STATE_HH = \
state_bline.h state_circle.h state_draw.h state_eyedrop.h state_fill.h state_gradient.h \
state_normal.h state_polygon.h state_rectangle.h state_rotate.h state_scale.h state_sketch.h \
- state_smoothmove.h state_stroke.h state_text.h state_width.h state_zoom.h
+ state_smoothmove.h state_star.h state_stroke.h state_text.h state_width.h state_zoom.h
STATE_CC = \
state_bline.cpp state_circle.cpp state_draw.cpp state_eyedrop.cpp state_fill.cpp state_gradient.cpp \
state_normal.cpp state_polygon.cpp state_rectangle.cpp state_rotate.cpp state_scale.cpp state_sketch.cpp \
- state_smoothmove.cpp state_stroke.cpp state_text.cpp state_width.cpp state_zoom.cpp
+ state_smoothmove.cpp state_star.cpp state_stroke.cpp state_text.cpp state_width.cpp state_zoom.cpp
TREEVIEW_HH = \
childrentree.h keyframetree.h layergrouptree.h layertree.h