When dragging a duck along a bline that it's linked to, update the tangents as well...
[synfig.git] / synfig-studio / trunk / src / gtkmm / duckmatic.cpp
index 5b46dda..0be4a9e 100644 (file)
@@ -44,6 +44,8 @@
 #include <synfig/valuenode_composite.h>
 #include <synfig/valuenode_scale.h>
 #include <synfig/valuenode_bline.h>
+#include <synfig/valuenode_blinecalctangent.h>
+#include <synfig/valuenode_blinecalcvertex.h>
 
 #include <synfig/curve_helper.h>
 
@@ -505,17 +507,90 @@ DuckDrag_Translate::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector
 
        synfig::Vector vect(duckmatic->snap_point_to_grid(vector)-drag_offset_);
        int i;
+       Time time(duckmatic->get_time());
 
        // drag the vertex and position ducks first
-       for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
-               if((*iter)->get_type() == Duck::TYPE_VERTEX || (*iter)->get_type() == Duck::TYPE_POSITION)
-                       (*iter)->set_trans_point(positions[i]+vect);
+       for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
+       {
+               etl::handle<Duck> duck(*iter);
+               if(duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
+               {
+                       duck->set_trans_point(positions[i]+vect);
+
+                       if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()))
+                       {
+                               synfig::Point closest_point = duck->get_point();
+                               synfig::Real radius = 0.0;
+                               ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+                               synfig::find_closest_point(
+                                       (*bline)(time),
+                                       duck->get_point(),
+                                       radius,
+                                       bline->get_loop(),
+                                       &closest_point);
+                               duck->set_point(closest_point);
+                       }
+               }
+       }
 
        // then drag the others
-       for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
-               if((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
+       for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
+               if ((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
                        (*iter)->set_trans_point(positions[i]+vect);
 
+       // then patch up the tangents for the vertices we've moved
+       DuckList duck_list(duckmatic->get_duck_list());
+       for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter)
+       {
+               etl::handle<Duck> duck(*iter);
+               if ((duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION) &&
+                       duck->get_value_desc().parent_is_value_node())
+               {
+                       ValueNode_BLineCalcVertex::Handle bline_vertex(ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()));
+                       if (bline_vertex)
+                       {
+                               ValueNode_Composite::Handle value_node_composite(ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_parent_value_node()));
+                               if (value_node_composite &&
+                                       value_node_composite->get_type() == ValueBase::TYPE_BLINEPOINT)
+                               {
+                                       int t1_index(value_node_composite->get_link_index_from_name("t1"));
+                                       int t2_index(value_node_composite->get_link_index_from_name("t2"));
+                                       ValueNode::Handle t1_value_node(value_node_composite->get_link(t1_index));
+                                       ValueNode::Handle t2_value_node(value_node_composite->get_link(t2_index));
+                                       ValueNode_BLineCalcTangent::Handle bline_tangent_1(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t1_value_node));
+                                       ValueNode_BLineCalcTangent::Handle bline_tangent_2(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t2_value_node));
+
+                                       if (bline_tangent_1 || bline_tangent_2)
+                                       {
+                                               synfig::Real radius = 0.0;
+                                               ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))));
+                                               Real amount = synfig::find_closest_point((*bline)(time), duck->get_point(), radius, bline->get_loop());
+
+                                               // we need to update the position of the tangent ducks - but how do we find these ducks?
+                                               // this is a brute force search - but is there a better way to do it?
+                                               if (bline_tangent_1)
+                                               {
+                                                       Vector tangent = (*bline_tangent_1)(time, amount).get(Vector());
+                                                       DuckList::iterator iter;
+                                                       for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+                                                               if ((*iter)->get_value_desc().get_value_node() == t1_value_node)
+                                                                       (*iter)->set_point(tangent);
+                                               }
+
+                                               if (bline_tangent_2)
+                                               {
+                                                       Vector tangent = (*bline_tangent_2)(time, amount).get(Vector());
+                                                       DuckList::iterator iter;
+                                                       for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+                                                               if ((*iter)->get_value_desc().get_value_node() == t2_value_node)
+                                                                       (*iter)->set_point(tangent);
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+
        last_translate_=vect;
 }