#include "state_rectangle.h"
#include "state_smoothmove.h"
#include "state_scale.h"
+#include "state_star.h"
#include "state_text.h"
#include "state_width.h"
#include "state_rotate.h"
ACCEL("<Actions>//state-mirror", "<Mod1>m");
ACCEL("<Actions>//state-text", "<Mod1>x");
+ ACCEL("<Actions>//state-star", "<Mod1>q");
ACCEL("<Actions>//canvas-zoom-fit","<Control><Shift>z");
state_manager->add_state(&state_zoom);
state_manager->add_state(&state_text);
+ state_manager->add_state(&state_star);
// Disabled by default - it doesn't work properly?
if(getenv("SYNFIG_ENABLE_WIDTH" )) state_manager->add_state(&state_width);