Add a 'radius ratio' option to the star tool.
[synfig.git] / synfig-studio / trunk / src / gtkmm / app.cpp
index ec2697e..4178366 100644 (file)
@@ -89,6 +89,7 @@
 #include "state_rectangle.h"
 #include "state_smoothmove.h"
 #include "state_scale.h"
+#include "state_star.h"
 #include "state_text.h"
 #include "state_width.h"
 #include "state_rotate.h"
@@ -1001,25 +1002,25 @@ init_ui_manager()
 
        ACCEL("<Actions>//state-normal",      "<Mod1>a");
        ACCEL("<Actions>//state-smooth_move", "<Mod1>v");
-       ACCEL("<Actions>//state-scale",       "<Mod1>d");
-       ACCEL("<Actions>//state-rotate",      "<Mod1>s");
+       ACCEL("<Actions>//state-scale",       "<Mod1>s");
+       ACCEL("<Actions>//state-rotate",      "<Mod1>t");
+       ACCEL("<Actions>//state-mirror",      "<Mod1>m");
 
-       ACCEL("<Actions>//state-bline",       "<Mod1>b");
        ACCEL("<Actions>//state-circle",      "<Mod1>c");
        ACCEL("<Actions>//state-rectangle",   "<Mod1>r");
+       ACCEL("<Actions>//state-star",        "<Mod1>q");
        ACCEL("<Actions>//state-gradient",    "<Mod1>g");
+       ACCEL("<Actions>//state-polygon",     "<Mod1>p");
 
-       ACCEL("<Actions>//state-eyedrop",     "<Mod1>e");
+       ACCEL("<Actions>//state-bline",       "<Mod1>b");
+       ACCEL("<Actions>//state-text",        "<Mod1>x");
        ACCEL("<Actions>//state-fill",        "<Mod1>f");
+       ACCEL("<Actions>//state-eyedrop",     "<Mod1>e");
        ACCEL("<Actions>//state-zoom",        "<Mod1>z");
-       ACCEL("<Actions>//state-polygon",     "<Mod1>p");
 
        ACCEL("<Actions>//state-draw",        "<Mod1>w");
        ACCEL("<Actions>//state-sketch",      "<Mod1>k");
        ACCEL("<Actions>//state-width",       "<Mod1>t");
-       ACCEL("<Actions>//state-mirror",      "<Mod1>m");
-
-       ACCEL("<Actions>//state-text",        "<Mod1>x");
 
        ACCEL("<Actions>//canvas-zoom-fit","<Control><Shift>z");
 
@@ -1185,20 +1186,21 @@ App::App(int *argc, char ***argv):
                studio_init_cb.task(_("Init ModMirror...")); module_list_.push_back(new ModMirror()); module_list_.back()->start();
 
                /* row 2 */
-               state_manager->add_state(&state_bline);
                state_manager->add_state(&state_circle);
                state_manager->add_state(&state_rectangle);
+               state_manager->add_state(&state_star);
                state_manager->add_state(&state_gradient);
                if(!getenv("SYNFIG_DISABLE_POLYGON")) state_manager->add_state(&state_polygon); // Enabled - for working without ducks
 
                /* row 3 */
-               if(!getenv("SYNFIG_DISABLE_DRAW"   )) state_manager->add_state(&state_draw); // Enabled for now.  Let's see whether they're good enough yet.
-               if(!getenv("SYNFIG_DISABLE_SKETCH" )) state_manager->add_state(&state_sketch);
+               state_manager->add_state(&state_bline);
+               state_manager->add_state(&state_text);
                state_manager->add_state(&state_fill);
                state_manager->add_state(&state_eyedrop);
                state_manager->add_state(&state_zoom);
 
-               state_manager->add_state(&state_text);
+               if(!getenv("SYNFIG_DISABLE_DRAW"   )) state_manager->add_state(&state_draw); // Enabled for now.  Let's see whether they're good enough yet.
+               if(!getenv("SYNFIG_DISABLE_SKETCH" )) state_manager->add_state(&state_sketch);
 
                // Disabled by default - it doesn't work properly?
                if(getenv("SYNFIG_ENABLE_WIDTH"    )) state_manager->add_state(&state_width);