         <a>1.000000</a>
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-        <y>0.0000000000</y>
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+        <y>-0.2596156895</y>
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     <param name="invert">
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     <param name="bline">
-      <bline type="bline_point" loop="false" guid="73EBE2460430C9A0247438C73DFB7FC7">
+      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
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+                  <angle value="-63.434952"/>
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+                  <real value="0.7095830945"/>
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+                  <real value="1.4478566769"/>
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             <c1>
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-                <y>-0.5000000000</y>
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+                  <angle value="-16.699244"/>
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             <c6>
               <radial_composite type="vector">
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+                  <real value="0.5212437065"/>
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+                  <angle value="-16.699244"/>
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           <composite type="bline_point">
             <c1>
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-                <y>-0.7500000000</y>
+                <x>2.6194555759</x>
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               <radial_composite type="vector">
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+                  <real value="0.6011897625"/>
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             <c1>
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-                <y>-0.7500000000</y>
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               <radial_composite type="vector">
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+                  <angle value="101.309937"/>
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-                <x>1.2500000000</x>
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+                  <angle value="-180.000000"/>
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+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Handle Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
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+    <param name="color">
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+        <r>0.006310</r>
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+        <b>0.006310</b>
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+        <x>0.2596156895</x>
+        <y>-0.2596156895</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
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+    <param name="antialias">
+      <bool value="true"/>
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+    <param name="feather">
+      <real value="0.0000000000"/>
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+    <param name="blurtype">
+      <integer value="1"/>
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+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
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-                  <real value="0.2379168078"/>
+                  <real value="1.4478566769"/>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-43.602818"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="1.4478566769"/>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="-43.602818"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-1.2500000000</y>
+                <x>2.1534788609</x>
+                <y>-2.6860237122</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5212437065"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-16.699244"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5212437065"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-16.699244"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.2500000000</y>
+                <x>2.6194555759</x>
+                <y>-2.5695295334</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="0.6011897625"/>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="48.366463"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.6011897625"/>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="48.366463"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.0000000000</y>
+                <x>2.8025181293</x>
+                <y>-2.1035525799</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5091482378"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="101.309937"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5091482378"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="101.309937"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-1.0000000000</y>
+                <x>2.0369846821</x>
+                <y>-1.3213771582</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="1.7004214313"/>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="139.763641"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="1.7004214313"/>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="139.763641"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-0.7500000000</y>
+                <x>0.8720423579</x>
+                <y>-0.6224118471</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4602958276"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-139.398712"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4602958276"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-139.398712"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.2500000000</x>
-                <y>-0.7500000000</y>
+                <x>0.5059177279</x>
+                <y>-0.4060654938</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="0.2118184706"/>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="135.000000"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.2118184706"/>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="135.000000"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.2500000000</x>
-                <y>-0.5000000000</y>
+                <x>0.5059177279</x>
+                <y>-0.3894234598</y>
               </vector>
             </c1>
             <c2>
                   <real value="0.0000000000"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c6>
         </entry>
       </bline>
     </param>
-  </layer>
-  <layer type="bevel" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="width">
+      <real value="0.2596156876"/>
     </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="expand">
+      <real value="0.0000000000"/>
     </param>
-    <param name="angle">
-      <angle value="90.000000"/>
+    <param name="sharp_cusps">
+      <bool value="true"/>
     </param>
-    <param name="depth">
-      <real value="0.1250000000"/>
+    <param name="round_tip[0]">
+      <bool value="true"/>
     </param>
-    <param name="softness">
-      <real value="0.1250000000"/>
+    <param name="round_tip[1]">
+      <bool value="true"/>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
     </param>
-    <param name="solid">
-      <bool value="false"/>
+    <param name="homogeneous_width">
+      <bool value="true"/>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="Handle Outline">
+  <layer type="outline" active="true" version="0.2">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="color">
       <color>
-        <r>0.073955</r>
-        <g>0.016095</g>
-        <b>0.000000</b>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="offset">
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>0.8154594898</x>
+        <y>-0.7322493792</y>
       </vector>
     </param>
     <param name="invert">
       <integer value="1"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="false" guid="73EBE2460430C9A0247438C73DFB7FC7">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-0.2500000000</y>
+                <x>1.9304755926</x>
+                <y>-1.1150159836</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-0.2500000000</y>
+                <x>1.6142770052</x>
+                <y>-1.5477088690</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-0.5000000000</y>
+                <x>1.0983740091</x>
+                <y>-1.9138334990</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.3994087279</x>
+        <y>-0.3661246896</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-0.5000000000</y>
+                <x>1.8971915245</x>
+                <y>-1.0817320347</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-0.7500000000</y>
+                <x>1.6142770052</x>
+                <y>-1.5477088690</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-0.7500000000</y>
+                <x>1.1316580772</x>
+                <y>-1.9304755926</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2500000000</x>
-                <y>-1.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.5000000000</x>
-                <y>-1.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2379168078"/>
-                </c0>
-                <c1>
-                  <angle value="-47.792702"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.5000000000</x>
-                <y>-1.2500000000</y>
+                <x>1.8805494308</x>
+                <y>-1.1316580772</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.7500000000</x>
-                <y>-1.2500000000</y>
+                <x>1.6142770052</x>
+                <y>-1.5477088690</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-1.7500000000</y>
+                <x>1.1316580772</x>
+                <y>-1.9304755926</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2500000000</x>
-                <y>-1.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5070168972"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-1.5000000000</y>
+                <x>1.2814362049</x>
+                <y>-1.3247057199</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="2.0487955347"/>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-43.025066"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="2.0487955347"/>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="-43.025066"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-1.2500000000</y>
+                <x>2.6960089207</x>
+                <y>-2.5395739079</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="2.0273928156"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-37.998734"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="2.0273928156"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-37.998734"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Black Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="2.3365411882"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+        <x>-0.7788470387</x>
+        <y>0.7788470387</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="White Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="2.0769255006"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+        <x>-0.7788470387</x>
+        <y>0.7788470387</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172611</r>
+        <g>0.349351</g>
+        <b>0.629024</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="1.8173098130"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+        <x>-0.7788470387</x>
+        <y>0.7788470387</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Darker Blue Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.028991</r>
+        <g>0.133209</g>
+        <b>0.374624</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.2500000000</y>
+                <x>-2.5961568356</x>
+                <y>0.7788470387</y>
               </vector>
             </c1>
             <c2>
               <bool value="false"/>
             </c4>
             <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2379167864"/>
-                </c0>
-                <c1>
-                  <angle value="132.207306"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.0000000000</y>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                   <real value="0.0000000000"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-1.0000000000</y>
+                <x>-0.7788470387</x>
+                <y>-1.0384627581</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="5.1524113606"/>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-0.222077"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="5.1524113606"/>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="-0.222077"/>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-0.7500000000</y>
+                <x>1.0384627581</x>
+                <y>0.7788470387</y>
               </vector>
             </c1>
             <c2>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.2500000000</x>
-                <y>-0.7500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2379167864"/>
-                </c0>
-                <c1>
-                  <angle value="132.207306"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2500000000</x>
-                <y>-0.5000000000</y>
+                <x>-0.8154594898</x>
+                <y>0.3328406215</y>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="4.1937917538"/>
                 </c0>
                 <c1>
                   <angle value="-180.000000"/>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="4.1937917538"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c6>
         </entry>
       </bline>
     </param>
-    <param name="width">
-      <real value="0.1250000010"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.4399999976"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="circle" active="true" version="0.1" desc="Circle064">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.278221</g>
-              <b>0.790321</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="1.1313756488"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="bevel" active="false" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.4900000095"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="angle">
-            <angle value="135.000000"/>
-          </param>
-          <param name="depth">
-            <real value="0.3750000000"/>
-          </param>
-          <param name="softness">
-            <real value="0.3750000000"/>
-          </param>
-          <param name="use_luma">
-            <bool value="false"/>
-          </param>
-          <param name="solid">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="SolidColor" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>0.000000</a>
-            </color>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="circle" active="true" version="0.1" desc="Circle063">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="1.2500000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle064">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>0.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.8700000048"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.1250000000</x>
-        <y>-0.1250000000</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1562500000</x>
-        <y>0.1562500000</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>