hide();
+ // don't be calling on_dirty_preview once this object has been deleted;
+ // this was causing a crash before
+ canvas_interface()->signal_dirty_preview().clear();
+
synfig::info("CanvasView:~CanvasView(): Destructor Finished");
}
studio::App::iteration(false);
if(get_cancel_status())
+ {
+ is_playing_=false;
return;
+ }
}
is_playing_=false;