/* === M A C R O S ========================================================= */
-// uncomment to use a single thread, and hopefully get more stability
-// #define SINGLE_THREADED
+#define single_threaded() App::single_threaded
+#define NotLock Glib::NOT_LOCK
/* === T Y P E D E F S ===================================================== */
void stop();
void pause();
void resume();
+ void rendering_progress();
bool has_error()const { return error; }
bool has_success()const { return success; }
-#ifdef SINGLE_THREADED
+
bool updating;
-#endif // SINGLE_THREADED
sigc::signal<void>& signal_finished() { return signal_finished_; }
sigc::signal<void>& signal_success() { return signal_success_; }
void render_target();
void start_();
- void rendering_progress();
/*
-- ** -- C H I L D M E M B E R S -------------------------------------------