#include <synfig/valuenode_composite.h>
#include <synfig/valuenode_scale.h>
#include <synfig/valuenode_bline.h>
+#include <synfig/valuenode_blinecalctangent.h>
+#include <synfig/valuenode_blinecalcvertex.h>
+#include <synfig/valuenode_blinecalcwidth.h>
#include <synfig/curve_helper.h>
synfig::Vector vect(duckmatic->snap_point_to_grid(vector)-drag_offset_);
int i;
+ Time time(duckmatic->get_time());
- for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
+ // drag the vertex and position ducks first
+ for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
{
- if((*iter)->get_type()!=Duck::TYPE_VERTEX &&
- (*iter)->get_type()!=Duck::TYPE_POSITION)
- continue;
- (*iter)->set_trans_point(positions[i]+vect);
+ etl::handle<Duck> duck(*iter);
+ if(duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
+ {
+ duck->set_trans_point(positions[i]+vect);
+
+ if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()))
+ {
+ synfig::Point closest_point = duck->get_point();
+ synfig::Real radius = 0.0;
+ ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+ synfig::find_closest_point(
+ (*bline)(time),
+ duck->get_point(),
+ radius,
+ bline->get_loop(),
+ &closest_point);
+ duck->set_point(closest_point);
+ }
+ }
}
- for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
+
+ // then drag the others
+ for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
+ if ((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
+ (*iter)->set_trans_point(positions[i]+vect);
+
+ // then patch up the tangents for the vertices we've moved
+ DuckList duck_list(duckmatic->get_duck_list());
+ for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter)
{
- if((*iter)->get_type()==Duck::TYPE_VERTEX ||
- (*iter)->get_type()==Duck::TYPE_POSITION)
- continue;
- (*iter)->set_trans_point(positions[i]+vect);
+ etl::handle<Duck> duck(*iter);
+ if ((duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION) &&
+ duck->get_value_desc().parent_is_value_node())
+ {
+ ValueNode_BLineCalcVertex::Handle bline_vertex(ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()));
+ if (bline_vertex)
+ {
+ ValueNode_Composite::Handle value_node_composite(ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_parent_value_node()));
+ if (value_node_composite &&
+ value_node_composite->get_type() == ValueBase::TYPE_BLINEPOINT)
+ {
+ int t1_index(value_node_composite->get_link_index_from_name("t1"));
+ int t2_index(value_node_composite->get_link_index_from_name("t2"));
+ int width_index(value_node_composite->get_link_index_from_name("width"));
+ int vertex_amount_index(bline_vertex->get_link_index_from_name("amount"));
+
+ ValueNode::Handle t1_value_node(value_node_composite->get_link(t1_index));
+ ValueNode::Handle t2_value_node(value_node_composite->get_link(t2_index));
+ ValueNode::Handle width_value_node(value_node_composite->get_link(width_index));
+ ValueNode::Handle amount_value_node(bline_vertex->get_link(vertex_amount_index));
+
+ ValueNode_BLineCalcTangent::Handle bline_tangent_1(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t1_value_node));
+ ValueNode_BLineCalcTangent::Handle bline_tangent_2(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t2_value_node));
+ ValueNode_BLineCalcWidth::Handle bline_width(ValueNode_BLineCalcWidth::Handle::cast_dynamic(width_value_node));
+
+ if (bline_tangent_1 || bline_tangent_2 || bline_width)
+ {
+ synfig::Real radius = 0.0;
+ ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))));
+ Real amount = synfig::find_closest_point((*bline)(time), duck->get_point(), radius, bline->get_loop());
+
+ // we need to update the position of the tangent ducks - but how do we find these ducks?
+ // this is a brute force search - but is there a better way to do it?
+ if (bline_tangent_1 &&
+ bline_tangent_1->get_link(bline_tangent_1->get_link_index_from_name("amount")) == amount_value_node)
+ {
+ Vector tangent = (*bline_tangent_1)(time, amount).get(Vector());
+ DuckList::iterator iter;
+ for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+ if ((*iter)->get_value_desc().get_value_node() == t1_value_node)
+ (*iter)->set_point(tangent);
+ }
+
+ if (bline_tangent_2 &&
+ bline_tangent_2->get_link(bline_tangent_2->get_link_index_from_name("amount")) == amount_value_node)
+ {
+ Vector tangent = (*bline_tangent_2)(time, amount).get(Vector());
+ DuckList::iterator iter;
+ for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+ if ((*iter)->get_value_desc().get_value_node() == t2_value_node)
+ (*iter)->set_point(tangent);
+ }
+
+ if (bline_width &&
+ bline_width->get_link(bline_width->get_link_index_from_name("amount")) == amount_value_node)
+ {
+ Real width = (*bline_width)(time, amount).get(Real());
+ DuckList::iterator iter;
+ for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+ if ((*iter)->get_value_desc().get_value_node() == width_value_node)
+ (*iter)->set_point(Point(width, 0));
+ }
+ }
+ }
+ }
+ }
}
+
last_translate_=vect;
}
false),
1.0f),
synfigapp::ValueDesc(value_node,i)));
- duck->set_value_desc(synfigapp::ValueDesc(value_node,i));
if(param_desc)
{
false),
1.0f),
synfigapp::ValueDesc(value_node,i)));
- duck->set_value_desc(synfigapp::ValueDesc(value_node,i));
add_bezier(bezier);
bezier=0;
false),
1.0f),
synfigapp::ValueDesc(value_node,i)));
- duck->set_value_desc(synfigapp::ValueDesc(value_node,i));
}
false),
1.0f),
synfigapp::ValueDesc(value_node,first)));
- duck->set_value_desc(synfigapp::ValueDesc(value_node,first));
add_bezier(bezier);
bezier=0;