Fix a minor problem, and a little tidying.
[synfig.git] / synfig-studio / trunk / src / gtkmm / duckmatic.cpp
index e9f00e4..ac70cfd 100644 (file)
@@ -557,10 +557,12 @@ DuckDrag_Translate::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector
                                        int t1_index(value_node_composite->get_link_index_from_name("t1"));
                                        int t2_index(value_node_composite->get_link_index_from_name("t2"));
                                        int width_index(value_node_composite->get_link_index_from_name("width"));
+                                       int vertex_amount_index(bline_vertex->get_link_index_from_name("amount"));
 
                                        ValueNode::Handle t1_value_node(value_node_composite->get_link(t1_index));
                                        ValueNode::Handle t2_value_node(value_node_composite->get_link(t2_index));
                                        ValueNode::Handle width_value_node(value_node_composite->get_link(width_index));
+                                       ValueNode::Handle amount_value_node(bline_vertex->get_link(vertex_amount_index));
 
                                        ValueNode_BLineCalcTangent::Handle bline_tangent_1(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t1_value_node));
                                        ValueNode_BLineCalcTangent::Handle bline_tangent_2(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t2_value_node));
@@ -574,7 +576,8 @@ DuckDrag_Translate::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector
 
                                                // we need to update the position of the tangent ducks - but how do we find these ducks?
                                                // this is a brute force search - but is there a better way to do it?
-                                               if (bline_tangent_1)
+                                               if (bline_tangent_1 &&
+                                                       bline_tangent_1->get_link(bline_tangent_1->get_link_index_from_name("amount")) == amount_value_node)
                                                {
                                                        Vector tangent = (*bline_tangent_1)(time, amount).get(Vector());
                                                        DuckList::iterator iter;
@@ -583,7 +586,8 @@ DuckDrag_Translate::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector
                                                                        (*iter)->set_point(tangent);
                                                }
 
-                                               if (bline_tangent_2)
+                                               if (bline_tangent_2 &&
+                                                       bline_tangent_2->get_link(bline_tangent_2->get_link_index_from_name("amount")) == amount_value_node)
                                                {
                                                        Vector tangent = (*bline_tangent_2)(time, amount).get(Vector());
                                                        DuckList::iterator iter;
@@ -592,7 +596,8 @@ DuckDrag_Translate::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector
                                                                        (*iter)->set_point(tangent);
                                                }
 
-                                               if (bline_width)
+                                               if (bline_width &&
+                                                       bline_width->get_link(bline_width->get_link_index_from_name("amount")) == amount_value_node)
                                                {
                                                        Real width = (*bline_width)(time, amount).get(Real());
                                                        DuckList::iterator iter;