bool
studio::Instance::save()
{
- if(basename(get_file_name()).find("untitled")==0)
+ if(basename(get_file_name()).find("Synfig Animation")==0)
{
dialog_save_as();
return true;
void
studio::Instance::dialog_save_as()
{
- string filename="*.sif";
-
+ string filename=basename(get_file_name());
Canvas::Handle canvas(get_canvas());
{