-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file preview.h
** \brief Previews an animation
**
/* === S T A R T =========================================================== */
-#ifndef __SINFG_PREVIEW_H
-#define __SINFG_PREVIEW_H
+#ifndef __SYNFIG_PREVIEW_H
+#define __SYNFIG_PREVIEW_H
/* === H E A D E R S ======================================================= */
#include <gtkmm/drawingarea.h>
#include <gtkmm/checkbutton.h>
#include <gtkmm/canvasview.h>
-#include <sinfg/time.h>
-#include <sinfg/vector.h>
-#include <sinfg/general.h>
-#include <sinfg/renddesc.h>
-#include <sinfg/canvas.h>
+#include <synfig/time.h>
+#include <synfig/vector.h>
+#include <synfig/general.h>
+#include <synfig/renddesc.h>
+#include <synfig/canvas.h>
#include "widget_sound.h"
studio::CanvasView::LooseHandle canvasview;
- //sinfg::RendDesc description; //for rendering the preview...
+ //synfig::RendDesc description; //for rendering the preview...
float zoom,fps;
float begintime,endtime;
bool overbegin,overend;
int get_quality() const {return quality;}
void set_quality(int i) {quality = i;}
- sinfg::Canvas::Handle get_canvas() const {return canvasview->get_canvas();}
+ synfig::Canvas::Handle get_canvas() const {return canvasview->get_canvas();}
studio::CanvasView::Handle get_canvasview() const {return canvasview;}
void set_canvasview(const studio::CanvasView::LooseHandle &h);
//signal interface
sigc::signal<void, Preview *> & signal_destroyed() { return signal_destroyed_; }
- //sigc::signal<void, const sinfg::RendDesc &> &signal_desc_change() {return signal_desc_change_;}
+ //sigc::signal<void, const synfig::RendDesc &> &signal_desc_change() {return signal_desc_change_;}
//functions for exposing iterators through the preview
FlipBook::iterator begin() {return frames.begin();}