void
Renderer_Canvas::render_vfunc(
const Glib::RefPtr<Gdk::Drawable>& drawable,
- const Gdk::Rectangle& expose_area
+ const Gdk::Rectangle& /*expose_area*/
)
{
assert(get_work_area());
for(u=u1;u<u2;u++)
{
int index=v*width_in_tiles+u;
- if(tile_book.size()>index && tile_book[index].first)
+ if(int(tile_book.size())>index && tile_book[index].first)
{
tx=u*tile_w;
ty=v*tile_w;