#include "canvastreestore.h"
#include <synfig/valuenode.h>
-#include "iconcontroler.h"
+#include "iconcontroller.h"
#include <synfig/valuenode_timedswap.h>
#include <synfig/valuenode_animated.h>
#include <gtkmm/button.h>
#include "cellrenderer_timetrack.h"
#include <ETL/clock>
+#include "general.h"
+
#endif
/* === U S I N G =========================================================== */
{
if(!value_desc.is_value_node() || value_desc.get_value_node()->get_name()=="constant")
{
- x.set(ValueBase::type_name(value_desc.get_value_type()));
+ x.set(ValueBase::type_local_name(value_desc.get_value_type()));
}
else
{
}
bool
-CanvasTreeStore::find_first_value_node(const ValueNode::Handle& value_node, Gtk::TreeIter& iter)
+CanvasTreeStore::find_first_value_node(const synfig::ValueNode::Handle& value_node, Gtk::TreeIter& iter)
{
iter=children().begin();
while(iter && value_node!=(ValueNode::Handle)(*iter)[model.value_node])
}
bool
-CanvasTreeStore::find_next_value_node(const ValueNode::Handle& value_node, Gtk::TreeIter& iter)
+CanvasTreeStore::find_next_value_node(const synfig::ValueNode::Handle& value_node, Gtk::TreeIter& iter)
{
if(!iter) return find_first_value_node(value_node,iter);